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These are villains from the games Mario has appeared in. The enemies are organized by game of first appearance.

Mario Bros.


Crab

Crabs (originally called "Side steppers") are red crab-like enemies with their pincers held up. They move faster than the Shell creeper and it would take two bumps to successfully flip them over. After the first bump, they would become angry and move about faster. A Crab later appeared in Super Mario Advance where it quickly transformed into the boss character Clawgrip. Crabs would return in Mario Power Tennis as part of the Mario Bros. themed tennis court.

Fighter fly

A Fighter fly is a bluish insect and the third pest to appear in the Mario Bros. arcade game. Upon exiting the pipe at the top of the screen, a Fighter fly would hop as it moves. While in mid-air, it could not be harmed. This made up for the fact that it was a slow moving enemy. Like its comrades, Fighter fly would again appear in Mario Power Tennis for the GameCube. A green version of Fighter fly also appears in Superstar Saga.

Freezie

Freezie (originally called "Slipice") appeared in the original Mario Bros. arcade game as an apparently living block of ice that would appear and freeze platforms, causing traction problems for Mario and Luigi. He made an appearance in Double Dash!! as an obstacle on the frozen lake section of the Sherbet Land track. If a kart hit a Freezie, then the player would become frozen in a block of ice for a short amount of time. Freezie also appeared as a useful weapon in Super Smash Bros. Melee. If he is thrown at a player, he encases the player in a block of ice for several seconds, rendering them defenseless to the attacks of the other fighters. Also, an attack of the Ice Climbers sends out what looks like a low-powered Freezie. He also has a trophy in that game. Also, in Mario Mix, there is a giant Freezie on top of the snowy mountain in World 4, who has a Music Key lodged inside its head. When Mario/Luigi and Toad get there, it completely ignores Toad's requests for the Music Key. Then, Toad whispers to Mario/Luigi to possibly melt it with their hot moves. That certainly got the Freezie's attention, as it hates the word "melt". Then, Mario/Luigi must dance "Deep Freeze", which is from Dr. Mario's Fever tune. In Mush Mode, there is a Freezie that will rise to cover up arrows if a dancer keeps missing steps. To lower him, dancers must step on the Fire Flowers. As the song proceeds, the big Freezie gets smaller and smaller. By the end of the song, it has completely melted away.

Shell creepers

Shell creepers are green-shelled turtle creatures that made their debut in Phase One of the classic Mario Bros. arcade game. They are fairly slow and weak, and would only take one bump from below to flip them over. After which the player can simply kick them away. In the arcade version, they would come out of their shells wearing nothing but a tank-top and kick the shell over to right it, if left alone for a length of time. Shell creepers were phased out and replaced with Spinies in the later Game Boy Advance remakes of the game (most likely to deter players from jumping on them). Shell creepers would make a return cameo on the Mario Bros. themed tennis court of Mario Power Tennis. Here they would act as obsticles that the players would trip over. Only by lobbing a tennis ball through the POW block above the net, would they be flipped over and could be dispatched. Shell creepers are the possible inspiration for Koopas that would appear in nearly every Mario game since Super Mario Bros..

Super Mario Bros.


Blooper

A is a white squid that appeared underwater in the original Super Mario Bros. for NES, often pursuing the plucky plumber through the water. In The Lost Levels, they can be found in levels other than water levels. A fireball is needed to defeat them underwater, because Mario cannot jump when swimming. Since their first appearance, they've proven the ability to float in the air, squirt ink, and even harness the power of electricity. Nintendo now refers to these creatures as "Bloopers"; however, Bloober is, in fact, the enemy's original name.

Blooper appears in Mario Kart DS as an item that, when used, causes the screen of all players ahead of the user to be obscured with Blooper's ink. If it's launched by the player in first, it sprays that player. Also appears in Paper Mario for N64 in the sewers. There are three forms, each progressivly harder. They appear in Super Mario RPG as enemies. This game has a bigger version of the blooper named King Kalamari. He is the first boss of the Sunken Ship. There is also an area called "Deep Bloober Sea" in Mario Party 3.

Bullet Bill

are fat black bullets shot from cannons at the player's character. They appeared first in Super Mario Bros for the NES. They are usually personified with arms and eyes. The most common type moves horizontally at a fixed speed towards the character, but there are others, such as the Missile Bill from Super Mario Bros. 3 that will change direction and come back at the character. A much larger version, called "Banzai Bill", is found in Super Mario World and in Super Smash Bros. Melee's Princess Peach's Castle Level. In Super Mario Sunshine there is a Bullet Bill that homes in on the player and doesn't stop until it hits something. These can be found in Pinna Island. Gold Bullet Bills dish out more coins when you spray them and the blue bullet bills give you water but are only found on the final boss. There are other types of Bullet Bills in Yoshi's Island. There is a green version, and a yellow version which homes in on Yoshi, much like the Super Mario Sunshine version.

In Mario Kart DS, Bullet Bills are used to make the driver speed up incredibly in the shape of a Bullet Bill. While this item is used, it will run over any other player in its way.

Torpedo Ted is a shark-faced enemy appearing in Soda Lake and an underwater version of Bullet Bill. He cannot be defeated but can be avoided during the time it takes for him to be launched. He later appeared in Super Princess Peach.

Buzzy Beetle

is a large, blue-shelled beetle-like Koopa that is impervious to fireballs. Although it first appeared as black-shelled in the above ground levels of its premiere game Super Mario Bros., it would later be changed to blue in later installments of the series. After being stepped on, his shell can be kicked to defeat other enemies, similar to that of the Koopa Troopa. After a player has completed the first quest in Super Mario Bros., all Goombas are replaced by sped-up Buzzy Beetles for the second quest; many Koopas also receive a boost in speed.

