Out Run (also spelled OutRun and Outrun) is a 1986 racing game designed by Yu Suzuki and Sega-AM2 for the video arcade market.
At the time of its release, the game was unique in that it was possible to choose the stages in which the race took place, save for the initial one. Before every checkpoint, there was a fork in the road, allowing the player to enter one of two different environments. (A similar branching system was also used in the 1983 Atari/Tatsumi racer TX-1, though in that game the choice of fourth stage determined the fifth stage as well.)
There were two arcade cabinet designs -- the usual upright machine, only with a steering wheel and stick shift (instead of a joystick and buttons) plus gas and brake pedals, and a sit-down version which looked roughly like a Testarossa. The sit-down cabinet used a drive motor to move the main cabinet. The sit-down version turned and shook according to the action onscreen, much like Sega's After Burner II. The upright also came in two versions: normal and mini.
The game was a major hit with arcade-goers, and is often considered one of the best racing games released for the arcade. Its popularity can be attributed to the innovative moving cabinet, to the choice in both soundtrack and route, and to the graphics, whose behind-the-back perspective gave players a better sense of speed than other games in the genre. Many previous racing games had an overhead perspective, as if watching the player-controlled car from a helicopter. Like other Sega games of the time, such as After Burner, Space Harrier, and Power Drift, it made use of sprite-scaling techniques, called 'Super-Scaler Technology', to achieve its stunning 3D effects. Along with Space Harrier, and After Burner, Out Run was famed for its ability to give player's the sensation of forward motion in a video-game, long before true polygonal 3D was possible. The price arcade operators charged for a credit highlights the significance of the advancements in technology at the time. Out Run was one of the first games to cost more per play than the usual 10 pence piece (UK money); averaging 30 pence (but often as much as 50 pence) which was unheard of in the 1980s.
Additionally, the Sega Mega Drive/Sega Genesis port featured an extra track entitled Step On Beat and the Sega Master System Out Run 3D contained the additional Shining Wind and Midnight Highway.
The Home computer versions of Out Run (for Commodore 64, ZX Spectrum and Amstrad CPC)came bundled with a bonus cassette tape featuring the original arcade versions of these tunes, the idea being that the player could listen to the true versions whilst playing rather than the limited home computer renditions.
| Stage Number | Goal name | ||||
|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | |
| Vineyard | A | ||||
| Wilderness | |||||
| Desert | Death Valley | B | |||
| Gateway | Old Capital | ||||
| Coconut Beach | Alps | Desolation Hill | C | ||
| Devil's Canyon | Wheat Field | ||||
| Cloudy Mountain | Autobahn | D | |||
| Seaside Town | |||||
| Lakeside | E | ||||
It was generally considered that the easiest route was that leading to Goal A (i.e. by turning left at each fork), and the most challenging was that leading to Goal E. A total of sixteen variations are possible.
Another unofficial sequel came in 1992 with OutRunners, returning the game to its roots by bringing back the forks in the road. Head-to-head support appeared in the game for the first time, and if arcade cabinets were linked, up to eight drivers could race against each other. The game also featured eight different cars for people to drive in. It was the most successful game released for Sega's System Multi 32 hardware, and one of the last successful 2D games released by Sega.
Out Run benefited from 3D graphics in the game's first official sequel in 2003, when OutRun 2 (featuring actual licensed vehicles from Ferrari, including a Testarossa) was released to the arcades. Yu Suzuki, the creator of the original game, was on-hand to bring his vision up-to-date, and to great critical acclaim. The game was later ported to the Xbox with added features such as new cars, new audio tracks and even a fully playable version of the original OutRun.
An updated version of OutRun 2 was released in arcades in 2004 entitled "OutRun 2 SP". This expanded upon the original by offering a plethora of tracks to drive through, featuring the original map and a new one. It also improved on graphics and added more tunes to listen to while you drove. It also featured the 512 BB and 250 GTO which also featured in the Xbox version of the original OutRun 2.
In turn, OutRun 2 was succeeded by Coast 2 Coast, developed for the PlayStation 2, PlayStation Portable, Xbox and Microsoft Windows. The game combines all the courses from OutRun 2 and OutRun 2 SP while adding additional features of its own such as special car models, new game modes and even more audio tracks. It also contains an OutRun 2 SP mode which offers an exact arcade port of OutRun 2 SP.
There are three other un-official Out Run sequels that were only released for home systems: OutRun Europa, Battle Out Run, and Out Run 2019. On the Sega Master System, there is also a special version of Out Run which makes use of the 3D glasses add-on.
1986 arcade games | 1987 computer and video games | Amiga games | Amstrad CPC games | Arcade games | Atari ST games | Commodore 64 games | DOS games | Dreamcast games | Game Boy Advance games | Game Gear games | Mobile phone games | MSX games | OutRun | PlayStation 2 games | Sega games | Sega Mega Drive/Sega Genesis games | Sega Master System games | Sega Saturn games | ZX Spectrum games
Out Run | Out Run | Out Run | Out Run | Out Run | アウトラン | Out Run | Out Run | Out Run