Mark J. Kilgard is a graphics software engineer working at nVidia. Mark has written two books OpenGL for the X Window System (1996) and The Cg Tutorial (2003), co-authored with Randima Fernando. Mark implemented the OpenGL Utility Toolkit, better known as GLUT, to make it easy to write OpenGL-based 3D examples and demos. Mark graduated from Rice University. Mark worked at Compaq and Silicon Graphics prior to joining NVIDIA.
This article is licensed under the GNU Free Documentation License.
It uses material from the
"Mark Kilgard".
Home Page • arts • business • computers • games • health • hospitals • home • kids & teens • news • physicians • recreation• reference • regional • science • shopping • society • sports • world