Another Beetle named Buster also appears in Super Mario Bros. 3; he moves notably faster than Buzzy. Buster Beetle picks up ice blocks when they are available and throws them at Mario. Strangely enough, he can be defeated by fireballs.

Cheep-Cheep

are fish-like enemies that first appeared in Super Mario Bros.. They are aquatic creatures that leap out of the water to attack the Mario Brothers. The Cheep-Cheeps appeared in 2-3, 7-3, and a part in 8-4 (Bowser's castle). To defeat a Cheep-Cheep in these levels, the player can either jump on it or use fireballs to gain 100 points. Cheep-Cheeps were also found along with Blooper squid characters in the underwater levels 2-2 and 7-2, as well as the Minus World and a part of 5-2. In these cases they were immune to jumping attacks, but still vulnerable to fireballs.

Big Bertha is the large Cheep-Cheep in Super Mario Bros 3 for the Nintendo Entertainment System. She swims back and forth, spitting out and gobbling up little fish. Her counterpart Boss Bass swims on the surface, chasing Mario, and leaps out of water to swallow Mario whole, killing Mario instantly regardless of Mario's power-up status. Fireballs or tail swipes will temporarily take them out of commission. Boss Bass, renamed Bubba, also appears in Super Mario 64 wearing sunglasses, in the Tiny-Huge Island level. They can harm Mario in either the Tiny or Huge island, but in the later one, they are lethal, as they do not only swallow the character, but also swim faster than them. In Super Mario 64 DS, Bubba's appearance is similar to Big Bertha's and lacks the sunglasses, but still behaves the same and also attacks Luigi, Wario and Yoshi.

She made a cameo in the 1993 movie Super Mario Bros. as Mario's date in the nightclub scene when Mario tried to steal back the meteorite piece from her. She is shown as a large black woman wearing a spiky red suit, much like her counterpart. In Super Mario RPG, Big Bertha is also the name of a more powerful version of the Blaster enemy.

One Cheep-Cheep, Sushie, was an ally to Mario in the game Paper Mario. She could shoot water out of her mouth, splash the enemies with a tidal wave, or temporarily increase Mario's defense. There are also gold Cheep-Cheeps in the SMB3 "lost" levels.

Goomba

are the first enemy Mario encounters in Super Mario Bros., and they have continued to be prominent (though weak) enemies in many subsequent Mario games. Goombas are small creatures generally depicted with fangs. They are known as traitors of the Mushroom Kingdom. In earlier English manuals, they are described as mushrooms, but Japanese sources say they are chestnuts. Their only method of attack is to amble up to Mario and touch him, causing him to shrink or lose a life. They are defeated by jumping on them. A Goomba named Goombario aided Mario in Paper Mario and another, Goombella, joined him in The Thousand-Year Door. In Super Mario World, Goombas seemed to have become slightly more formidable, since one normal stomp would only flip them over rendering them immobile, instead of defeating them instantly like other games. However, once they were immobile, Mario could then pick them up and throw them about. A spin jump would destroy them with one hit regardless of their status.

Goomboss (????? Kurikingu, i.e. King of the Kuribos) is a stage boss in the video game Super Mario 64 DS. As the king of the Goombas, Goomboss is roughly ten times the height of a regular Goomba. Goomboss holds a particular grudge against Mario for having stomped on his brethren for years. He locks Mario up, and it is left for Yoshi to defeat him for the key to unlock Mario.

His character design is identical to that of Goomba King, who appeared as a mini-boss in the original Paper Mario game for the Nintendo 64. Therefore, most fans refer to them as the same entity, calling him Goomboss the Goomba King.

In his first appearance, in Paper Mario, he and his two minions the Goomba Bros. blocked the path Toad Town under orders from Bowser. When fighting him, the player can deal damage to all the enemies by hitting a nearby Goomnut tree, which results in the fruits falling and bonking them on their heads.

The Goomboss Battle stage, accessible through the portrait of Mario behind the Rec Room, is set in a decaying forest with rising and falling tree stumps surrounded by toxic gas. Goomboss attacks by generating regular-sized Goombas behind him and trotting rapidly in a circular fashion. Yoshi can create eggs out of Goombas and fling them at Goomboss, while the other three characters, having no egg-creation ability, must instead punch the Goombas into him. He gets bigger, angrier and faster than before as Yoshi hits him. Goomboss' introduction and losing words are unique for each of the four characters. The same applies to Big Bob-omb, King Boo and, technically, Chief Chilly. He appears again in Mario Kart DS, where Toad races him on the Baby Park course from Mario Kart DS.

Koopa

Koopas (nicknamed by some "Ducky" because the original koopa looked somewhat ducklike (see the picture)) exist in the Mushroom Kingdom, and are one rank above Goombas. There appear to be two distinct species of Koopa. One, the , are turtle-like, usually with a red or a green shell. Some Koopa Troopas include Koopa the Quick (Super Mario 64), Kooper and Koops (both Paper Mario games). See the article on Koopa Troopa for more. In addition to the Koopa Troopa, the first Super Mario Bros. game introduced a winged Koopa known as the , which has the ability to fly. Some other variants are the Lakitu, Hammer Brothers and Magikoopa species. Originally, Koopa Troopas walked on four feet, but, by Super Mario World, this was later changed so they were bipeds, like Bowser.

The second species is represented by King Bowser Koopa and his children. They are large bipedal turtles/dragons with spiked shells, claws, horns and hair. They can also breathe fire. These Koopas are intent on conquering various kingdoms, and use the smaller Koopa Troopas as soldiers.

