Video games set in Middle-earth are video games based on the fictional world of Middle-earth, created by J. R. R. Tolkien. The primary Middle-earth works of J.R.R. Tolkien are The Hobbit (published 1937), The Lord of the Rings (1954-5) and The Silmarillion (1977). From the early 1980s to the present, several video games have been developed based on one or other of these works. The developers of these games include EA Games, Sierra and Melbourne House.
This gave rise to an unusual situation. Electronic Arts produced no adaptation of The Fellowship of the Ring, but Sierra did. However, they did produce adaptations of The Two Towers and The Return of the King, whereas Sierra did no such thing. This produced a "complete trilogy" of games (albeit unofficial). Sierra's entry to the series received average reviews, and Electronic Arts' entries received rave reviews, although Peter Jackson has criticized EA for leaving him out of the development process and has declared that he is unhappy with the quality of the titles.
While Sierra Entertainment's access to the book rights prevented them from using material from the film, it permitted them to include elements of the Lord of the Rings books that were not in the films. EA, on the other hand, were not permitted to do this, as they were only licensed to develop games based on the films, which left out elements of the original story or deviated in places. Fans' opinions differ on the better of the two styles. Some prefer EA's action-oriented hack and slash-style games, which tend to pass on large segments of the story and place a reliance on film clips and the film's music, citing the almost cinematic quality that the game produces as similar to the film. Others preferred the Sierra adventure title, which, while featuring less action and epic battles than the EA title, cover the story in greater detail and offer a more cerebral challenge.
Sierra's consequent adaptation of The Hobbit also received average reviews. It is unknown which developer/publisher would assume the task of adapting a film version of The Hobbit to a video game, especially since Jackson chose to work with Michel Ancel and Ubisoft on King Kong in light of his displeasure with EA.
EA then released an RPG in 2004 entitled The Third Age, based on the universe portrayed in the films, though not the original story. It was based on an original story that runs parallel to the events of the movies. The game received average reviews, with many quoting the poor quality of the story in relation to its source. The game also contains a range of unrelated situations that divert from the original plot, such as the final melee combat versus the Eye of Sauron.
In July 2005, EA was granted the rights to develop games based on the books, alongside the separate agreement for games based on the New Line Cinema films. EA released The Battle for Middle-earth II on 2 March 2006. While it sold well, some fans, as ever, took issue with the liberties taken with the books, as with its predecessor.
An online MMORPG by Turbine, Inc., entitled The Lord of the Rings Online: Shadows of Angmar and endorsed by Tolkien Enterprises is also in production.
Many Tolkien-inspired mods and custom maps have been made for many games, such as Warcraft III and Total War.
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