The Nintendo 64DD is an expansion system for the Nintendo 64. It was named the "Dynamic Drive" at the start of its development, and plugs into the N64 through the EXTension Port of the Nintendo 64's bottom side.
However, the 64DD was only released in Japan on December 1, 1999. Nintendo, anticipating that their long planned out disc drive peripheral would become a commercial failure, sold the system through a subscription service called RANDnet rather than selling the system directly to consumers or to retail outlets. As a result, the 64DD was only supported by Nintendo for a short period of time.
With the release of the Nintendo GameCube, many games that had been released or were still in development for the 64DD were released on the GameCube instead.
The new media for the N64DD was rewriteable and allowed for a storage capacity of 64MB (megabytes). The games on normal N64 cartridges could also hook up with DD expansions, for extra levels, minigames, even saving personal data.
The drive works almost like a Zip drive, and has an enhanced audio library for the games to use. The main N64 deck uses its RCP and MIPS4300i to process data from the top cartridge slot and the I/O devices. To hook up with the 64DD, it needed an extra 4 Mb of RAM for a total of 8 Mb. Unlike the N64, the 64DD can boot up on its own, without the need of a cartridge on the top deck because it has a standard OS. This would later be carried over to the Nintendo GameCube and even the Nintendo DS.
The 64DD had its own development kit that worked in conjunction with the N64 development kit.
Nintendo 64 | Nintendo hardware | Computer and video game flops
64DD | Nintendo 64DD | Nintendo 64DD | 64DD | Nintendo 64DD | Nintendo 64 Disk Drive
This article is licensed under the GNU Free Documentation License.
It uses material from the
"Nintendo 64DD".
Home Page • arts • business • computers • games • health • hospitals • home • kids & teens • news • physicians • recreation• reference • regional • science • shopping • society • sports • world