Lakitu

is a Koopa who rides in a cloud. It scrolls across the top of the game screen and throws Spinys below. It can be killed by jumping on top of it, hitting it with objects, fireballs, or colliding with it while invincible. Lakitu also appeared in Super Mario 64 as both cameraman and, in two levels, an enemy. He also made an appearance in Super Mario Kart, Double Dash!! and Mario Kart 64 as the character who carried the signs such as the Wrong Way sign, the Go sign, and the Lap signs. He would also fish characters back onto the course when they fell into pits or deep water. In Paper Mario, a Lakitu named Lakilester (A.K.A Spike) joined Mario as an ally. Outside of battle, he could be used to carry Mario over hazards (for example, spike pits). In SMW, he sometimes use a fishing rod with an 1up on it. When you get the 1up, he throws spinys at you. Also, it has a version that stay in the pipe and assault you with spinys. He has a ghost counterpart named The Fishin' Boo, and also an aquatic counterpart called Aqua Lakitu. The Fishin' Boo elicits a fiery ball on the end of a fishing line, while Aqua Lakitu takes the more traditional approach of throwing Spinies.

Podoboo

First Appearing in Super Mario Bros., are fireballs that jump up and down from the lava making it dangerous to cross over without getting hit. They have been personified with eyes in Super Mario World and Super Mario RPG. Their popular names are "Sparky" or "Fireball". Fireball is also the name of a blue sparky in Super Mario RPG. In Mario Party, there is a battle minigame where all four players must jump over a jump rope composed entirely of Podoboos (named here 'Podopo's). Podoboos appeared in the Bowser's Castle course in Double Dash!!, either jumping from lava, spinning in rows around a pole, spinning like a windmill, or being shot from the mouth of a recreation of Mecha Bowser. In other courses, circles of Podoboos circled jumps. Upon hitting these, your back player is set aflame and your kart spun out of control. In Mario Party 6, there is a Podoboo orb that steals coins from a player passing it. In Mario Party 7, it was removed, but a similar Special Orb, the Fireball Orb, was used for Mario and Luigi's special. In Super Mario Bros. 3, though practically invulnerable, Mario could knock it out with the help of the Hammer Suit or the Tanooki statue stomp. In Paper Mario, a number of Podoboos appeared, although they could be defeated by jumping over them multiple times in a row. The prize for doing so was them turning into a large amount of coins. They also appear in Super Princess Peach in the Fury Volcano level.

Spiny

A is a small, red, spike-backed Koopa creature (similar in nature to a Buzzy Beetle), found in many of Nintendo's Mario games. Spinies are hurled down from the sky by Lakitu to try and prevent Mario from reaching the end of the level. The first game to feature Spinies was Super Mario Bros.. Mario cannot jump on Spinies to defeat them due to their spikes, but he can defeat them using fireballs, obtained from the power of the Fire Flower. In Super Mario Bros. 3, Spinies can also walk upside-down on the ceilings of underground caverns. A trait carried over in New Super Mario Bros. If Mario or Luigi walks underneath an upside-down Spiny, it will try to drop onto them and then spin rapidly along the ground. Mario and Luigi can jump on them if equipped with Kuribo's shoe, or while they are upside-down. Super Mario Bros. 3 also introduced a rare green Spiny. These Spinies would stay rolled up into a ball and would actively try to bump into Mario or Luigi. Standard Spinies would re-emerge in Super Mario World, and could also be found in a couple of locations (along with Lakitu) in Super Mario 64 and its remake. In Super Mario RPG, they are mistranslated with the name "Spikey", and do not take damage from Jump attacks. They also appear in Paper Mario and The Thousand-Year Door as enemies that you can't jump on without getting hurt, unless properly equipped. A defensive tactic in the Paper Mario series was for Spinies to curl up back into "ball mode". This would greatly increase their defense and would only allow just a few attacks to work on them in this state. In the New Super Mario Bros. game, when Spinies came into contact with a body of water, they would go into "ball mode" here, too, and float along the surface. Super Princess Peach featured an emotionally unstable Sad Spiny that would run back and forth at top speed with tears streaming from its eyes. Spinies also appear in newer installments of the classic Mario Bros. games, replacing the Shell creepers as the first enemy encountered.

Super Mario Bros. 2


Albatoss

An Albatoss is a red crane-like bird found in some stages of Super Mario Bros. 2. Mario and the gang could hitch a ride on them, which is mandatory to get past a certain stage. Sometimes they may be seen carrying and dropping Bob-ombs.

Autobomb

The mechanical enemy, Autobomb, occasionally appears before encountering Birdo in Super Mario Bros. 2. This machine, conducted by Shy Guys, causes quite an obstacle for the hero with its fire-spitting capabilities.

Beezo

Beezo is an enemy character from the Nintendo video game title Super Mario Bros. 2. Beezos are very similar to the friendly Subcon creatures that are native to the Dream World (also known as Subcon) setting of SMB 2. In essence, Beezos are winged Shy Guys that have the ability to fly. Like Shy Guys, Beezos wear a mask, but unlike Shy Guys, Snifits, and Tweeters, Beezos also carry a forked staff which they use to attack Mario and his friends.

Beezos come in two varieties: the red Beezo attacks by swooping down out of the sky then moving in a straight line just above the ground. Gray Beezos attack Mario and friends by quickly attacking in swarms in straight lines. The gray variety of Beezo is faster than its red counterparts. They appear once more in Super Mario RPG, this time referred to as Shy-Away.

Birdo

A dinosaur that first appeared in Super Mario Bros. 2. Its most common attack is to spit out eggs towards the player in an attempt to reduce the player's health. There is also a variety that can shoot fireballs and/or eggs. The regurgitation of eggs prove to be Birdo's undoing, as they are also commonly used as the weapons to defeat him (In the original instructions booklet, Birdo was written as a he, because the Nintendo people thought it would be funny).

