Missile Command is a 1980 arcade game by Atari.
The game featured an interesting bug: once 810,000 points had been reached a large number (176) of cities were awarded and it was possible to carry on playing for several hours. At some later stage the speed of missiles would increase greatly for a few screens. On the 255th and 256th yellow screens, known as the 0x stages, the scoring increases by 256 times the base value. For good players these two 0x stages could earn over a million points, this enabled them to reach a score of approximately 2,800,000 (although only 6 digit scores were shown i.e. 800,000) and at this point the accelerated rate would suddenly cease and the game would restart at its original (slow) speed and return to the first stage, but with the score and any saved cities retained. In this way it was possible to play this game for hours on end. The world record, set in 1983 is 80,000,000 points.
Missile Command is considered one of the great classic video games from the Golden Age of Arcade Games. The game is also interesting in its manifestation of the Cold War's effects on popular culture, in that the game features an implementation of National Missile Defense and parallels real life nuclear war which is also impossible to win due to the Mutually Assured Destruction doctrine. In some sense, the game is rather demoralizing, since it does not matter if you block 10 missiles or 10,000; the 10,001st one obliterates your home town just as easily as the 11th.
On the Atari Jaguar, there was also Missile Command 3D. It contains three versions of the game - the classic one, 3D, and Virtual. The last version is the only game that works with the virtual reality helmet from Virtuality (only 2 pieces are known to exist).
Having just acquired the Atari label, Hasbro Interactive released Microsoft Windows and Sony PlayStation versions in 1999, but they didn't sell well. Hasbro Interactive released a series of Atari classic remakes around the time, most of which quickly found their way to the discount bin.
| Atari 5200 (1982) |
In 1984, Atari released a game called Liberator, which was seen by some as being a variation of Missile Command with the situation essentially reversed; in Liberator, the player is the one attacking the planetary bases.
In 1992, Atari developed a prototype of an arcade game called Arcade Classics for their 20th anniversary. The game included Missile Command 2 and Super Centipede (an updated version of the original Centipede).
There is an open source/SDL version of Missile Command called Penguin Command, and an Amiga clone.
Arcade games | Fixed shooters | Atari 2600 games | Atari 5200 games | Atari 8-bit family games | Atari Jaguar games | Atari Lynx games | Commodore 64 games | Game Boy games | Game Boy Color games | Windows games | PlayStation games | ZX Spectrum games | 1980 arcade games | Atari arcade games | 1980 computer and video games | Mobile phone games
This article is licensed under the GNU Free Documentation License.
It uses material from the
"Missile Command".
Home Page • arts • business • computers • games • health • hospitals • home • kids & teens • news • physicians • recreation• reference • regional • science • shopping • society • sports • world