is the protagonist of Nintendo’s The Legend of Zelda video game series. He was created by Shigeru Miyamoto, and first appeared in the 1986 game The Legend of Zelda. Introduced as a generic sword-fighting hero, the character was typical of fantasy-adventure games. However, later Legend of Zelda titles revealed significantly more details about him. The game’s success—over 6.5 million copies sold worldwide—and that of its numerous sequels made Link one of Nintendo’s best-known characters. Link is named for the “link” the player shares with the hero of each game, and in every game, the player can name the character according to his or her wishes.
A peculiarity of the character is that there are several different incarnations of Link throughout the series, although they share a number of distinctive characteristics. The existence of multiple Links is made obvious on many occasions in the games; for example, the introduction sequences of The Wind Waker and The Minish Cap refer to an ancient, legendary champion, identical in appearance to Link, and TWW directly mentions the “Hero of Time” (A title given to Link in Ocarina of Time.) as a historical entity. Because of this unique situation, Link may be referred to both singularly and plurally throughout this article. Miyamoto confirmed that there were multiple Links in late 2003; however, the exact chronology of the Legend of Zelda series is subject to debate among fans, and apart from a few fairly clear pairings it is uncertain which of Link’s incarnations appears in each of the games. Even “official” timelines tend to contradict previous “official” timelines. A theory to explain the similarities, actually proposed by Ganondorf in The Wind Waker, is that they are all reincarnations of the same heroic individual.
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Link’s adventures mostly take place in the kingdom of Hyrule, although Link’s Awakening, Majora's Mask, Oracle of Seasons, and Oracle of Ages are set in other locales (and so, to some extent, is The Wind Waker—although all of these games at least mention Hyrule). Link is closely associated with the Triforce of Courage and thus with the goddess Farore and her color, green. Recovering the Triforce of Courage is a key part of some LoZ games like The Adventure of Link and The Wind Waker.
The Legend of Zelda titles give few hints at Link’s personality; ellipses (“…” and variations thereof) are sometimes used to replace Link’s speech and can be interpreted in various ways, but his actual words are almost never given. He speaks (or thinks) a few sentences in Zelda II: The Adventure of Link and Link’s Awakening, but he is usually silent. Moreover, the top-down 2D view in many of the games is not well-suited to depict his facial expressions.
In the 3D games, beginning with Ocarina of Time, Link has been voiced by three actors; Nobuyuki Hiyama for adult Link, Fujiko Takimoto for young Link and Sachi Matsumoto as Link in The Wind Waker, but because no Zelda game to date contains substantial spoken dialog, the part merely consists of short phrases, grunts, and other sounds. This also means that it is unnecessary to replace these actors with English-speakers. However, it should be noted that in The Wind Waker, Link has been heard saying the phrase, "Come on!" when the player calls upon a special statue native to the Tower of the Gods dungeon or Medli or Makar in their respitive dungons.
However, a defining trait of his character seems to be his bravery, an attribute consistent with his role as the rightful bearer of the Triforce of Courage. In The Adventure of Link, it is explicitly stated that the quest for the Triforce of Courage is to be a trial for whoever seeks it. Despite his youth and the adversity that he must face, alone for the most part, Link rarely shows signs of fear or cowardice (although he sometimes expresses fear of allies for comic effect). Nintendo’s Zelda.com Encyclopedia also uses “humble” to describe him.
Link’s hair color has varied from game to game, ranging from brown in the first Legend of Zelda game, to pink in A Link to the Past (although it is probable that it is not supposed to appear pink, as official artwork for the latter shows him with blond hair), but recent Links have all had blond hair. Shades range from a gingery color in Link’s Awakening and strawberry blond in Ocarina of Time to a bright, lemony-gold blond in The Wind Waker, The Minish Cap, and Phantom Hourglass. The new Link in Twilight Princess has straw-colored, dirty blond hair. Most Links also have similar hairstyles.
