Neuromancer (ISBN 0006480411), by William Gibson, is the most famous early cyberpunk novel and won the so-called science-fiction "triple crown" (the Nebula Award, the Philip K. Dick Memorial Award, and the Hugo Award) after being published in 1984. It was Gibson's first novel and the start of the The Sprawl trilogy.
Set amidst the cities of a future world that many readers see as dystopian and find chillingly plausible, Neuromancer tells the story of Case, an out-of-work computer hacker hired by an unknown patron to participate in a seemingly-impossible crime.
The novel examines the concepts of artificial intelligence, virtual reality, genetic engineering, multinational corporations overpowering the traditional nation-state and cyberspace (a computer network called the matrix) long before these ideas were fashionable in popular culture. Gibson also explores the dehumanizing effects of a world dominated by ubiquitous and cheap technology, writing of a future where violence and the free market are the only things upon which one may rely, and in which the dystopian elements of society are counterbalanced by an energy and diversity that is perversely attractive (and provides some of the book's appeal).
Neuromancer is also believed to be the first work to refer to cyberspace as "the Matrix", possibly inspiring the title of the film The Matrix.
Case was once an ace cyber-cowboy, which in the dystopian setting of Neuromancer is synonymous with a hacker. He would jack into the digital world of computer data (known as the matrix) to hack into high-security corporate databases for his employers. When Case was caught double-crossing his employers, however, they used a Russian mycotoxin on him which severely damaged his nervous system, rendering him unable to jack into the matrix. The story begins some time later with a desperate Case working as a middle-man in the black markets of Tokyo, scared that his underworld associates are after him over various debts. He is approached by Molly, a cybernetically enhanced bodyguard and contract killer ("razorgirl"), on behalf of Armitage, a shadowy ex-military figure whose intents are unknown. Armitage offers to cure Case's neurological damage in exchange for his services as a hacker. Case has been a shell of a man since his nervous system was burned out, and he yearns to navigate the virtual, cyberspace world of the matrix again. He is not entirely sure what the job will entail, but he joins up with Armitage and Molly nonetheless, sensing that behind Armitage's offer is a backer with unprecedented money, technology, and power.
Case and Molly develop a personal relationship and secretly begin to inquire into Armitage's background. Armitage's first job for them involves a daring theft at the corporate headquarters of media conglomerate Sense/Net. A group of anarchists calling themselves "The Panther Moderns" are hired to create a massive diversion in the form of a simulated terrorist attack, allowing Molly to penetrate the building while Case directs her to the location of a priceless ROM module that contains the saved consciousness of McCoy Pauley, a deceased cyberspace jockey who, in addition to being a legendary cyber-cowboy, was also one of Case's mentors. Apparently they will need Pauley's expertise for whatever job Armitage has for them.
Case and Molly continue to investigate Armitage's background and soon discover that he was formerly known as Colonel Willis Corto, one of the few surviving veterans of a famous Cold War military operation known as Screaming Fist, a covert operation in which a glider-mounted commando force augmented with cyber-hacking capabilities was ordered to attack a Soviet military base. Unbeknownst to the commandos, however, the raid was engineered by high-ranking military commanders to examine the effect of EMP weapons against unprepared troops. Corto's men were slaughtered, but he and a few survivors commandeered a Soviet military helicopter, escaped over the heavily guarded Finnish border and were all killed, with the exception of Corto, who was almost fatally wounded by Finnish defense forces upon landing.
The trail leads Case and Molly to a powerful Artificial Intelligence (AI) known as Wintermute, constructed by the plutocratic Tessier-Ashpool clan, whose members alternate control of the family wealth and spend periods in cryogenic preservation in the family mansion at the Freeside space resort. Wintermute engineered the individual known as Armitage from the remains of Corto whose body and mind were devastated during his attack on the Soviets and subsequent escape to Finland. However, when the persona of Armitage proves to be less than stable, Wintermute is forced to open lines of communication with Case directly.
In Istanbul, the team recruits another member, Peter Riviera, an artist, thief, and drug addict who is able to project detailed holographic illusions with his mind with the aid of sophisticated cyber-implants. He is very dangerous, but is coerced by Armitage into joining the team.