Bob-omb

A Bob-omb is a black bomb creature, with white eyes and orange feet. He first appeared in Super Mario Bros. 2, where his basic behavior was introduced: he would walk around for a while, and then explode. Bob-ombs appeared in many games, often with changes in behavior. Bob-omb also features in Double Dash!! and Mario Kart DS as an item which, when thrown, will explode as an enemy nears or after a time limit. Bob-ombs are not always bad guys in Mario games. In Super Mario 64, friendly, pink, speech-capable Bob-ombs appeared in some courses to open cannons for the player's use. Also, in Paper Mario there is a pink bob-omb named Bombette who helps Mario. Bob-ombs are pocket-sized but greatly feared in Mario Brothers movie.

Clawgrip

Clawgrip (also known as "Clawglip") is an enemy character that appears in Super Mario Bros. 2. Clawgrip is a giant crab monster that throws large rocks. Clawgrip only appears once in Super Mario Bros. 2 at the very end of World 5. Clawgrip lives in a giant tree awaiting the arrival of Mario and his friends. Clawgrip grabs rocks from a larger pile of them and hurls them at Mario and friends; the rocks must be grabbed before they fall into a nearby pit. Clawgrip must be hit five times with rocks in order to be defeated.

Clawgrip is one of the few enemies in the U.S. version of Super Mario Bros. 2 that does not originate in Doki Doki Panic (which the game is based on). Clawgrip replaces the third occurrence of Mouser (a white variety that also does not exist in SMB 2) in Doki Doki Panic. According to the original game manual, it states that Clawgrip "grows suddenly" but this is not apparent in the game itself. Clawgrip somewhat resembles the crab-like enemies from the original Mario Bros. game. In the GBA remake, Super Mario Advance, Clawgrip "growing suddenly" is made obvious as part of his boss introduction, as bubbles surround him and enlarge him. The remake also gives him the dialogue, "Arrr! You'll make a tasty treat!". Later, in Yoshi's Island, crab-like enemies known as Claw Daddy appear.

Flurry

Flurry is an ice-skating snow monster that appears in Super Mario Bros. 2. Flurry attacks Mario and his friends by sliding across the ice in the frozen levels of World 4. Flurries can be picked up but are difficult to get good enough footing on in order to lift them up. Flurries will often attack in groups of two or three. Flurry only appears in Super Mario Bros. 2. Flurry is not meant to be confused with the character Flurrie in The Thousand-Year Door.

Mouser

Mouser is a large sunglasses-wearing mouse that appears in Super Mario Bros. 2 in worlds 1-3 and 3-3. In the instruction manual Mouser is described as, "a bomber of bad dreams that destroys good dreams". Mouser attacks by throwing bombs, and can be defeated by throwing those bombs back at him.

Super Mario World 2: Yoshi's Island marked the debut of Little Mousers, who were, in turn, renamed as Squeeks in Paper Mario.

Also, in Mario Kart Super Circuit the Cheese Land course features Squeeks in the final stretch of the course, spinning karts out of control upon contact.

Ninji

Ninji is a black, star-shaped monster that appears in Super Mario Bros. 2. They have pointy ears and small fangs. The SMB 2 manual describes the Ninji as a type of devil that comes in two varieties: the more dangerous type that chases Mario and his friends and then jumps when they come too close, and the other type that simply jumps up and down in the same place. Normally, the Ninji are black, but appear blue in dark, underground areas so as to not appear invisible.

Although uncredited in the game's closing credits, the Ninji also appears in Super Mario World as a denizen that lives in Bowser's castle. Unlike Super Mario Bros. 2, the Ninji of Super Mario World appears black even in the dark, thus making them nearly invisible unless a searchlight is switched on. The strange thing on these ninjis of the SMW are his 8-bit color pattern, when the game is 16-bit (this is inaccurate; the SNES console used a 16-bit CPU, but was only capable of producing 8-bit colors, for a maximum of 256 colors simultaneously; the NES, however, only allowed 3 colors per sprite - this restriction may have become a habit, as it seems to carry over in several early SNES games). In SMB 2, Ninji have to have an enemy or object thrown at them in order to be defeated; in Super Mario World, simply jumping on a Ninji will defeat them. They appear alongside Mecha-Koopas.

Ninjis appear again in Paper Mario, not as an enemy, but as the protectors of Starborn Valley.

Ostro

Ostro is an ostrich-like character that appears in Super Mario Bros. 2. Ostros are not affected by spikes and quicksand, which makes them handy for a character to ride on.

In the end credits of Super Mario Bros. 2, Birdo and Ostro's named were switched. This error has been since rectified in subsequent remakes.

Phanto

Phanto is a mask-like enemy appearing in Super Mario Bros. 2 who appears after the player grabs a key. Near-indestructible, it usually will not stop pursuit until the player gives up the key, successfully hits Phanto by throwing it, or dies.

Pidgit

Pidgit is an enemy character that appears in Super Mario Bros. 2. Pidgit is a small black bird that cannot fly on his own, so he rides around on a magic carpet. Pidgit will fly back and forth above Mario and his friends for a few seconds then swoop down to attack. Pidgit is defeated by jumping on his head and throwing him off of his carpet, which can then be ridden for a short period of time. Pidgits usually appear when the player needs to either cross a large chasm or when they need to access an otherwise inaccessible part of a level that is far above the ground. In Super Mario World, if the player completes all the SPECIAL levels, Bullet Bills will appear to look like Pidgit and are called Pidgit Bill. He also appears in Wario's Woods.

They also appeared in Super Smash Bros. Melee in the stage Mushroom Kingdom 2. They would sometimes fly in on their carpet. Pidgit was 2-D, but the carpet was three dimensional. Players could hop on and ride Pidgit's carpet, but after a while, Pidgit leaves the stage.

