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The Nintendo 64DD is an expansion system for the Nintendo 64. It was named the "Dynamic Drive" at the start of its development, and plugs into the N64 through the EXTension Port of the Nintendo 64's bottom side.

History


The 64DD was announced at 1995's Nintendo Shoshinkai game show event (now called Spaceworld).

However, the 64DD was only released in Japan on December 1, 1999. Nintendo, anticipating that their long planned out disc drive peripheral would become a commercial failure, sold the system through a subscription service called RANDnet rather than selling the system directly to consumers or to retail outlets. As a result, the 64DD was only supported by Nintendo for a short period of time.

With the release of the Nintendo GameCube, many games that had been released or were still in development for the 64DD were released on the GameCube instead.

Hardware


The N64DD has a 32-bit coprocessor to help it read magnetic disks and transfer the data to the main console. It was supposed to be Nintendo's answer to the Compact Disc that was used for Sony's PlayStation, which was cheaper to produce. The CD could also hold approximately 650 megabytes of information compared to Nintendo 64's 32 to 512 megabit (4 to 64 megabytes) cartridge.

The new media for the N64DD was rewriteable and allowed for a storage capacity of 64MB (megabytes). The games on normal N64 cartridges could also hook up with DD expansions, for extra levels, minigames, even saving personal data.

The drive works almost like a Zip drive, and has an enhanced audio library for the games to use. The main N64 deck uses its RCP and MIPS4300i to process data from the top cartridge slot and the I/O devices. To hook up with the 64DD, it needed an extra 4 Mb of RAM for a total of 8 Mb. Unlike the N64, the 64DD can boot up on its own, without the need of a cartridge on the top deck because it has a standard OS. This would later be carried over to the Nintendo GameCube and even the Nintendo DS.

The 64DD had its own development kit that worked in conjunction with the N64 development kit.

Accessories

The released version of 64DD included a modem for connecting to the network RANDnet, an audio-video (female RCA jack, and line in) adaptor called the Capture Cassette to plug into the main cartridge slot, and a mouse that plugged into the controller inputs.

RANDnet


RandnetDD, similar to the Super Famicom's Satellaview, is an online subscription based service for the Nintendo 64DD. It allowed players to chat, read and write email, and was a gateway to play multiplayer games for the N64DD over the Internet. Customers who bought the unit through the Internet got a subscription to RANDnet and two games every two months shipped to their postal address with some extra magazines and newsletters related to the 64DD, its games, and accessories. RANDnet stands for Recruit and Nintendo entertainment and was a subsidiary company set up specifically for the release of the 64DD project to finally release the add on and it's games.

Legacy


Due to the small number of 64DDs sold, the device can fetch high prices on eBay, upwards to USD $500. The 64DD may be seen as the Nintendo 64 equivalent of the Famicom Disk System, the aborted PlayStation CD-ROM add-on and the Satellaview for the Super Famicom.

Software


Creation Software/Games


Games


Rare Games

Proposed Games

The Nintendo 64DD had several games announced for it that ended up either cancelled or being released on cartridge format only, the following is a list of those games.

External links


Nintendo 64 | Nintendo hardware | Computer and video game flops

64DD | Nintendo 64DD | Nintendo 64DD | 64DD | Nintendo 64DD | Nintendo 64 Disk Drive

 

This article is licensed under the GNU Free Documentation License. It uses material from the "Nintendo 64DD".

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