Wii (pronounced like the word "we", IPA: ) is Nintendo's seventh-generation video game console, and is the company's fifth home console. Its official project code name was Revolution.
Wii is unique in that the console's controller, the Wii Remote (or "Wii-mote"), may be used as a handheld pointing device as well as detecting motion in three dimensions. The controller also contains a speaker and a rumbling device to provide sensory feedback. The console has a stand-by feature entitled WiiConnect24, enabling it to receive messages and updates over the Internet while consuming very little electrical power.
Nintendo unveiled the system under the Revolution code name in 2005 at its E3 press conference. Satoru Iwata, Nintendo's President, revealed a prototype of the system's game controller at the 2005 Tokyo Game Show during his keynote speech in September. At the E3 2006 show, Wii was widely considered a smash success, amongst both journalists and gamers. The console is scheduled for release in the fourth quarter of 2006 worldwide.
While Nintendo has yet to announce an exact price for the console as of July 2006, Yoshihiro Miro, senior managing director for Nintendo, has confirmed that Wii will cost no more than JP¥25,000 in Japan, US$250 in America. A Nintendo spokesman said that the price in the UK "will be in line with Japanese and US prices announced". The company intends to release 6 million console units and 17 million software units during the fiscal year ending March 31, 2007; and 4 million or more console units by the end of the 2006 calendar year. Despite the price point of US$60 quoted for many next-generation games, Satoru Iwata said in an interview that he could not imagine that any first-party games would cost more than US$50.
| Title | Developer | Publisher(s) | Exclusive? |
|---|---|---|---|
| The Last Airbender (video game) | THQ | THQ | No |
| The League | Midway Games | Midway Games | No |
| Call of Duty 3 | Treyarch | Activision | No |
| Cars | Rainbow Studios | THQ | No |
| The Masked Queen and the Tower of Mirrors* | Square Enix | Square Enix | Yes |
| Elebits | Konami | Konami | Yes |
| Excite Truck | Nintendo | Nintendo | Yes |
| The Crystal Bearers | Square Enix | Square Enix | Yes |
| Twilight Princess* | Nintendo | Nintendo | No** |
| Madden NFL 07 | EA Canada | EA Sports | No |
| Ultimate Alliance | Raven Software | Activision | No |
| Metal Slug Anthology | SNK | SNK | No |
| Corruption* | Retro Studios | Nintendo | Yes |
| Rayman Raving Rabbids* | Ubisoft Montpellier | Ubisoft | No |
| Red Steel* | Ubisoft Paris | Ubisoft | Yes |
| Creature from the Krusty Krab | THQ | THQ | No |
| Banana Blitz* | Sega | Sega | Yes |
| Tony Hawk's Downhill Jam | Toys For Bob | Activision | No |
| Second Opinion | Atlus | Atlus | Yes |
| Wii Sports | Nintendo | Nintendo | Yes |
**Will also be released for the Nintendo GameCube.
Nintendo has shown Wii in various colors including silver, lime green, white, black, blue and red. The final colors of the console are still to be announced. Also, for extra style, the Wii remote will come in colors which match the system.
The systems shown at E3 2006 and in various trailers appear to have several small changes from the original design. Not only had the Nintendo branding on the case been replaced with a 'Wii' logo, but the disc loading slot had been enlarged slightly, the reset button had been moved from next to the eject button to the power button, and the power indicator light had been moved from next to the power button to inside the button.
A second flap cover is located on the front of the machine, which opens to disclose a SD card slot in the middle and a "SYNCHRO" button. It is used to link the controllers to the console.
The port for the sensor bar, a device used for the Wii Remote's three-dimensional sensing, is found at the rear of the console. This port did not appear in any of the former Wii hardware images, including the images in Nintendo's E3 media press kit.
The primary controller for Wii uses a one-handed, remote control-based design. The controller communicates wirelessly with the console via Bluetooth. It features an integrated accelerometer, which allows it to sense linear motion along three axes, as well as tilt. The controller also contains a tracking image sensor, which, in tandem with a sensor bar, gives the controller light gun-like pointer capabilities within 5 meters (approx. 16.5 ft.) of the screen. Up to four controllers can be connected at once and operated as far as ten meters from the console. The remote also possesses force-feedback capabilities and an internal audio speaker, and can be utilized as an NES gamepad (when turned on its side) as well as a pointing device. The Wii-mote features 6KB of "non-volatile" memory and can run up to 60 hours of battery life with two AA batteries. The buttons on the contoller are digital. These include the D-Pad, as well as A, B, 1, 2, -, +, and Power buttons on the controller face; and a SYNCHRO button located inside the battery compartment.
