Various types of equipment are used in the game of paintball. This article provides a description of them. =Types of Equipment=
A paintball marker, also commonly called a paintball gun, is the primary device used in the game of paintball to mark an opposing player. An expanding gas (usually carbon dioxide, nitrogen or air) forces a paintball through a barrel at a muzzle velocity of approximately 300ft/s (100m/s). This velocity is sufficient for most paintballs to break upon impact, but not fast enough to cause tissue damage beyond mild bruising. Nearly every commercial field has, and strictly enforces, a rule limiting the muzzle velocity of a paintball at or below 300ft/s. Being hit in an eye by a paintball can result in permanent blindness or vision impairment, thus the universal rule that paintball participants must wear a protective goggle system designed specifically for paintball use.
The majority of modern paintball markers are semi-automatic, falling under the classification of either "open" or "closed" bolt firing positions, relying on one of 3 major design structures. The first is a gas blowback design whereby the trigger releases a hammer which sends the bolt forward and simultaneously knocks open a valve releasing gas to fire the paintball as well as recock the marker. Autococking markers use a complicated gas pneumatic system to drive a cocking knob back AFTER firing, allowing the marker to fire in a "closed-bolt" format. The third and most advanced type of semi-auto paintball marker is the electropneumatic. Here, the trigger trips an electronic microswitch (or more recently, a laser) and information is passed to a computer controlled solenoid which releases the propellant to drive the bolt forward and fire the paintball, again simultaneously, most often from the "open-bolt" position. This microswitch operation makes the trigger pull very light, and allows for extreme rates of fire. These markers are the most expensive (usually) and advanced of the 3 types and are generally used for tournament play where rates of fire can reach and exceed 25 balls per second.
There is, also, a strong following of stock-class and "pump" players who use markers with a purposefully low rate of fire and ammo capacity. Pump guns use a mostly self explanatory format, forcing the player to slide a pump back and forth to load each shot before firing. Stock-class guns are essentially the same, with a few extra restirctions. They are exclusively pump-action paintball guns powered by 12-gram CO2 cartridges or regular gas tanks. Also, some stock class markers have only a 10 round ammo tube that is not spring loaded and must be fixed to the marker, parallel to the barrel. This leads to what is known as the "Rock and Cock" action, because a player needs to rock the marker back for a ball to drop into the chamber before recocking the marker.
The last type of marker is a sidearm, usually a pistol, that uses a CO2 cartridge to power it. These are usually either pump or semi-automatic but have a 8-12 round magazine attached somewhere on the gun. The usage of paintball sidearms is greatly conversed among paintballers. Some argue that the usage of a sidearm in paintball is pointless saying its "a $100 pod". Others argue that it is priceless on the battlefield as you main marker can jam or run out of CO2.
Some markers are designed to look like real guns, and as such are called mil-sim, short for military simulation. These are used almost exclusively in woodsball games, as they are clunkier than most high-end speedball markers, but they are painted camo or black in order to blend in with foliage or shadow better than a flashy marker. Some use hoppers, though some use magazines similar to real-life automatic weapons. Many come with a shoulder stock in order to follow the mil-sim look.
An excellent resource on marker operation including animations of marker operation is http://www.zdspb.com/tech/misc/animations.html
With normal back-bottle setups (or, air systems utilizing a horizontal air source adapter, more commonly called an ASA), the less dense gaseous CO2 will rise to the top half of the tank. Normally, ASA's are angled with very slight angles so the gaseous CO2 is always available at the valve of the tank. Special devices known as anti-siphon tubes extend the mouth of the valve, and provide only CO2 from the top part of the tank.
During rapid successions of shots, gaseous CO2 is used up. Liquid CO2 will take some time to evaporate and rebuild the internal pressure. This process causes potentially large changes in velocity and therefore, in accuracy and range.
However, because these propellants are stored at higher pressures (up to 5000 lb/in² or 34.47 MPa) while liquid CO2 is stored at around 1200 lb/in² (eight MPa), tanks for nitrogen and HPA are more expensive and heavier. Modern designs are usually wrapped in carbon fiber or other composite materials, to allow for thinner walls (thus, lighter weights) while withstanding the greater pressure. The tanks for themselves can either be filled with pure N2 or compressed air, which is 79% N2. These air sources have traditionally been used primarily by people who play often and have tournament-grade markers; however, they are becoming more popular among casual players.
HPA is also known as Nitrogen, nitro, or N2. The reason for the varying name difference is because in the late 80's and early 90's, Tom Kaye and Team Nitro utilized large 114 cubic inch tanks on their back. This was the first team to use nitrogen in a paintball setting. The gas they used was 100% nitrogen, which is very rare today. The reason for this is that air compressors capable of filling tanks to the required 3000+ PSI are more common. HPA tanks can be filled with nitrogen or compressed air, but can NOT be filled with CO2. It is also a common misconception that paintball markers use Nitrous Oxide (N2O,"Nitrous", "NOS"), or NO2. Neither of these are used in paintball pneumatic systems.
