Mega Man 4 (Japanese: Rockman 4: A New Ambition!!, ロックマン 4 新たなる野望!!) is a video game from the Mega Man Classic series. The game was released for the Nintendo Entertainment System in North America and Europe, and for the Famicom in Japan.
This time, however, Dr. Light had an upgrade ready for Mega Man's Mega Buster. He had modified it into what he calls the "Neo Mega Buster," which allows him to charge/focus energy into powerful plasma shots.
Upon defeating the eight Robot Masters designed by Cossack, Mega Man makes his way to the scientist's icy fortress and fights his way through the stronghold and ultimately defeats him, but before he delivers the coup de grace, Proto Man teleports in with Cossack's daughter, Kalinka. Dr. Wily had kidnapped Dr. Cossack's daughter and forced him to build an army of robots to fight Mega Man in order to win his daughter back. Now that his plan had been revealed by Proto Man, Dr. Wily stepped out of the shadows and Mega Man gave chase to Wily's lair, where he fights through the newly built Skull Castle, and this time defeats Wily, though he again does not manage to capture him.
In addition, this game reveals for the first time the complete origin of Mega Man. In the English NES version and in the Anniversary Collection rerelease, Mega Man's original name is Rock like the Japanese version. However, in the PSP remake of the first game, Mega Man Powered Up, Mega Man's real name is revealed to be Mega instead, meaning that perhaps Rock was simply a leftover of the Japanese name that went overlooked at first. As the remakes are supposedly going to reach Mega Man 1 to 8, the name Rock is no longer valid in the English versions, but it will remain as Rock in Japan.
In this game, Mega Man is able to fire shots that are more powerful. When the player holds the button to fire the Mega Buster, Mega Man starts to glow. When the player releases the button, Mega Man fires a shot that is more powerful than his non-charged shot.
Unlike Mega Man 2 and 3, the player can revisit previously completed Robot Master stages. The player starts with three lives whenever he or she starts or resumes a game. The player can earn a maximum of ten lives.
This game features one of two instances in the Mega Man series where the side scrolling is steady and controlled by the computer, rather than the player. This takes place in the third stage of Cossack's Fortress. The other instance, which is significantly more limited, takes place in Mega Man 2 at the end of the first stage of Skull Castle II, where Mega Man is being chased by a large dragon which serves as the stage's boss.
| # | Robot Master | Designer | Weapon | Weakness |
|---|---|---|---|---|
| 25 | Bright Man | Yoshitaka Enomoto | Flash Stopper | Rain Flush |
| 26 | Pharaoh Man | Takayuki Ebara | Pharaoh Shot | Flash Stopper |
| 27 | Drill Man | Masayuki Hoshi | Drill Bomb | Dive Missile |
| 28 | Ring Man | Hiromi Uchida | Ring Boomerang | Pharaoh Shot |
| 29 | Toad Man | Atsushi Ootsuka | Rain Flush | Drill Bomb |
| 30 | Dust Man | Yusuke Murata | Dust Crusher | Ring Boomerang |
| 31 | Dive Man | Suguru Nakayama | Dive Missile | Skull Barrier |
| 32 | Skull Man | Toshiyuki Miyachi | Skull Barrier | Dust Crusher |
After defeating all the Robot Masters, Mega Man is forced to face what are considered to be the final bosses.
| Boss | Weakness |
|---|---|
| Moslaya | Ring Boomerang |
| Square Machine | Dust Crusher |
| Cockroach Twins | Ring Boomerang |
| Dr. Cossack - Cossack Machine | Dust Crusher |
| Mettaur Daddy | Ring Boomerang |
| Taco Trash | Ring Boomerang |
| Dr. Wily - Wily Machine 4 (Phase I) | Ring Boomerang |
| Dr. Wily - Wily Machine 4 (Phase II) | Drill Bomb |
| Dr. Wily - Wily Capsule | Pharaoh Shot |
There are many parallels in this game with Mega Man 2, most of them musical. The fanfare to introduce each level, and the victory fanfare, are all nearly the same as in Mega Man 2. The other notable parallel is in both games, the last level of Wily's Fortress (and the game) is a simple L shape, with the battle against Wily taking place in a lab room that has been darkened. In Mega Man 2, this level features acid drops that are timed to be avoided simply by running steadily past them, while in Mega Man 4, this level contained robo-slugs that could be destroyed to recover weapon energy in preparation for the final battle. (Similarly, the last level of Mega Man 6 is in an L-shape, but features much more variety than the last levels of 2 or 4.)
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