Meridian 59 is an online computer role-playing game first published by 3DO Studios and now run by Near Death Studios. As a "massively multiplayer", 3D graphical RPG with a flat-rate monthly fee from 1996, it is often credited as the first MMORPG.
The game was in an early beta stage in April of 1996 when it was noticed by Kevin Hester and other game developers at 3D0. Trip Hawkins, CEO of 3DO, recognized the forward-looking value of the game and the company, and 3DO bought Archetype in June 1996. More than 25,000 players joined the game's public beta that lasted up until its commercial launch on September 27, 1996, beating its next major rival, Ultima Online, by approximately a year (The Realm Online, another early but primitive online game, also released commercially shortly after Meridian 59).
Prior to its release, the term "massively multiplayer" and the acronym "MMORPG" emerged in meetings within 3DO (beating out other monikers such as "large-n game"), as did the now-ubiquitous monthly subscription model (at the time, AOL was still charging per minute, though a change to flat fees was anticipated). The game received multiple awards, including the fantasy-role-playing game of the year for 1996. It has also had various updates throughout its life, each adding new monsters, spells, and areas.
3DO shut down the game on August 31, 2000 and it was re-released by Near Death Studios, Inc. in 2002. Near Death Studios was co-founded by former Meridian 59 developers Rob "Q" Ellis and Brian 'Psychochild' Green. A new rendering engine was added to the game in the Evolution expansion on October 2004, offering an alternative to its Doom-like graphics. This expansion also included features like dynamic lighting, rebindable keys, mouselook, and other visual improvements.
Players choose from seven skill/spell schools, six of which are based on patron gods in the game world's mythos: Weaponcraft, Shal'ille, Qor, Kraanan, Faren, Riija, and Jala. Each school has a different focus and application in gameplay.
The game is set in the 59th provincial colony of an ancient empire which explored the universe through portals in a magical nexus. However, several hundred years ago, something went wrong and the young frontier colonies in Meridian 59 were separated from the Empire. Now the land is in turmoil. Political factions fight for territory and power, monsters, trolls, orcs, and the undead threaten to destroy all life, and the magical nexus is in a flux, causing disasters across the land. Meridian 59 features six cities and towns: the rebellious mining town of Jasper, the royal city of Barloque, the thriving but troubled Tos, the peaceful farming village of Marion, the crossroads lake-side university town of Cor Noth, and the independent jungle island settlement of Ko'Catan.
While there is evidence of ancient dwarves and some other high fantasy races, players can only play human characters.
Shal'ille - Based on the patron goddess of rain and peace. Healing, protection, uncursing, harming evil, curing, resurrecting, and trucing.
Qor - Based on the patron goddess of evil and darkness. Damage, blindness, curses, and other ailments to control or harm opponents, as well as invisibility.
Kraanan - Based on the patron god of war and valor. Combat "buffs", resistance to various kinds of spells, attribute modifiers, and miscellaneous other utilitarian spells with practical applications in combat.
Faren - Based on the god of the earth and the elements. Mostly Area of Effect and Direct Damage spells based on lightning, ice, wind, fire, and other natural forces. This school also contains spells to resist the elements.
Riija - Based on the patron god of illusion and trickery. Spells used to deceive players or confuse monsters, including hiding information, summoning illusory minions, and spells to manipulate the mind. Riija is also home to the most powerful teleportation spell in Meridian 59.
Jala - Based on the patron goddess of music and artistry. The School of Jala is comprised of songs and jingles which have magical effects on all entities in the area, including negation of the effects of the other schools of magic, creation of potions and enchanted magical items, and mana and health regeneration.
Players can also join player-created guilds. These are typically just small groups of friends who help each other out and socialize together, but sometimes they are more elaborate than that. There are often guild wars, in which multiple guilds fig.ht one another in mortal combat to seize resources such as a Guild Hall or to declare total dominance of the server.
Previously, players could ally themselves with the warring Necromancer and Hunter factions. These factions each drastically altered the way the game was played for their members, and there were great rewards for killing members of the opposite faction. As of this writing, this element of the game is disabled. Instead, this PvP scenario has been reworked into a much more meaningful design where players take on the role of soldiers under one of the three factions, and each faction gives its soldiers special benefits.
All expansions are free to subscribers and do not cost extra. The game has also had numerous small updates patched to the game between the large named expansions, particularly since its relaunch in 2002.
1996 computer and video games | The 3DO Company games | Massively multiplayer online role-playing games | Windows games
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