Michel Ancel is a celebrated French game designer for Ubisoft known for creating Rayman and Beyond Good & Evil.
Michel Ancel was also heavily involved in the development of The Great Escape but had only an advisory role on Rayman 3: Hoodlum Havoc. Although he praised its development team, he claims he would have "made the game differently" *.
In 2003, he released Beyond Good & Evil, which garnered critical acclaim and a cult following, but was a commercial failure. However, film director Peter Jackson's admiration of the game--and his frustration with EA's handling of the Lord of the Rings license--led to Ancel being given direction of the King Kong video game adaptation. In spite of Ubisoft's reluctance to produce a Beyond Good and Evil sequel, Ancel has expressed a clear wish to produce one in the future.*.
On March 13, 2006, Michel Ancel along with Shigeru Miyamoto and Frederick Raynal were knighted by the French Minister of Culture and Communication, Renaud Donnedieu de Vabres, as knights of arts and literature. It was the first time that video game developers were honored with this distinction.
In designing Peter Jackson's King Kong, Ancel chose not to show any overlay information to increase the player's immersion in the game world, a design choice also seen in games such as ICO. For instance, low health is conveyed not with a meter but through blurred vision and the sound of heavy breathing.
Ancel rejects the often held belief that video games of French origin are more original, claiming the problem lies not in the development process, but in risk-averseness at US publishers.
1972 births | Computer and video game designers | Living people
This article is licensed under the GNU Free Documentation License.
It uses material from the
"Michel Ancel".
Home Page • arts • business • computers • games • health • hospitals • home • kids & teens • news • physicians • recreation• reference • regional • science • shopping • society • sports • world