MPEG-4 is a standard used primarily to compress audio and video (AV) digital data. Introduced in late 1998, it is the designation for a group of audio and video coding standards and related technology agreed upon by the ISO/IEC Moving Picture Experts Group (MPEG). The uses for the MPEG-4 standard are web (streaming media) and CD distribution, conversation (videophone), and broadcast television, all of which benefit from compressing the AV stream.
MPEG-4 absorbs many of the features of MPEG-1 and MPEG-2 and other related standards, adding new features such as (extended) VRML support for 3D rendering, object-oriented composite files (including audio, video and VRML objects), support for externally-specified Digital Rights Management and various types of interactivity. AAC (Advanced Audio Codec) was standardized as an adjunct to MPEG-2 (as Part 7) before MPEG-4 was issued.
Most of the features included in MPEG-4 are left to individual developers to decide whether to implement them. This means that there are probably no complete implementations of the entire MPEG-4 set of standards. To deal with this, the standard includes the concept of "profiles" and "levels", allowing a specific set of capabilities to be defined in a manner appropriate for a subset of applications.
MPEG-4 Parts
MPEG-4 consists of several standards—termed "parts"—including the following:
- Part 1 (ISO/IEC 14496-1): Systems: Describes synchronization and multiplexing of video and audio. For example Transport stream.
- Part 2 (ISO/IEC 14496-2): Visual: A compression codec for visual data (video, still textures, synthetic images, etc.). One of the many "profiles" in Part 2 is the Advanced Simple Profile (ASP).
- Part 3 (ISO/IEC 14496-3): Audio: A set of compression codecs for perceptual coding of audio signals, including some variations of Advanced Audio Coding (AAC) as well as other audio/speech coding tools.
- Part 4 (ISO/IEC 14496-4): Conformance: Describes procedures for testing conformance to other parts of the standard.
- Part 5 (ISO/IEC 14496-5): Reference Software: Provides software for demonstrating and clarifying the other parts of the standard.
- Part 6 (ISO/IEC 14496-6): Delivery Multimedia Integration Framework (DMIF).
- Part 7 (ISO/IEC 14496-7): Optimized Reference Software: Provides examples of how to make improved implementations (e.g., in relation to Part 5).
- Part 8 (ISO/IEC 14496-8): Carriage on IP networks: Specifies a method to carry MPEG-4 content on IP networks.
- Part 9 (ISO/IEC 14496-9): Reference Hardware: Provides hardware designs for demonstrating how to implement the other parts of the standard.
- Part 10 (ISO/IEC 14496-10): Advanced Video Coding: A codec for video signals which is also called AVC and is technically identical to the ITU-T H.264 standard.
- Part 11 (ISO/IEC 14496-11): Scene description and Application engine, also called BIFS; can be used for rich, interactive content with multiple profiles, including 2D and 3D versions.
- Part 12 (ISO/IEC 14496-12): ISO Base Media File Format: A file format for storing media content.
- Part 13 (ISO/IEC 14496-13): Intellectual Property Management and Protection (IPMP) Extensions.
- Part 14 (ISO/IEC 14496-14): MPEG-4 File Format: The designated container file format for MPEG-4 content, which is based on Part 12.
- Part 15 (ISO/IEC 14496-15): AVC File Format: For storage of Part 10 video based on Part 12.
- Part 16 (ISO/IEC 14496-16): Animation Framework eXtension (AFX).
- Part 17 (ISO/IEC 14496-17): Timed Text subtitle format.
- Part 18 (ISO/IEC 14496-18): Font Compression and Streaming (for OpenType fonts).
- Part 19 (ISO/IEC 14496-19): Synthesized Texture Stream.
- Part 20 (ISO/IEC 14496-20): Lightweight Scene Representation (LASeR) (not yet finished - reached "FCD" stage in January 2005).
- Part 21 (ISO/IEC 14496-21): MPEG-J Graphical Framework eXtension (GFX) (not yet finished - at "FCD" stage in July 2005, FDIS January 2006).
- Part 22 (ISO/IEC 14496-22): Open Font Format Specification (OFFS) based on OpenType (not yet finished - reached "CD" stage in July 2005)
Profiles are also defined within the individual "parts", so an implementation of a part is ordinarily not an implementation of an entire part.
MPEG-1, MPEG-2, MPEG-7 and MPEG-21 are other suites of MPEG standards.
Licensing
MPEG-4 is patented proprietary technology. This means that, although the software to create and play back MPEG-4 videos may be readily available, a licence is needed to use it legally. Patents covering MPEG-4 are claimed by over two dozen companies. There is no simple way to license MPEG-4, but the MPEG Licensing Authority[MPEG Licensing Authority] can license patents required for MPEG-4 visual techniques from a wide range of companies (audio is licensed separately). A one stop shop is currently not possible; these articles [engadget.com article][theinquirer.net article][pcmag.com article] claim that AT&T is suing companies such as Apple over alleged MPEG-4 patent infringement. This AT&T action against Apple illustrates that it is hard to know which companies have patents covering MPEG-4.
Popular Implementations
QuickTime and Video iPod
The primary MPEG-4 audio codec, AAC, is decoded/played by Apple's iPod product line.
Of the two video codecs included in MPEG-4:
- Part 2 - Comprises Simple Profile, Advanced Simple Profile, and many other profiles
- Part 10 (H.264/AVC) - Comprises Baseline, Extended, Main, and High Profiles
The fifth-generation iPod can decode/play Part 2 Simple Profile and H.264/AVC's Baseline Profile. Apple's QuickTime technology can decode/play Part 2 Simple and Advanced Simple Profile, and the Baseline, Extended, and most of Main Profile of H.264/AVC. *
Others
See also
External links
Links from the main article
Other links
Audio codecs | Video codecs | ISO standards | IEC standards
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