Link has long pointed ears resembling some conceptions of elves. These are apparently a distinctive trait of the Hylian race (and their descendants) which supposedly allows them to hear messages from the gods. Older Links usually wear small blue hoop earrings, as is the Hylian fashion.
Several games mention or show a Triforce mark on Link’s left hand; the instruction booklet for The Adventure of Link reveals that this mark identifies him as the champion who will find the Triforce of Courage. A segment in the opening clip of Super Smash Bros. Melee shows three hands (Link’s left and Zelda’s and Ganondorf’s right) being crossed, each bearing a glowing Triforce symbol with one triangle a brighter white than the others, representing the three pieces. Most recently in a demo for The Legend of Zelda: Twilight Princess at E³ 2005, Link was shown as having a whole brown Triforce mark on his hand, as in the Oracle series.
Some of Link’s other swords include the Wooden Sword, the White Sword, the Fighter’s Sword, the Tempered Sword, the Golden Sword, the Kokiri Sword, Biggoron’s Sword (a massive, two-handed sword forged by a gigantic Goron blacksmith), the Razor Sword (which loses its edge and reverts to the Kokiri Sword after 100 strikes), the Gilded Sword, which is the strongest sword in Majora's Mask (besides the Great Fairy's Sword), the Giant’s Knife (two-handed, breaks after a few hits and must be re-forged), the Great Fairy’s Sword (also two-handed), the Noble Sword, and the Four Sword (sword that allows Link to replicate himself up to three times).
Other shields usually include something larger and stronger than his original shield, such as a metal or magical shield to improve on a small wooden original. The ultimate shield is often the Mirror Shield, highly resistant to attacks and capable of reflecting light, lasers, electricity and even some spells back at their source or another target.
It is unclear when most of Link’s incarnations developed their swordfighting or weaponry skills; it appears that they are naturally gifted with great dexterity, which would be consistent with Link’s role as a warrior chosen to hold or retrieve the Triforce of Courage and stop the evil that threatens an innocent person/people/land. In some games, however, he is taught special techniques by instructors he encounters on his way (The Adventure of Link, Majora’s Mask, The Minish Cap, The Wind Waker) or can practice on dummies.
Link is left-handed, although this detail is never particularly stressed in any of the games, save for a Nintendo Gallery figurine description in The Wind Waker, which states that Link favors his left hand, and the Adventure of Link instruction booklet, which describes Link setting off “with a magical sword in his left hand and a magical shield in his right”. He wields his blade accordingly in the 3D games. In the original NES and Super NES Legend of Zelda titles, Link can be seen alternately holding his weapon in the right or the left hand, depending on his orientation, due to sprite mirroring (Nintendo’s originally joking explanation for this is that he always keeps his shield pointed at Death Mountain, which in the 2D games that featured it was always North, towards the top of the screen). Starting with The Legend of Zelda: Link’s Awakening, however, the sprites are no longer mirrored and have been updated to reflect that Link holds his sword in his left hand and his shield in his right, no matter what direction he is facing. This occurs in the left and right-looking sprites. In The Legend of Zelda: The Minish Cap, however, Link returns to alternately holding his weapon in the right or the left hand, depending on his orientation. At the beginning of the Four Swords Plus (Four Swords Adventures) manga, Link is referred to as the “left-handed hero” after defeating pirates that were raiding a Hylian town. However, in the animated TV series, Link is right-handed.
The other 3D games in the Zelda series do not feature the sword beam technique, although it was intended to be implemented in Ocarina of Time, as shown in a picture on Nintendo’s official website during the development process.