Pidgit finally made a come back as a generic enemy in the Nintendo DS title Partners in Time. They were a very common enemy found only on Yoshi's Island. These enemies put the top screen to good use as they would fly up there before attacking. What side they are on determines which brother they attack. Left is for Mario and Right is for Luigi. Sometimes, they will jump, which means they will stall half-way through their attack. Some Pidgits also carry a bag with them. These Pidgits have a higher Speed rating than normal.

Bill the Extra Guy of Neglected Mario Characters is based on this particular character.

Pokey

Pokey is a cactus monster that first appears in Super Mario Bros. 2 in the desert levels of World 2. Pokey consists of four green segments that detach when an enemy or object is thrown at him; to completely defeat Pokey, all four segments must be killed.

Snifit

Snifits first appeared in Super Mario Bros. 2. They resemble Shy Guys, except they wear black masks with white outlines around the eyes, and a mouth not unlike a small cannon. Unlike Shy Guys, these enemies shoot bullets out of their mouths. They sometimes wear red robes like a regular Shy Guy, but mostly wear black and/or blue robes. They reappeared in Super Mario 64 as Snufits (Snifits flying in the air). They also appear in Mario & Luigi: Partners in Time as a generic enemy coming in two types, the regular Snifit, and the blue elite Snifit, which is considerably harder to defeat.

Shy Guy

Shy Guys made their debut in Super Mario Bros. 2 as followers of Wart, but these masked minions have appeared in far more games than their one-time master. For instance, they appeared in Luigi's Mansion as ghosts with spears. Also, this may be the only game where they're shown with their masks off, after sucking them off, of course. They've taken on a variety of forms, including the ghostly Boo Guy, the chubby Fat Guy, the airborne Fly Guy, the tribal Spear Guy and Dancing Spear Guy, and many others. Paper Mario also included Shy Guys and in the game, they had many variations such as Anti Guys, Medi Guys, Fly Guys, Stilt Guys, Pyro Guys, etc. They've even been known to use stilts, pogo sticks, submarines, and miniaturized versions of Bowser's clown copter to get around. Though they were pitted against Mario, Luigi, Peach, and Toad when they first appeared, they seem to have become Yoshi's biggest foe. In Mario Superstar Baseball, Shy Guy was playable as red, blue, yellow, green, or the notorious black Anti Guy.

Sparky

Sparky first appeared in Super Mario Bros. 2. This enemy is quite dangerous; the player will take damage if touched. In SMW, it has two versions of them: L'il Sparky (in normal size) and Hothead (a bigger version). In Paper Mario, a small sparky named Watt allied with Mario when he and his team freed her after defeating the Big Lantern Ghost. They also apper in various levels of Super Princess Peach.

Tryclyde

Tryclyde or "Triclyde" is an enemy character that appears in Super Mario Bros. 2. Tryclyde is a rather large red snake with three heads, obviously based on the Hydra. He is a three-headed boss version of the Cobrat enemies. According to the original game manual, "He was once an outsider, but now he is one of Wart's helpers since he impressed Wart." Each head attacks by spitting multiple fireballs. He appears twice in the game, in both desert worlds (2 and 6). In his World 2 appearance, he is also accompanied by a Tweeter.

Tryclyde was also a regular minion of Bowser on The Super Mario Bros. Super Show and was very dimwitted. Occasionally, the heads would argue a bit ("I don't know ask him," "I don't know, ask him," "I don't know, ask him!"). Tryclyde's voice was done by Harvey Atkins.

Wart

Wart is the final boss (level 7) that appears in Super Mario Bros. 2 and the first non- Bowser boss in the Mario series since Donkey Kong. Wart is a large amphibian, possibly frog-monster, creature that wears a crown and robe. Wart attacks by spitting poisonous bubbles. Wart is encountered in a room with the Bad Dream Machine, which is an enormous contraption that produces vegetables. Ironically, vegetables are Wart's least favourite food.

Wart makes a cameo in Link's Awakening. Interestingly, his name in this game is Mamu, which is Wart's Japanese name. He teaches the player a song that revives things.

Super Mario Bros. 3


Angry Sun

The Angry Sun appears in one level of World 2--the Desert World--in Super Mario 3. This sun glares down on Mario throughout the whole level. About half-way through the level, it begins to lunge at the hero, and must either be avoided or defeated with a Star or Koopa Shell. It reappears in World 8.

The Angry Sun also has an appearance in the Mario Kart DS track, Desert Hills. The Angry Sun soars overhead and rains fireballs down on the track, which may impede some racers.

Boo

A Boo (テレサ, Teresa) is a type of ghost. Its Japanese name comes from the verb tereru (照れる), meaning "to be shy," a reflection of the creature's behavior. Boo made its first appearance as "Boo Diddly" in Super Mario Bros. 3 and was virtually invincible to all attacks with the exception of the Starman and the Hammer Bros. Suit. Boos were given extended play in Super Mario World, which featured hundreds of them residing in various "ghost houses", with the ability to disappear, group together, rotate in impenetrable circles, and make faces. When Mario or Luigi looks toward this creature, it blushes, covers its face, and stops moving. When Mario turns away, the Boo becomes vicious and chases him. In Yoshi's Island, Yoshi cannot hit Boos with an egg unless they are facing away and ricochet the egg off of a wall, while Boos are active. Super Princess Peach introduced a reversal of this with the Mad Boo, a Boo that chased Peach whenever she looked at it, and cowered when she turned away. A larger boss version exists, known as "The Big Boo" (who made its debut in Super Mario World) and a boss in Yoshi's Island is named "Bigger Boo." Other types include "Fishin' Boo", who floats overhead dangling a lethal blue flame, and a pink Boo from Super Mario Sunshine who, when sprayed by FLUDD, would turn into a platform for a short time. A Pink Boo appeared in Mario Party 6. When a player landed on its space, it would steal coins or a star from chosen player for up to 40 coins. The Pink Boo wasn't a space in Mario Party 7, but was an orb that stole stars/coins and gave it to the player; it also appeared in mini-games like Mathmortician and Ghost in the Hall.

