Mega Man X6 is the sixth main game in the Mega Man X series by Capcom, and is the first to not be directed by series creator Keiji Inafune. It was released in 2001 for PlayStation. The game was released for the PC as well, but only in Asia. The game was re-released on January 10th, 2006 as part of the Mega Man X Collection for the GameCube and PlayStation 2.
The game is somewhat known for its lazy translation which contains various spelling errors. It contains numerous continuity errors and unexplained facts. Additionally, the game was not dubbed, leaving only Japanese voicework. It is for the most part regarded as "horribly rushed" and "incomplete." Because of this and the game's unbalanced difficulty level, some fans regard this as one of the weakest games in the series.
Gate, curious about the state of the world, stumbles across the crash site and begins searching for something. He finds what he thinks is a piece of debris and takes it back to his lab to analyze it. A week later, Gate is suddenly far more powerful than ever, and as a result, becomes Maverick and seems to concoct a plan.
At a Maverick uprising near the crash site of the Eurasia, X comes across a malfunctioning yet powerful Mechaniloid. He battles and weakens it, but suddenly, a hazy, purple form of Zero appears and destroys it. To add to the confusion, a mysterious Reploid named High Max appears, and claims to be investigating something called the "Zero Nightmare". Angered that a Reploid would lie about his late friend, X attacks High Max, his shots deflecting harmlessly off Max's powerful skin. High Max shrugs off the attacks, telling X that "he is not wanted" and to "stay away."
Afterwards, Gate's right-hand man Isoc gives a speech telling the other Reploids that the Zero Nightmare is pure evil and causing a great deal of confusion in the world. He opts to build a Reploid Utopia (akin to General in X4), to protect them from the Nightmare while the researchers continue to investigate the eight critial areas. This, in turn, piques X's curiousity, as he doesn't trust Gate or his researchers, and goes to investigate the eight areas himself (there also seems to be a connection between Gate and Alia that Alia is not willing to share). However, the effects of the Nightmare have altered not only the physical state of the areas (wind, some areas completely revamped), but also X's perception (shifting lights making it hard to see, psychosomatic acid rain). In his mission, he comes face-to-face with the Zero Nightmare, and after destroying it, finds out that Zero is alive and well, merely healing his wounds during those three weeks. X, over-joyed, brings Zero back to Hunter Base, in which Signas asks Zero to help X in the research, as the Hunters ranks were greatly dwindled after the Eurasia incident. Zero agrees, and one by one, the eight researchers fall to the hunters.
During that time, Gate had been pondering the existence of Zero, as well as noticing Isoc's somewhat unhealthy obsession with him. But his research comes to a halt when his eight researchers are destroyed by X and Zero. Enraged, Gate challenges them to a fight, and allows them to gain access to his laboratory. High Max is attacked and ultimately destroyed, as well as Isoc, who seemed to malfunction after High Max dies. It's then that Gate reveals his intentions; he was the one who formed th Zero Nightmare out of what he thought was a piece fo debris from the crash site, only to have had it analyzed and found out it was a piece of Zero's DNA. He uses the DNA once more to power himself up for a final battle. X attacks Gate, but doesn't destroy him, and in his weakened state, Gate claimed to have one more trick to unleash upon the hunters.
Apparently, at the crash site as well, Gate got ahold of the remains of Sigma, the Maverick overlord. Sigma's pre-made body was only a few weeks old when it was found, but he had enough power to destroy Gate and challenge X to a final battle. X arrives, and sees Sigma partially made. A fight ensues, with Sigma's form being more powerful than X could imagine in his state. Once his first form explodes, Sigma loses all sense of sanity and, in a large battle body form, attacks X once more. X destroys him and teleports away with the remains of Gate.
In the end, Zero asks X why he took Gate back. X learned that he was a collegue of Alia in the past, and brought him back as a sign of mercy.
This game received a great deal of criticism from the Mega Man fanbase due to its disregard of the storyline from Mega Man X5 in which Zero is defeated by Sigma and goes into hibernation, to be awakened in the Mega Man Zero franchise. This storyline developed a great deal of anticipation over the plot details of Mega Man X6 but this was ruined by the fact that Zero was inexplicably revived shortly into X6. This has resulted in a contradiction to the plot of Mega Man Zero and may mean that Zero has effectively been resurrected twice. However, the ending for X5 was not totally specific about when Zero went into hibernation, and the plot for MMZ2 through MMZ4 require that he continued fighting until sometime during the Elf Wars.
Falcon Armor - A watered-down version of the same armor from X5. As a result, certain abilities have been altered. X starts the game in this armor.
Abilities
Blade Armor - Designed with a Samurai motif, this armor uses strength and air mobility as its strong points. The Z-Saber takes the form of a broadsword in this armor.
Abilities
Shadow Armor - Designed with a ninja motif, this armor excels in some areas and fails in others, making this armor quite unbalanced. The Z-Saber takes the form of a katana in this armor.
Abilities
Ultimate Armor - The enhanced version of the X4 armor. Available by entering a secret code. When activated, X will start the intro stage in this armor. Unlike X5, the Ultimate Armor does not replace the Falcon Armor, which can still be equipped.
Abilities
| Name | Form | Stage | Copied weapon | Learned technique | Weakness |
|---|---|---|---|---|---|
| Commander Yammark | Dragonfly | Amazon Area | Yammar Option | Yammar Option | Ray Arrow/Rekkoha |
| Rainy Turtloid | Snapping Turtle | Inami Temple | Meteor Rain | Ensuizan (Circle Water Slash) | Ice Burst/Z-Saber |
| Shield Sheldon | Scallop | Laser Institute | Guard Shell | Guard Shell | Metal Anchor/Rakukojin |
| Blizzard Wolfang | Wolf | North Pole Area | Ice Burst | Hyoroga (Ice Wolf Fang) | Magma Blade/Shoenzan |
| Blaze Heatnix | Phoenix | Magma Area | Magma Blade | Shoenzan (Soaring Flame Slash) | Ground Dash/Sentsuizan |
| Infinity Mijinion | Water Flea | Weapon Center | Ray Arrow | Rekkoha (Splitting Light Command) | Guard Shell |
| Metal Shark Player | Hammerhead Shark | Recycling Lab | Metal Anchor | Rakukojin (Falling Steel Blade) | Meteor Rain/Ensuizan |
| Ground Scaravich | Scarab | Central Museum | Ground Dash | Sentsuizan (Spinning Crash Slash) | Yammar Option |
2001 computer and video games | 2002 computer and video games | Mega Man X games | PlayStation games | Windows games
This article is licensed under the GNU Free Documentation License.
It uses material from the
"Mega Man X6".
Home Page • arts • business • computers • games • health • hospitals • home • kids & teens • news • physicians • recreation• reference • regional • science • shopping • society • sports • world