Another of Link’s signature moves is the spin attack, also known as whirling blade or spinning slash, during which he executes a full 360° (or more) rotation with his sword drawn; this can damage several of his opponents at once and is usually more powerful than an ordinary strike. Although the visual representation of this attack varies throughout the series — performing a spin attack usually causes Link’s sword to light up and other related visual effects — the technique itself is present in every Legend of Zelda game beginning with A Link to the Past. From Ocarina of Time on, this attack can be executed instantly by rotating the analog stick in a full circle and pressing the sword button. Charging the blade takes time and magic but will result in a stronger and wider attack. In The Wind Waker, The Minish Cap, andA link to the Past (in the GBA version), after Link learns a special technique, he can charge power longer to spin for an extended period (rather than a single rotation) when he uses his spin attack. Sometimes known as the “Hurricane Blade”, this technique was also present in the Game Boy Advance re-release of A Link to the Past, and it was usable in the Gamecube release of Soul Calibur 2, which featured Link as a playable character, and in both Super Smash Bros. games.
Occasionally, Link also possesses the “up thrust” and “down thrust” techniques, which are used to strike at enemies above or below Link while he is jumping. The down thrust move is also known as the “sword plant” technique, as it ends with Link planting the sword point down in either his adversary or the ground. These moves are found in The Adventure of Link, Super Smash Bros., Super Smash Bros. Melee, and Soul Calibur 2. The down thrust is featured in The Wind Waker as a parry technique usable only against Magtail and Floor Master enemies, as well as in The Minish Cap, but as a move Link needs to learn from one of the Blade Brothers. In Twilight Princess the sword plant serves as a finishing move Link can use on a downed enemy.
Parrying, introduced in The Wind Waker, is a new technique for Link to perform; if the player hits the action button just before being hit by an enemy, Link will dodge the attack and counter it, either by rolling behind his opponents or jumping over them and slashing them from behind. The third parry, mentioned above, is the rare down thrust. Link learns this technique from the old warrior and fisherman, Orca, in his home village on Outset Island.
One example of such an item is the Deku Stick, a thin wooden stick usually found by defeating enemy plants. These are quite flammable, and act as portable torches, though they burn out quickly. Used as weapons, the sticks usually break upon first hit, but a glitch allows the player to keep the stick after it breaks - a weapon stronger than the Kokiri sword.
In several 2D games Link can use the Pegasus Boots (or Pegasus Seeds) to give himself a speed boost and dash, allowing him to travel quickly, ram obstacles and enemies, and cross unstable terrain into which he would otherwise sink.
Link can generally jump down from ledges where they exist and are not blocked, but curiously he is limited in other jumping ability. In the 3D games, he jumps small gaps and steps automatically, but can not jump higher (although he can climb). In the 2D games, only The Adventure of Link has jumping available as a standard action; in other titles Link must use an item such as the Roc’s Feather or Roc’s Cape to jump.
Because jumping is integral to Smash Bros. game play, it is a standard action in those games.
Link can usually lift small bushes, clumps of grass, and sometimes small clay pots on his own. When aided by the Power Bracelet(s) or other magical bracelets, gloves, and gauntlets, he can lift and push objects much heavier than those he would normally be able to move.
The swimming abilities of the Links vary greatly. Some cannot swim at all, while some can remain afloat indefinitely. To reach his full swimming and diving potential, however, Link usually needs to obtain aid from a magical item such as Zora’s Flippers or an enchanted Zora scale. In Majora’s Mask, Link can don the Zora mask and change into Mikau to maximize his aquatic prowess. In The Wind Waker, Link is able to swim easily for a certain amount of time, as depicted by a ‘stamina bar’, but if Link cannot make it to land (or his boat) before the bar is depleted, he will start struggling and sinking lower into the water before finally drowning (the game does not end, but you do lose a half heart).
In Soul Calibur 2 (see relevant section below), Link also shows mastery of unarmed martial arts, but this is not canon. He can also attack unarmed when in other forms in Majora’s Mask and when wearing a certain magic ring in the Oracle series.
Also, in all of Link’s 3D incarnations, he has the ability to perform backflips and rolls to avoid attacks while targeting an enemy. Such moves are difficult enough to perform in reality with no equipment, but as Link is weighed down by his shield, sword and an array of other items, the hero’s strength and agility are quite apparent.