The Wii Remote can be augmented by various add-ons. Announced expansions include: a Nunchuk controller (which also has limited motion sensing capabilities) featuring an analog stick and two additional digital buttons (C and Z), a Classic Controller for playing Virtual Console and GameCube games, and a "Zapper Style" shell for First-person shooter gameplay which also includes a control stick on the top.
In an interview, Shigeru Miyamoto revealed that Nintendo hopes to allow Wii controllers to be personalized for each gamer. Applications would include different game settings determined by the preferences of the controller that turned on the console.
The role of the sensor bar in determining the location of the controller in 3D space is unclear.
In addition, the console incorporates Bluetooth wireless communication, with which it communicates with the wireless Wii Remote controller. Connectivity with other Bluetooth devices has not been mentioned.
Wii has a flip lid that can be opened to reveal four ports for GameCube controllers and two GameCube memory card slots. Two USB ports (at the rear) and one SD card slot (behind a flap cover at the front of the console) are provided. Additionally a small internal attachment (a dongle) to be sold as an add-on to the console will allow Wii to play DVD-Video.
Nintendo has, at present, released very little technical specifics regarding the Wii console. The known details include:
Processors:
Memory:
Ports and peripheral capabilities:
Nintendo has stated that Wii will be backward compatible with all GameCube software and most peripherals. This backwards compatibility is achieved through a set of ports on top of the console concealed by a panel. There are four GCN controller ports and two GCN memory card slots as there were on the GameCube itself, so the GameCube microphone should be compatible, as well as the GameCube-Game Boy Advance cable. There is no indication that the Wii has the high-speed port of the original GameCube, which means that unless otherwise indicated, the Game Boy Player (which required this port) will not be compatible with the Wii.
Wii will be able to connect to the Internet through its built-in Wi-Fi and through a USB-to-Ethernet adaptor, with both methods allowing players to access the established Nintendo Wi-Fi Connection service. The service will have several unique features for the Wii, such as the Virtual Console and WiiConnect24.
The Virtual Console service will allow users to download and play games originally designed for not only the NES, Super NES, and Nintendo 64, but also Mega Drive/Genesis and TurboGrafx-16 systems. Only a "best of" selection for these systems will be available, not every released title. Nintendo has stated that this service "...will be home to new games conceived by indie developers whose creativity is larger than their budgets."
While no pricing info has been announced for the Virtual Console feature, at the June 2006 Nintendo briefing, Satoru Iwata suggested that new, low-scale games could be sold via the Virtual Console at a price of between JP¥500 and JP¥1000(~USD$4–$9 or ~€3,5–€7). In a presentation in Spain, it was mentioned that Nintendo of Spain was considering a pre-paid card option for its Virtual Console purchases.
At E3 2006, Nintendo announced WiiConnect24, a feature that will allow the Wii to remain connected to the Internet in standby mode. Some possibily uses of WiiConnect24 that were mentioned at E3 2006 include allowing friends to visit a player's vilage in Animal Crossing and downloading updates for games without having to be actively using the system.
It has also been said that it would be possible to download Nintendo DS promotional demos using WiiConnect24 and later transfer it to one's Nintendo DS (see Nintendo DS connectivity).
The connectivity will allow the player to use functions like the Nintendo DS's microphone and touchscreen as inputs for Wii games. The first example Nintendo has given of a game using Nintendo DS-Wii connectivity is that of Pokémon Battle Revolution. Players with either Pokémon Diamond or Pearl will be able to play battles using their Diamond or Pearl Pokémon on Wii with the Nintendo DS as a controller.
It has also been confirmed that the Nintendo DS will be able to play game demos downloaded from Wii which they would receive from Nintendo. The Wii will also be able to update and expand DS games. *
It is confirmed that the European units will use the PEGI rating system, and North American units will use the ESRB rating system. While Nintendo has stated that parental control will be included in all Wii consoles worldwide, it has not yet clarified whether that means Wii will support the native rating systems of other territories, such as that of CERO in Japan, the USK in Germany, or the OFLC in Australia.
Below is a list of some popular franchises which will be released on Wii and is in no way a complete list.
Nintendo spells "Wii" with two "i"s to imply an image of players gathering together, as well as to represent the console's controllers.
During Nintendo's pre-E3 2006 press conference, Reggie Fils-Aime joked about the mixed reactions to the new name, saying, "First, we want to thank everyone who wrote good things about it the day you heard it... both of you."
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