Meteos (Japanese: メテオス (Meteosu)) is an action puzzle video game for the Nintendo DS portable gaming system. The name of the game comes from the Japanese word "meteo", meaning and borrowed from the English word meteor. Meteos was developed by Q Entertainment and published by Bandai. The producer for the game was Tetsuya Mizuguchi and lead designer was Masahiro Sakurai. The game was released in Japan on March 10, 2005. The US release date was June 27, 2005.
Meteos has received very favorable reviews and previews (for example, this GameSpot review). Meteos is often compared to Lumines, a game for PlayStation Portable by the same developer. In general, Meteos relies heavily on speed and reflexes, while Lumines relies heavily on rhythm and concentration. Though both games feature colorful falling blocks, their gameplay is hardly alike.
On September 7, 2005 mobile gamemaker Gameloft announced that they would be bringing both Meteos and Lumines to cell phones. Also, on April 26, 2006, Buena Vista Games announced they would be publishing Meteos: Disney Edition.
The player aims to line up three or more matching blocks. When a horizontal or vertical row of at least three blocks is formed, the row of blocks will ignite and turn into a kind of tiny rocket engine. The rocket then pushes the blocks above it towards the top of the screen. To lift a large amount of blocks, additional rows of blocks must be formed in a quick succession (secondary ignition). Also, if an ignited pile of blocks falls back down and, in doing so, causes another set of blocks to ignite, the pile will boost back up again, wider than before. This is called a step jump.
The goal of the game is to lift blocks past the top of the bottom screen, turning them into sparks at the top screen (orbit). If any column of unignited blocks grows beyond the top of the bottom screen and is not dealt with, it's game over (annihilation). When a stack of blocks gets dangerously high, the stack will flash and the game will sound a warning signal, until either the game ends or a quick action by the player averts the disaster.
Holding down the L or R button, or tapping the appropriate on-screen icon, activates the speeder, making blocks fall faster. Certain game modes allow the player to collect items, which produce various helpful effects when the player activates them. Certain levels have subtle differences in gameplay to add variety.
Further adding to the difficulty of the game is that each planet has different physics that affects the speed of falling blocks, the gravity the blocks experience, and the acceleration that ignition gives the blocks. One world has blocks that fall if as if underwater; in another world, it's almost required to achieve secondary ignition in order to move blocks off the screen. Also, the types of Meteos that fall on a world or that can be launched by others will depend on that world. For all the unburnt Meteos that you do launch, these are accumulated as points in the main screen in order to unlock new worlds that you can use as your base, as well as sound tracks, additional powerups, and other features within the game.
2005 computer and video games | Nintendo DS games | Mobile phone games | Puzzle computer and video games