Microsoft Sidewinder is the general name given to the family of digital game controllers developed by Microsoft for PCs. Although intended only for use with Microsoft Windows, Microsoft Sidewinder game controllers can also be used with Apple's Mac OS X and Linux (or any Unix with an x86 version of X11 version 2.1.xx or newer).
The Sidewinder describes many types of Microsoft's PC game controllers including joysticks, gamepads and steering wheels. The several types of joysticks were made, including the Force Feedback 2, the 3D Pro, and the regular Sidewinder joystick. The several types of gamepads were also made, such as the original game port version, a plug-and-play game port version, and the USB version. Steering wheels are the Precision Racing Wheel and the Force Feedback Wheel variants which include throttle and brake pedals.
The family also includes some more exotic devices such as the Sidewinder Game Voice system and the Sidewinder Strategic Commander.
The Sidewinder family of products was discontinued by Microsoft in 2003, citing poor sales. The company has since re-entered the gaming hardware market, in hopes of designing a standardized gamepad for Windows Vista, the result of which is a wired USB variant of the Xbox 360 controller that is compatible with home PCs.
Electronically, the 3D Pro used a revolutionary digital/analog hybrid design, that was intended to correct the outstanding flaws in traditional analog joysticks, such as drift and CPU overhead by using a digital/optical tracking mechanism to keep perfect track of the joystick, and a digital communication method over the analog gameport. However, this digital mode required software support, and could not be used with many DOS games at the time (MechWarrior 2 being the only major exception), as most software and gameports were built completely around an analog design.
Additionally, some soundcard gameports, and so-called accelerated game-ports - which attempted to resolve CPU overhead issues presented by polling the gameport directly themselves - such as those produced by Gravis, wouldn't always be able to handle the stick in digital mode.
Fortunately, the 3D Pro had a unique feature in that it could fall-back to an 'analog emulation' mode, where it could emulate either a CH Flightstick Pro or a Thrustmaster FCS (Selectable by a switch on the base), in environments where the digital mode wouldn't work. In this mode, manual calibration was required, the four base-buttons no longer function and, the joystick would function essentially like a CH Flightstick Pro or Thrustmaster FCS depending on the mode selector switch.
However, as PCs became faster, the digital mode would be less and less reliable, and on modern PCs most 3D Pro owners can only run in analog mode. Fortunately, the 3D Pro was popular enough to spawn a successor, the Precision Pro, which was a USB device and, while it didn't work in DOS at all, was far more reliable under Windows despite quality issues.
The joystick was widely praised in its inception and was one of the few joysticks with multiple buttons that didn't require a keyboard pass-through. The stick was espescially popular with MechWarrior and Descent players as it was one of the few multi-button joysticks supported by the games natively.
The joystick's popularity has created a small die-hard following, with many people still holding onto them despite their age. There is even a project to create a USB adaptor for the joystick as documented http://www.descentbb.net/viewtopic.php?t=7090&sid=003831226f0d438b051970ec83c80d1c
For its electronics, the Precision Pro featured a refined hybrid system, resolving some of the hardware compatibility issues with the 3D Pro. However, with the widespread introduction of USB in consumer computers shortly after the Precision Pro was released, Microsoft also created a USB converter for the Precision Pros; doing this bypassed the problems with the analog gameport entirely and as a result became the true solution to the electrical problems. However, due to a flaw in the design of the Precision Pro, in rare cases the stick would build up a static charge in its electronics and require either a complex process to discharge that was not always successful, or simply needed to stay unpowered for a number of hours to slowly discharge on its own*.
Thanks to the timing of the launch of the Precision Pro to coincide with the widespread launch of USB along the ergonomic corrections and rarity of the static charge problem, the Precision Pro saw a much higher sales volume and review scores than the earlier 3D Pro.
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