HPA is also preferred because it makes easy for the frequent players to fill the air system from a conventional scuba tank. Also, many players believe that using N2 instead of HPA reduces the corrosion caused to the marker by oxidation from the Oxygen in the HPA..
Double-layered or "thermal" lenses are also available. These lenses are much less prone to fogging. These work by separating an inside and an outside lens with an air chamber, that allows for the difference in temperature between the inside and the outside of the mask without forming condensation.
The exterior of the thermal lenses (or the lenses, in non-thermal masks) is usually made of Polycarbonate or Lexan®. This provides impact resistance. An unfortunate side effect is that those materials are very easily scratched by dirt and debris, so care must be taken to keep proper care of the lenses. Many vendors recommend the immediate replacement of very scratched lenses, or lenses subjected to very strong impacts.
Some masks include electric fans that cool the player's face while wearing it. This is useful for situations that require wearing the mask for extended periods of time, such as wood play, large games, or being a referee.
Generally, more expensive masks tend to be smaller (which in turn makes the player a smaller target), more comfortable, and have more interchangeable parts.
Hoppers are the older and less advanced means of supplying paint to the marker. The most basic and common is a simple black shell with a hinged lid on the back so the hopper can be filled, and a necked down area which slides down into the markers "feedneck" and is just wide enough for one ball at a time to fall through. Some of these hoppers include some form of battery powered "agitation" to keep the mouth of the hoppers feedneck from becoming clogged with balls so that there is always a supply of paintballs into the feedneck. The key distinction for a hopper is eventually it relies solely on gravity to get a ball into the chamber
Loaders are similar to hoppers, but all use some sort of electronic or mechanical means of forcing or agigtating paintballs into the feedneck, and down into the chamber, resulting in a much faster and more steady supply of ammunition to the marker. These are generally found more often in tournament settings paired with electropneumatic markers to achieve the extremely high rates of fire used to suppress the opposition.
Most common paintballs and paintball markers are described as .68 caliber. However many factors affect their exact dimensions. The vast majority of paintballs are larger than .68 caliber and may in fact meet or exceed .69 caliber. In addition, paintballs are very sensitive to heat and moisture. A hot or humid day may result in paint swelling or becoming misshapen. Care should be taken to keep paintballs out of the sun and away from moisture. An insulated cooler works well for this on the field.
Generally speaking, more expensive paintballs are subjected to more stringent manufacturing processes and quality checks, to their size is more consistent. This is very important for accuracy. More expensive paintballs also tend to have higher quality fills and more brittle shells to lessen the chance of bounces, and improve chance of break, and therefor "kills"
SWAT teams often use paintballs filled with a pepper substance (known as a pepper ball) as a non-lethal incapacitation method.
Harnesses for Speedball or Tourney ball tend to consist of a bellyband with hoops in the back for the pods. Harnesses for Woodsball may follow a more military look with pockets for maps, radios, and hydration pouches.
For paintball markers with an open breech or removable bolt, a "cable squeegee" may be used - a cable squeegee is a rubber disc is mounted perpendicularly on the end of the cable. The non-rubber-disc end (the "pull end") is inserted through the breech (or through the back once the bolt is removed, whichever is appropriate) and pushed fully in such that the pull end extends out the front of the barrel. The squeegee is then drawn through the gun by pulling on the pull end.
A " Battle Swab " is used commonly in speedball for extremely quick cleaning; a double ended stick with soft absorbent fur is shoved down the length of the barrel to remove any performance hindering paint or shell. The swab often has a bendable rubber section in the middle so that it can be folded over and stored in a pocket.
Regardless of the design, as the squeegee is withdrawn, the barrel is perfunctorily cleaned to allow continued use of the marker. A more thorough cleaning is recommended when time allows.
Barrel socks (formerly condoms, but the name has changed for the sake of younger players) are usually preferred over barrel plugs because of the reduced possibility of discharging the safety equipment from the marker. When using a barrel plug, only one shot is necessary to displace the plug allowing following shots to escape. Furthermore, a discharging plug is a hazard itself.
=Equipment Maintenance=
To check for a good paint-to-barrel match, remove the barrel from the gun and insert a paintball into the barrel. If the paintball simply rolls through the barrel, then the paintball is too small for that barrel. If the paintball does not roll out, then attempt to blow the paintball out of the barrel using your mouth. Ideally, you should be able to easily blow the paintball out, however, if this is not possible and the paintball becomes stuck, then the paintball is too large for the barrel.
Because of the varying sizes of paintballs and barrels, many people opt for an adjustable bore barrel, commonly called a barrel system, or barrel kit. These barrels allow for the user to adjust the internal bore of the barrel to allow for a perfect match for the paint being used. The kits may use peices called "backs" to adjust bore size, or inserts, which is used in the Scepter barrel kit. Such examples of an adjustable bore barrel are the Powerlyte Scepter and the MacDev Matchstick
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