There are too many NPCs who help Link in some way throughout the series to name here. Nevertheless, some are particularly notable because they are related to Link, and therefore provide insight into his character and background, or because they directly accompany and assist Link in his quest, instead of passively offering advice or items. For more characters not covered here, see The Legend of Zelda series characters.
There is a popular theory among some fans of a romantic relationship between some of the Link or Zelda characters in the series. Although never definitely confirmed in the video game titles of the franchise, it is based on strong hints given in the games, interviews with the game creators, the cartoons, and comics/manga.
Ocarina of Time also introduced Ocarina of Time characters#Navi as Link’s fairy companion and guide, and the fairy Majora’s Mask characters#Tatl & Tael accompanies Link in his journey through the world of Termina in Majora’s Mask. A fairy whose identity is not yet known will join Link in Phantom Hourglass, and Navi (the fairy's name was revealed in the July issue of Nintendo Power) will serve as a cursor in the Wii version of Twilight Princess.
In this game, Link’s character is not examined in detail. He is a young adventurer who is controlled by the player. Described by the instruction booklet as a traveler who saved Princess Zelda’s elderly nursemaid Impa from monsters, he is mostly a generic hero character attempting to rescue Zelda (and her kingdom, Hyrule) from the evil wizard Ganon, who has stolen the Triforce of Power. He begins the game as a green-clad elfin boy with a small shield but no weapon, and gradually gathers equipment and scattered shards of the Triforce of Wisdom until he is powerful enough to defeat Ganon and free the Princess.
(This is Link from The Legend of Zelda.)
As Link approaches his 16th birthday, Impa takes him to North Castle in Hyrule, alarmed by the sudden appearance of a crest on the boy’s left hand. She shows him the true heiress of Hyrule, the original (or at least a very old) Princess Zelda, trapped out of time in an eternal sleep, lying on an altar in the castle. The old woman also tells Link the Legend of Zelda, an ancient tale about the division of the Triforce and the curse that was put upon the princess. Long ago, the power of the Triforce had belonged to one man alone, a great king of Hyrule; however, when he died, the artifact was divided, and the heir of the throne could inherit only part of it. Before his death, the king had only told the prince’s younger sister, Princess Zelda, where the missing parts of the Triforce could be found. As the princess would not give away her precious secret, the prince and one of his counselors, a magician, threatened her, but still the princess kept silent. In his anger, the magician put a curse on the princess so she would sleep forever, despite the objections of the prince, and died in exhaustion after casting the spell.
Impa then gives Link six crystals, and a scroll written in an ancient Hylian tongue, which Link understands despite having never learned it. He reads that the mark on his hand is the sign that he was chosen to seek the third Triforce, Courage, in the Great Palace in the Valley of Death. Link then begins a quest to place a crystal in each of six palaces in Hyrule, so that he can later penetrate unhindered into the magically protected Great Palace, claim the Triforce of Courage, reunite the three, and awaken Zelda from her slumber.
If Link dies in this game, the Game Over screen depicts the “Return of Gannon *”. It is implied that his followers will use the slain Link’s blood in a ritual to accomplish this resurrection.
Centuries before the events of A Link to the Past, Ganon and his army of evil were banished into the Golden Land, the realm of the Triforce, by the Hylians, at the price of countless lives. The portal to this world was magically blocked by seven sages, and the lands behind that seal, which Hylians hoped would never be broken again, became known as the Dark World, as they were corrupted by Ganon’s malice. (These events are generally believed to be those recounted in Ocarina of Time.)
One day, when the Imprisoning War is all but forgotten, the land is plagued by sudden disaster, until the wizard Agahnim appears at the court of the king of Hyrule and quells the upheaval. Named chief advisor to the throne, he soon seizes power from the king and kidnaps six maidens, descendants of the wise men who had sealed the entrance of the Dark World. The maidens are taken to the castle tower, and never seen again. Agahnim then begins a dark ritual to break the seal on the Dark World and unleash Ganon’s fury upon Hyrule. Princess Zelda herself descends from the seventh sage, and manages to send out a telepathic call for help before being taken away. Link’s uncle heads for the royal castle first, but he is quickly dispatched. He leaves Link his sword and with his last breath imparts the sword-spin technique.
