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Monkey Island 2: LeChuck's Revenge (MI2), was the second game of the Monkey Island series and the sixth by LucasArts to use the SCUMM engine. It was also the first game to use the iMUSE sound system.

Story


After the successful victory of the first game, we don't know what happened between Guybrush Threepwood and Elaine Marley. The sequel involves Guybrush's attempts to both find the mysterious treasure, Big Whoop, and win back Elaine's love.

On his quest however, he encounters Largo LaGrande, LeChuck's ex-henchman. To prove to him that he defeated his boss, Guybrush shows him the ghost's beard which he kept as a souvenir, which Largo then steals and uses to resurrect his boss' body.

Guybrush learns from the Voodoo Lady that the only way to stop LeChuck now lies only in the secret of Big Whoop. He must now find the old crew of Captain Horatio Torquemada Marley, find and assemble the four map pieces, and reach the treasure before his arch-nemesis.

Details


MI2 is considered by many fans and critics to be among the best of LucasArts' adventure games. Despite its popularity, its ambiguous and surrealistic ending drew criticism.

It was also the first adventure game that in the beginning offered 2 levels of puzzle difficulty. The easy level had some puzzles and minor plot elements trimmed.

The game was released on floppy disks for the PC (with VGA graphics), Macintosh and Amiga (with standard 32-color graphics) in 1991, and was later included on a CD-ROM compilation of Monkey Island games. In 1994, the game was released on the FM Towns, the last title LucasArts ever published on that system. The project leader and designer was Ron Gilbert.

Trivia


  • In the game, the gull from LOOM makes an appearance once again and is mentioned in the credits.
  • In another faux-death easter egg, Guybrush can supposedly die by being lowered into a pit of acid. This results in a logical impossibility since (at the time) he is relating the story to Elaine, obviously very alive. Elaine points out this paradox and Guybrush backtracks, subsequently bringing the player back to the beginning of the acid pit scene.
  • In more of a continuity error, Guybrush temporarily loses his facial hair when he is sitting on the stump on the beach on Scabb Island.
  • Monkey Island 2 contains two difficulty settings, of sorts. In some versions, before starting the game, the player is prompted to choose between regular MI2 and "Monkey 2 Lite", a relatively stripped-down experience which bypasses many puzzles entirely. On the back of the game's packaging, it is (jokingly) stated that this mode is intended for video game reviewers. (This choice of difficulty returned in The Curse of Monkey Island, but its alternative option, "Mega-Monkey", is the opposite of "Monkey 2 Lite", offering some additional puzzles, dialog and items over the normal game.)
  • Plans to release Monkey Island 2: LeChuck's Revenge for the Sega CD were scrapped after the Sega CD edition of Monkey Island 1 did not sell well.
  • The Monkey Island series was partially inspired by the Pirates of the Caribbean ride, and Monkey Island 2 features a number of tributes to it, particularly a scene with a guard dog in a prison being lured by a bone and Disneyland style underground tunnels and "E Tickets" in the closing scenes.

External links


1992 computer and video games | Amiga games | Mac OS games | Cancelled Sega CD games | DOS games | FM Towns games | Monkey Island series | ScummVM supported games | Piracy computer and video games

LeChuck's Revenge | Monkey Island | Monkey Island 2: LeChuck's Revenge | Monkey Island 2: LeChuck's Revenge | Monkey Island 2: LeChuck's Revenge

 

This article is licensed under the GNU Free Documentation License. It uses material from the "Monkey Island 2: LeChuck's Revenge".

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