Monkey Island 2: LeChuck's Revenge (MI2), was the second game of the Monkey Island series and the sixth by LucasArts to use the SCUMM engine. It was also the first game to use the iMUSE sound system.
On his quest however, he encounters Largo LaGrande, LeChuck's ex-henchman. To prove to him that he defeated his boss, Guybrush shows him the ghost's beard which he kept as a souvenir, which Largo then steals and uses to resurrect his boss' body.
Guybrush learns from the Voodoo Lady that the only way to stop LeChuck now lies only in the secret of Big Whoop. He must now find the old crew of Captain Horatio Torquemada Marley, find and assemble the four map pieces, and reach the treasure before his arch-nemesis.
It was also the first adventure game that in the beginning offered 2 levels of puzzle difficulty. The easy level had some puzzles and minor plot elements trimmed.
The game was released on floppy disks for the PC (with VGA graphics), Macintosh and Amiga (with standard 32-color graphics) in 1991, and was later included on a CD-ROM compilation of Monkey Island games. In 1994, the game was released on the FM Towns, the last title LucasArts ever published on that system. The project leader and designer was Ron Gilbert.
1992 computer and video games | Amiga games | Mac OS games | Cancelled Sega CD games | DOS games | FM Towns games | Monkey Island series | ScummVM supported games | Piracy computer and video games
LeChuck's Revenge | Monkey Island | Monkey Island 2: LeChuck's Revenge | Monkey Island 2: LeChuck's Revenge | Monkey Island 2: LeChuck's Revenge
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