The young hero then begins a journey to collect three magical Pendants of Virtue, and claim the Master Sword as his before facing Agahnim.
Link then enters the Dark World to rescue the seven maidens trapped in their crystal prisons, and eventually slay Ganon himself.
After completing this quest he is told by the entity known as the “Essence of the Triforce” that it will grant him any wish when he touches it. Link uses his wish to restore peace and prosperity to the land of Hyrule (and to restore certain characters who fell in the struggle against evil), and returns the Master Sword to its pedestal.
(This Link is generally believed to be the Link from A Link to the Past, or possibly the one from the Oracle series.)
After defeating Ganon, Link decides to travel the world, so he might be prepared if a threat like Ganon ever comes to Hyrule again. Returning to Hyrule, Link’s ship is caught in a storm and wrecked. He washes up on the shore of a mysterious island called Koholint. A girl named Marin, who strongly resembles Zelda, finds Link lying unconscious on the beach and brings him to her home. When he wakes, the young hero returns to the beach to retrieve his equipment. There he meets a strange talking owl who tells him that the only way he can escape Koholint is by awakening the “Wind Fish”, a giant creature slumbering in a colossal egg in the center of the island. To do so, Link must collect eight legendary Sirens’ Instruments and play the Ballad of the Wind Fish. Link later discovers that the entire island of Koholint and its people were dreamed into existence by the Wind Fish itself. Before the end of his journey inside the Wind Fish’s egg, Link must fight the “Nightmares”, evil spirits which the owl says have recently plagued the dream realm.
Link’s Awakening has a mysterious and somewhat confusing plot and an atmosphere that is sometimes compared to Alice in Wonderland. The ending is purportedly equivocal, as it remains unclear how Link entered the Wind Fish’s dream, or whether Link himself dreamed the entire adventure. In the short ending sequence however, the island and its inhabitants fade away as Link awakens and sees the Wind Fish flying above him. This ambiguity is well illustrated by the Wind Fish’s last words before Link plays the Song of Awakening, at the end of the game: “* Come Link… Let us awaken… Let us awaken… Together!”. This is considered to be reminiscent of the Red King in Through the Looking-Glass. If the player completes the game without letting Link die, a bonus ending sequence implies that Marin still exists, and her wish to fly away as a seagull has been granted.
In Ocarina of Time, a young Link has been raised as one of the Kokiri, the “children of the forest” (who are thought to have later become the Koroks in The Wind Waker). Always considered an outsider by Mido, the leader of the Kokiri (due to the fact that, unlike other Kokiri, Link did not have a fairy companion) Link became very good friends with Saria, the object of Mido’s affection. Link’s life changes one day when the Great Deku Tree sends a fairy, Navi, with instructions to bring Link immediately.
After bypassing a distraught Mido, Link battles a curse put on the Tree by Ganondorf, an evil Gerudo thief from the desert. Although he is successful in breaking the curse, he is too late. Dying, the Deku Tree directs Link to Hyrule Castle, where he encounters Princess Zelda. She sends him on a mission to collect three Spiritual Stones and save Hyrule. Once Link obtains the stones, he travels to the Temple of Time and opens the Door of Time with the Stones and the Ocarina of Time. He then draws the Master Sword from its stone pedestal. This action imprisons Link in the Temple of Light for seven years, while Ganondorf takes control of Hyrule and seizes the Triforce, a legendary artifact hidden in the Sacred Realm by the three goddesses, holding unimaginable magical power.
Seven years after drawing the sword from the pedestal, Link is awakened as the Hero of Time by Rauru, Sage of Light. Link finds that much time has passed, and he has grown up. He sets off on a quest to cleanse the land of Ganondorf’s evil. Returning to the Kokiri Forest, he finds that none of his friends have grown up, and most now don’t recognize him! Finally he meets the Deku Sprout (the Great Deku Tree’s successor), who reveals the hidden story of his past.