Though Boos are, for the most part, minor antagonists, one is Mario's ally in Paper Mario; Bow, who assist Mario in his battle against Bowser, by making him invisible or scaring enemies. Some Mario Kart games feature Boo as an item that makes the user invisible and steals an item from a rival. In Luigi's Mansion, King Boo is the main antagonist in Luigi's quest to rescue Mario. (He reappears in Super Mario Sunshine; Super Mario 64 DS, oddly named "Big Boo" like the non-crowned large ghost of that game, except he called himself "the" Big Boo; and is playable in Double Dash!!)

Most Boos are shy but mischievous ghosts that love scaring others (especially Toads, as seen in Luigi's Mansion). Despite the fact that they are "ghosts", they do not seem to be the spirits of the deceased, but rather an individual species of creatures. In Toadstool Tour, Boo is a playable character that must be unlocked by getting 50 birdie badges in tournaments. In the 1st 4 Mario Parties, Boo steals coins and stars from players, but later, starting with Mario Party 5, it becomes a playable character. Replacing it in its job would be Chain Chomp, and later, a pink female Boo. Boo is also a playable character in Mario Superstar Baseball, along with King Boo.

Boom Boom

Boom Boom appears as the boss of the mini-fortresses in Super Mario 3. Despite his appearance, he is generally not too threatening--it only takes three stomps on the head to eliminate him, though the jumps must be timed just right so as to not collide with his spiked shell. Five fireballs will defeat him outright, and Boom Boom can also be killed by a single hammer from the Hammer Suit. With each stomp Boom Boom becomes more agitated and employs a new tactic such as jumping high in the air or sprouting wings and flying. Though his attack pattern changes very little, the environment in his room is the actual challenge depending on the fortress's setting. For instance, in an ice fortress, Mario's traction would be compromised slightly, giving Boom Boom a slight advantage. Similarly, certain blocks in the room can be used to Mario's advantage (or disadvantage). Most players agree that Boom Boom is more of a hindrance than a challenge, because the fortresses themselves are much more tedious to play through than the levels' boss.

Chain Chomp

Chain Chomps are giant round balls with eyes and a huge spiky-toothed mouth. They are usually tethered to something by a chain, but can break free in some cases. They have a dog-like personality and have even been known to bark like one. They are a significant enemy in Mario Kart: Double Dash!!, Baby Mario and Baby Luigi's special item is the Chain Chomp, which drags them along with no need to accelerate for a while. Other racers beware! Chain Chomp is featured in many other games, too, like Super Mario 64 and Paper Mario. In Partners in Time, the bros. can use a Bros. Item called a 'Pocket Chomp', which pops out of a capsule and chases them from the left screen to the right, while they jump on the enemies' heads. On rare occasion, the Chain Chomp that comes out of it may be a female one, wearing a pink bow, of course. In the game Super Mario Bros 3., the first game they appeared, if the timer reaches 160, they will brake the chains and follow Mario. He also appears in Legend of Zelda: Link's Awakening, as a cameo. He is a pet of the woman near the hut of the Marin and Tarin. Also, when you enter the Chain Chomp's house (near the pole he is chained), it was a smaller version of the Chain Chomp. You can trade the bow with her, to get other object.

It is rumoured the design for this enemy was inspired by a dog Shigeru Miyamoto encountered attached to a chain on the way to school in the morning as a child. The chain was always just short enough to stop the dog from reaching him.

Super Mario World


Amazin' Flyin' Hammer Brother

Despite the name, this Hammer Brother seldom appears in pairs like his predecessors. He hovers on a winged platform throwing hammers about, but knocking one of the blocks from below will end his tool barrage. A well-timed stomp from above would defeat him, likewise. The now-empty platform can be used to reach higher places.

The Amazin' Flyin' Hammer Brother reappeared in Super Princess Peach along with another type called Calm Amazin' Flyin Hammer Brother.

Blargg

Blargg is a lava-dwelling dragon first appearing in the video game Super Mario World for the Super Nintendo Entertainment System. He resides in underground levels that contain lava rivers. Blargg does one point of damage to Mario, but does no damage to him while on Yoshi (Yoshi will instead bounce on his head or may eat him). Blargg also appears in Yoshi's Island and Yoshi's Story in dramatically altered form (in the former game known as Gargantua Blargg, which also made an appearance in Tetris Attack). A character of similar appearance called "Czar Dragon" was the boss of Barrel Volcano in Legend of the Seven Stars for the Super Nintendo Entertainment System.

Chargin' Chuck

Chargin' Chuck is a Koopa who sports a football helmet and cleats. Chargin' Chucks have many different attacks, such as throwing baseballs, kicking footballs, or shoveling rocks out of the ground. They could be killed with three stomps, five Fireballs (they would drop a coin if defeated this way), or one Cape spin. After being stomped once, they would abandon their attack pattern and run at the player. Chargin' Chucks grant the player 2,000 points if stomped 3 times (or with a Star), 100 for Cape Attack, and 4,000 for fireballs. These same types of Chargin' Chucks later appeared in e-Reader-made levels for Super Mario Advance 4.

In Yoshi's Safari, a single Chargin' Chuck appears as a level boss and throws bombs at the player.

Chargin' Chucks were also featured semi-regularly on the Super Mario World animated series, although they were referred to as "Koopa Football Players" there. One episode even had Mario and Yoshi playing a game of football against them.

Dino Rhino

Dino Rhino is a type of dinosaur that lives on Chocolate Island. It is large and resembles Triceratops. If Mario or Luigi jumps on it, it turns into a smaller dinosaur, which is called Mini Rhino in the game manual, but listed as Dino Torch in the end credits. Mini Rhinos can breathe fire, unlike Dino Rhinos. Also, in Super Mario Advance 4:Super Mario Bros. 3, world three's king was transformed into a Dino Rhino.