It is gradually revealed that Wintermute's goal is to free himself from the hardware that keeps him bound to the Tessier-Ashpool computer system, and which prevents him from becoming a part of the larger cyber-matrix. The only way to do that is for Case to enter cyberspace and use a Chinese virus of unprecedented sophistication to hack through the advanced security measures around the Tessier-Ashpool computer system, while Lady 3Jane Marie-France Tessier-Ashpool, the current leader of Tessier-Ashpool SA, speaks a code-word into an elaborately decorated computer terminal which is located in the heart of Villa Straylight, the Tessier-Ashpool clan's fortress. It is revealed that Wintermute is in fact only a (rather independent) part of the actual full Tessier-Ashpool AI called Neuromancer. As Molly and Riviera gain entrance to Straylight, Wintermute helps Case escape from the Turing Police whose job is to regulate AIs and who have found out about Wintermute's plan.
Armitage finally comes undone and reverts back to Corto, but is killed by Wintermute. At the same time, Molly is captured by Lady 3Jane and Riviera, who by this point has switched allegiances. Aware that Molly is in trouble, Case enters Straylight with Wintermute's help. At that point, Neuromancer attempts to trap Case within a cyber-construct that feels very real to Case, and where he finds an old girlfriend with whom he has unresolved issues. However, Case manages to escape back to the real world after discovering the true nature of Neuromancer's cyber-construct with the help of Wintermute.
Case confronts Lady 3Jane, Riviera, and a cybernetically enhanced ninja named Hideo. Riviera tries to kill Case, but Lady 3Jane is sympathetic toward Case and Molly and so Hideo prevents the killing. Hideo then chases Riviera and later kills him. They go to the computer terminal where Case jacks into the matrix to check the status of the Chinese virus under Pauley's guidance. Lady 3Jane speaks the secret words at the right time and Wintermute succeeds in its task, the reason for which was to unite with Neuromancer and fuse into an even greater entity becoming a part of the matrix itself. Case and Molly are rewarded handsomely for their efforts. (Molly eventually leaves Case, because she couldn't handle a peaceful, boring life. Case (we learn in later books) eventually married, settled down and had four kids.) The new AI that used to be Wintermute/Neuromancer tells Case that it has found another entity like itself, by decoding transmissions received over the course of 8 years in the 1970's, transmissions that originated in Alpha Centauri.
Taking place in the year 2058 in Chiba City, the plot centered around the protagonist attempting to discover the truth behind the mysterious disappearances of their friends as well as other, less than friendly, cyberspace cowboys. Unfortunately, the player's character has fallen on hard times and had to pawn their deck in order to get some fast cash as soon as they had arrived in Chiba City. The first order of business is in trying to find a way to get a deck once you figure out where you are. The gameplay was split between a traditional side-scrolling adventure where the player would interact with 'real world' inhabitants within Chiba City and a 3D grid representation of cyberspace once they had managed to regain access. Cyberspace combat was also simulated in the game as the player attempted to breach ICE (Intrusion Countermeasure Electronics) to gain entry to database nodes or in facing the formidable AI that they may discover instead.
According to an episode of the American version of Beyond 2000, the orignal plans for the game included a dynamic soundtrack, as composed by DEVO and a real time 3d rendered movie of the events the player went through. Tim Leary was involved, but very little documentation seems to exist about this incarnation of the game, which was quite possibly too grand a vision for 1988 home computing.
In 1989, Epic Comics published a 48-page comic version (ISBN 0871355744) by Tom de Haven and Bruce Jensen. It only covers the first two chapters, "Chiba City Blues" and "The Shopping Expedition", and was never continued.
There have been several unsuccessful initial attempts at film adaptations of Neuromancer, with drafts of scripts written by British director Chris Cunningham and Chuck Russel. The box packaging for the game adaptation had even carried the promotional mention for a major motion picture to come from "Cabana Boy Productions". None of these projects have come to fruition, though William Gibson has stated that he thinks Chris Cunningham is the only director who has a chance of doing the movie right.*
1984 novels | Hugo Award winning works | Dystopian novels | Science fiction novels | The Sprawl trilogy | Fictional computers | Cyberpunk | 1988 computer and video games | Interplay games | Time Magazine 100 best novels | Virtual reality | Nebula Award winning works | Seminal works | Internet history
El Neuromant | Neuromancer | Neuromancer | Neuromante | Neuromancien | Neuromante | Neurománc | Neuromancer | Neuromancer | Нейромант | Neuromancer | Neuromancer | 神经漫游者
This article is licensed under the GNU Free Documentation License.
It uses material from the
"Neuromancer".
Home Page • arts • business • computers • games • health • hospitals • home • kids & teens • news • physicians • recreation• reference • regional • science • shopping • society • sports • world