The reason Link has grown, while his Kokiri friends have not, is that he is actually a Hylian, orphaned in the Hyrulean Wars. When Link was a baby, his mother fled with him to Kokiri Forest, and, mortally wounded, left him under the Deku Tree’s protection. He was brought up as one of the Kokiri, and knew no differently. Now, Link must rescue the other five sages from their temples so they can awaken to their powers and lock Ganondorf away in the Sacred Realm. After Link gathers the sages in the Temple of Light, the final Sage, Zelda, reveals herself and is captured by Ganondorf—who could only hold on to the Triforce of Power, and now seeks to recover Wisdom and Courage by sacrificing Link and Zelda. Fighting through Ganondorf’s castle, Link confronts and seemingly defeats the tyrant. But the King of Evil reveals the true blackness in his heart, and, using the Triforce of Power, transforms into the monstrous Ganon. After Link triumphs over Ganon, Princess Zelda uses the power of the Ocarina of Time to return Link to the past and allow him to live out the seven years of his youth taken from him while he was sealed away by the Master Sword.
After the events of Ocarina of Time, Link becomes a legend as shown in the Wind Waker. When evil emergered to threaten Hyrule again, it was believed the Hero of Time would return to save Hyrule once again, but he never showed. In the Wind Waker, a statue of this Link can be viewed inside Hyrule Castle, but it is later destroyed by Ganon's forces.
(This is the same Link who returned to his youth in Ocarina of Time.)
After defeating Ganon and being sent back in time to his childhood, Link leaves Hyrule to search for a lost friend (declared by the official manga to be his old fairy companion, Ocarina of Time characters#Navi, which is a reasonable assumption in the game as well). While riding deep in the Lost Woods, he is ambushed by a Skull Kid who is possessed by an evil artifact, Majora’s Mask, and his horse, Epona, is stolen. Chasing the Skull Kid, Link falls into a crevasse and arrives in an alternate reality, in a country called Termina. He must save this land from the evil of Majora’s Mask, which has drawn the moon into a decaying orbit, causing it to crash into Termina’s capital city in just three days. Link uses the Ocarina of Time and the Song of Time, which sends him back in time when he plays it, to relive those precious three days again and again in order to prevent the disaster. Along the way Link finds many magical masks of his own, a handful of which allow him to transform. Those masks can turn him into a rock-like Goron; a petite, plant-like Deku Scrub; a graceful aquatic Zora; or the all-powerful Fierce Deity, making Link as powerful as Majora’s Mask.
In this game, Link never grows up in the traditional sense, but the dark power of the Fierce Deity’s Mask allows Link to assume a powerful adult form, “Fierce Deity Link”, also known by some fans as “Oni-Link”. This may be the most power any Link ever acquired, aside from the ultimate power of the complete Triforce.
For the first multiplayer Zelda game, Nintendo didn’t want to introduce new characters and have gamers arguing over who gets to be Link—so everyone gets to be Link.
In the beginning of the game, a Zelda (who is probably not Zelda from any of the other games) goes to the Sanctuary of the Four Sword with her friend Link, to check on the seal containing the Wind Mage, Vaati. The seal has weakened, however, and Vaati emerges and kidnaps Zelda. Drawing the Four Sword from the pedestal where it had imprisoned Vaati, Link gets a splitting headache and passes out, awakening to find that the magical Four Sword has divided him into 2-4 identical Links (depending on the number of players). Identical except for their fashion sense: the first Link wears his traditional green outfit; the second, a red version; the third, blue; and the fourth purple. (In The Minish Cap, it is revealed that these colors reflect the four elements with which the sword is imbued.) The Links must cooperate to overcome obstacles, collect keys, and storm Vaati’s Palace so they can rescue Zelda and seal the mage away again.
linkwaker.jpg|thumb|200px|left|Link as he appears in The Wind Waker. Save differences in hair color and tights, he looks very much like the Link from the first Zelda game.]] At least one hundred years after Ocarina of Time, the Gods have flooded Hyrule. A new country has been formed, encompassing the islands of the Great Sea, islands that were once the highest mountaintops of Hyrule. The kingdom of old, lying dormant under the sea, is now a half-forgotten dream, barely surviving in ancient scrolls and dusty memories.