Magikoopa

A Magikoopa (????; kamekku, or Kamek) is an enemy that first appeared in Super Mario World for the Super Nintendo Entertainment System. It takes on the appearance of a Koopa Troopa dressed in a blue cap, blue robe, and spectacles, and uses its magic wand to fire magic at Mario. This magic can also change certain blocks into other enemies. Magikoopa also has the ability to teleport itself to another location after launching its attack, meaning a fast player is needed to defeat it. The most famous of the Magikoopas are Kamek and Kammy. Some think Kamek, who raised King Bowser, was the one who taught him the magic he used to curse the natives of the Mushroom Kingdom. In pre-release screenshots of Mario Kart 64, a Magikoopa (Kamek, perhaps?) was seen as playable. Before the game's final release, the character was replaced with Donkey Kong. In Paper Mario, Magikoopas came in different colors, including the traditional blue robe, white, red, grey, and green. Each Magikoopa has a different ability from the others, and often appeared with other enemies, usually helping the other ones if not damaged themselves. They would also run a lot if left alone after Mario's turn. Also, there is a boss in the Dry, Dry desert level named Tutankoopa who attacks with shells, Magic Spells and by summoning a Chain-Chomp. Magikoopa appears as a playable character in Mario Superstar Baseball, available in blue, red, green, and yellow robes, and they use their wands as bats and uses their magic to catch and throw the ball. One thing that remains unknown about Magikoopas is if they still have their shells under their robes or have given them up during their training. In Super Mario RPG one appears as a boss that's under a spell and wearing a red robe instead of blue. He summons monsters you've already fought earlier in the game as a shield for himself. Once he's defeated, the spell is lifted and his robes turn back to blue at which point he makes a treasure chest that never runs out of coins.

Monty Mole

Monty Mole is a small brown mole that pops out of the ground when Mario comes close. He can be defeated by jumping on him. In underground levels, there are bigger moles called Mega Mole. Mario can stand on the head of a Mega Mole.

Monty later reappears as a good guy as a member of the Mario Sunshines in Mario Superstar Baseball.

Rex

Rex is a dinosaur that first appeared in the video game Super Mario World for the Super Nintendo Entertainment System (SNES). It slowly walks in a straight line, only turning around if it makes contact with a wall or another enemy. When stomped once, they get smaller and become faster. The second hit would defeat it. They also have wings, but they can't fly.

Rex's second appearance was in Superstar Saga, which was released in 2003. Again, Rex would decrease in size when stomped, this makes it easier to dodge his attacks. The sequel Partners in Time, featured Shroob Rex, a Shroob version of Rex. Rexes reappeared in Super Princess Peach and were attacked in the exact same way as their first appearance.

Rexes were also featured in the Super Mario World cartoon episode "Send in the Clown", where they were disguised as clowns for Bowser's circus trap. However, there they were just referred to as Dinosaurs. A pack of similar-looking dinosaurs later appeared as chefs in "King Scoopa Koopa"; however, these dinosaurs cannot be the same as the Rexes, as they came in different colors.

Reznor

Reznor is a Triceratops that appears in Super Mario World. They appear several times in fortresses throughout Dinosaur Land, and there are always four of them when Mario encounters them. They revolve around a wheel with four platforms on it, above a crumbling bridge, and take only one bump from beneath to defeat each. However, the bridge eventually starts to be destroyed, forcing Mario to jump onto the wheel in order to survive. They can also spit fireballs.

It is possible that Reznor was named after Nine Inch Nails frontman Trent Reznor, as Bowser's children were also named after famous musicians.

Sumo Brother

Sumo Brother is a Koopa sumo wrestler who usually stands on blocks. When he stomps with his leg, a small spark falls down from the block, and where it reaches the ground, fire columns emerge. He can be defeated by hitting the block he is standing on.

Super Mario 64/Super Mario 64 DS


Big Bully

Big Bully is a large Bully in Super Mario 64 and Super Mario 64 DS. He looks like a large black sphere with angry eyes, yellow horns, and wearing green shoes. He only appears in Lethal Lava Land, and makes two appearances. The first appearance is on one platform in Lethal Lava Land, he is already there. He will attempt to knock Mario, or Luigi, Wario, and Yoshi if one is playing the DS version, into the lava, but if he gets knocked back in, he will explode and give up a Power Star. The second appearance is on a different platform, and he doesn't appear until the three Bullies are defeated that are on the platform at first. Players must do the same strategy, and he will give up a Power Star. He appears again in Mario Kart DS as the very first boss in the Mission Mode that Yoshi must face.

Chill Bully

Chill Bully is a frozen Big Bully in Super Mario 64 and Super Mario 64 DS. He walks atop a floating platform of ice, above a very cold pond, which acts similarly to the lava in Lethal Lava Land. Like the Big Bully, it will rush after Mario/Luigi/Wario, and when Mario/Luigi/Wario knocks him into the cold water, he explodes, giving up the Power Star that he had.

Chief Chilly

Chief Chilly is the name of a stage boss in Super Mario 64 DS with shocking similarities to Chill Bully, except with a mustache. He is a giant version of a bully, and similarly, he attacks the player by pushing him off the platform into a fast-moving current of slush. His level, Chief Chilly Challenge, is accessible only as Luigi via in the Mirror Room in Princess Peach's Castle. (The same room houses the entrance to Snowman's Land and the "White Room"). To defeat Chief Chilly, the player must push him off the platform by punching. After three hits, he gives the key to unlock Wario. Chief Chilly shows up again in Mario Kart DS with the other bosses of Super Mario 64 DS, and is beaten similarly to the Big Bully boss. He can also play against Yoshi using a glitch to go through the mirror.

