Need for Speed: Underground (NFSU) is a racing game, developed and published by Electronic Arts in 2003. It is part of the Need for Speed computer and video game series.
Its premise (highly tuned, customised cars participating in llegal street races) was likely inspired by the Import Scene and the movies The Fast and the Furious and 2 Fast 2 Furious.
A complete reimagining of the series' formula, NFSU offered a career mode featuring a storyline, and a garage mode that allowed players to fully customize their cars with a large variety of brand-name performance and visual upgrades. All races take place in a city at night. Instead of hundred-thousand dollar exotics, Underground featured vehicles associated with the Import Scene. This, plus the increasingly arcade-like controls, became points of controversy for Need for Speed fans. Despite this, Underground was commercially very successful, and inspired a Underground 2.
It is rumoured that the car manufacturers were very strict in how their vehicles were to be portrayed in this game, especially considering the "illegal street racing" reputation of the tuner culture. EA took some effort in making the races appear as sanctioned racing events, and included a public service announcement in the game's introduction. In addition, vehicles do not have damage models.
Circuit is a standard race that involves racing with up to four opponents cars around a loop track for two laps or more, and is the main mode of the game.
A variant of Circuit is Knockout, which, similar to previous Need for Speed titles, involves "knocking out" the last racer who passes the starting line in each lap until the final leader of the race remains, and wins the race. In the case of Underground, Knockout sessions have a maximum of three laps for four racers. Watch out for drivers behind you also.
Bonuses are awarded for players who drift in the other borders of the track, drift vertically, or perform chained-drifting (continuous drifting by constantly steering the vehicle during drifts to maintain speed); if the player succeeds in ending a drift without collisions onto the sides of the track, the collected points are added into the score, otherwise, the collected points are cancelled.
Drift mode is the only type of racing where time taken to complete the track does not matter, since players are given the freedom to complete the allocated number laps at their own pace. This may explain the absence of nitrous oxide in this mode, since it serves no suitable purpose in this situation.
Drag racing is the second most technical form of race in the game. It involves racing against three cars on typically straight tracks, and attempting to obtain top positions to win. In order to master Drag mode, players must employ good timing and reflexes for gear shifting, redlining, overtaking, and the use of nitrous oxide boosts; the mode places particular emphasis in monitoring the tachometer during races, which is enlarged and situated on the leftmost portion of the screen. Steering in this mode is simplified to simply allow for lane changes, while the computer handles the steering along the lanes, and the player focuses more on maintaining an optimum speed for the car.
Two conditions will result to players being forfeited during a drag race: head-on collisions with a vehicle (traffic or opponent), barrier or divider>; or blown engines as a result from prolonged redlining and the subsequent overheating of the engine.
2003 computer and video games | Game Boy Advance games | GameCube games | Need for Speed | PlayStation 2 games | Windows games | Xbox games
ニード・フォー・スピード アンダーグラウンド | Need for Speed: Underground | Need for Speed: Underground | Need for Speed: Underground
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