Eyerok

Eyerok is a boss from Super Mario 64 and the DS version. It is actually two stone hands with eyes in the palms. (Hence the name.) He is in course 8, "Shifting Sands Land." To reach him, the player must go to the top of all four pillars surrounding the pyramid in the level. The top will crumble away, revealing a hole to a secret room in the pyramid. When the player gets to the end of the hallway, the Eyeroks appear. They are angry about being awakened and attack Mario. To defeat Eyerok, the player must attack the eyes in the palms of the Eyeroks three times each. When attacking, one will stay still while the other tries to either crush you or push you off the ledge. If you stand behind them, where they can't get you, they will pound up and down until you come into range again. Once you damage both of them three times each, a Power Star will appear. Eyerok also was a Boss in Mission Mode in Mario Kart DS. Mario must hit them in the eye with Green Shells three times. They act similarly as from Mario 64, except you only have to hit either of them or a combination of them three times total, instead of six times altogether.

Goomboss (King Goomba)

Goomboss is a large Goomba with red-and-white pants and a crown, looking like a king.

Goomboss' first appearance was actually Paper Mario, under a different name, King Goomba, boss of the Prologue. When he was defeated, he came back in Super Mario 64 DS.

In Super Mario 64 DS, he was the person assigned by Bowser to hold Mario captive. Once defeated by Yoshi, he was never seen for the rest of the game. He made a small cameo appearance as the boss of stage 3 of Mission Mode in Mario Kart DS.

King Bob-Omb

King Bob-Omb is a giant bob-omb, with a white Luigi-style mustache and a crown.

King Bob-Omb first appeared in Super Mario 64, and you fought him with Mario. He reappeared in Super Mario 64 DS, this time you fought him twice, once with Mario again, and one with a different style as Yoshi. King Bob-Omb was the boss of the fifth level of Mission Mode in Mario Kart DS.

King Bob-Omb made a cameo in Mario Superstar Baseball, and is seen used in a minigame. He also appeared in Mario Party 2 in Mystery Land, as broken-down statue.

He only appears in Course 1, Bob-omb Battlefield.

Giant Whomp

Giant Whomp is, as the name suggests, a giant Whomp. He only appears in Super Mario 64 and Super Mario 64 DS, as a boss of Whomp Fortress.

Luigi's Mansion


Super Mario Sunshine


Manta Ray

A very strong boss, which some say the hardest in the game. It is a phantom Manta Ray and comes from the sea. It takes a very long time and splits up into littler Manta Rays when squirted with water. It attacks Serena Beach in the first episode.

Petey Piranha

Petey Piranha is a giant piranha plant who is a male but is often mistaken as a female. Petey Piranha first appeared in Super Mario Sunshine as the boss of two levels, both parts of Bianco Hills. He made several more appearances as a boss character, in Partners in Time, Super Princess Peach and New Super Mario Bros.

He also makes appearances in sports games, such as, most notably, Double Dash!!, along with Toadstool Tour, Mario Power Tennis, Mario Superstar Baseball, and many more.

Gooper Blooper

Gooper Blooper is a giant blooper with many different characteristics compared to normal Bloopers.

Gooper Blooper first appears in Super Mario Sunshine as the boss of two parts of Ricco Harbor and one part of Noki Bay. He later appears in games such as Mario Power Tennis and Mario Party 6 and Mario Party 7.

Bowser Jr./Shadow Mario

Bowser Jr. is the son of Bowser, replacing his seven Koopalings from Super Mario Bros. 3, Super Mario World, and Superstar Saga. He first appeared in Super Mario Sunshine. He was the final boss of the game, along with his father, Bowser.

Shadow Mario was only in Super Mario Sunshine, as someone Bowser Jr. could transform into, appearing in part 7 of every level.

After Super Mario Sunshine, Bowser Jr. appeared in several sports games.

He made his most recent appearance in New Super Mario Bros., appearing as a sub-boss of every level, similar to the roles of Boom-Boom in Super Mario Bros. 3 and Reznor in Super Mario World.

Il Piantissimo

A man who wishes he was a Pianta. He hides his face behind a rubber Pianta mask, and wears Pianta-style gloves and shoes. However, he is actually a skinny man, possibly Italian or Latino, with a goatee beard and vest. He will challenge Mario to races around various stages, getting faster each time.

Eely-Mouth

Similar to the Eel in Super Mario 64. It is not evil but can be harmful. Its bad teeth is poisoning Noki Bay and it is up to Mario to sort out this problem.

Cataquack

Comes in three colours. Blue, Red, Purple and Green, though the last 2 are only seen in Double Dash!!. They use their beak to bounce you up in the air and harm you. They are hard to kill and the only way to utterly abolish it is to knock it out, then have it suspended in the air by a Dune Bud.

Electro-Koopa

Robotic Koopas seen in Pinna Park. They can be killed in two ways, one of which yields more coins.

Poink

Weak little goomba-like enemies. They have mushroom shorts and come in large and small sizes.

Sand Bird

A very difficult episode involves this bird. It is not an enemy but it is very easy to die during the time you fly on it.

Dr. Mario


Virus

These three viruses were first seen in the Nintendo Entertainment System and Game Boy puzzle game Dr. Mario. They multiplied to large numbers in every level, but could be killed by having at least three Megavitamins of the same color stacked onto them.

They also appeared in Superstar Saga. In that game, Mario could change two or more of them to the same color by using his jump or hammer, causing them to be defeated immediately; they could also be defeated by normal means.

See also


Mario villains

Boo | Blargg | Criaturas do Universo de Mario

 

This article is licensed under the GNU Free Documentation License. It uses material from the "Mario series enemies".

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