In the beginning of the game, Link’s younger sister Aryll is captured by the Helmaroc King (a giant masked bird), mistaken for someone else with golden hair and pointy ears. In order to save his sister, Link travels to all corners of the Great Sea to retrieve his sister and defeat the shadowy power in control of the bird. He finds his quest intertwines with another, and Link becomes, after many trials, the “Hero of Winds”. Using the Wind Waker, a magical conductor’s baton, he borrows the power of the gods to aid him in his quest. The wand’s user interface is similar to that used for the Ocarina of Time, but adds tempo as well as pitch to form tunes.
It is widely discussed what relation this Link has to the Hero of Time, but since it is mentioned in the game that they are not directly connected, and Link’s family shield is a variant on the Hylian shield used by Hero of Time and the Knights of Hyrule, it is reasonable to suggest that this Link is actually descended from such a Knight. Whether he is the hero reincarnated is uncertain, although Ganondorf comes to believe so. He is also mistaken by the Deku Tree to be the Hero of Time returned to defeat Ganon. Link aids the pirate Tetra in finding her destiny as the Crown Princess of Hyrule, Zelda. The true heir to the Hyrulean royal family also aids him in his quest to awaken two sages and seal the great evil sorcerer Ganondorf under the sea.
Worried about the seal on Vaati, Zelda goes with six other mystical maidens to check on the Sanctuary of the Four Sword, and Link accompanies her. But something goes horribly wrong, and a dark shadowy copy of Link attacks! Link is forced to draw the Four Sword to fight Shadow Link, but when he does, he once again develops a split personality, and Vaati escapes. The Four have to battle their way through the countryside, collecting Force Gems, breaking barriers, and freeing Maidens, until they can ascend the Tower of Winds to the Realm of the Heavens and face down Vaati in the Palace of Winds. Even then, it’s not over. The Links must escort Zelda safely down through the collapsing Tower of Winds and confront the dark force behind Shadow Link and Vaati’s return... Ganon! Following Ganon’s defeat, the Four Sword is returned to its rightful resting place and the Four recombine into a single Link.
In the FSA manga, the four Links had very different personalities, which sometimes led to arguments. They gave each other nicknames to tell themselves apart: Green (the “main” Link), Red (the childish optimist), Blue (short-tempered), and Vio (the dry-wit loner).
In The Minish Cap, Link is a young boy living with his grandfather, the Master Smith of Hyrule. Link is a childhood friend of Princess Zelda, and on the day of Hyrule’s yearly fair to celebrate the coming of the Picori, they go to join in the festivities. A mysterious stranger, Vaati, shows up and wins the sword-fighting competition; each year the victor of this tournament has the honor of touching the sacred Picori Blade. This sword was gifted to the Hylians by the tiny Picori, it was used long ago by a legendary hero (probably a Link) to defeat the forces of darkness and seal them away in the Bound Chest. At the ceremony, Vaati reveals his true nature; he breaks the Picori Blade off at the hilt, releasing all the malevolent spirits that had been imprisoned inside the chest. Princess Zelda is protected from the spirits by a mysterious golden aura emanating from her forehead. Vaati then remembers that the female descendants of Hyrule have “the power of light” in their blood; knowing she could cause him trouble with this power, he turns her to stone before looking in the chest. He had been hoping to find the legendary Light Force, but instead it is completely empty. The king of Hyrule, desperate to save his daughter, sends the young Link on a mission to seek help from the Picori, who are believed to reveal themselves only to children. With the help of a mysterious hat-like creature called Ezlo, Link traverses Hyrule to find four magical crystal elements and infuse the re-forged Picori Blade with their power so he can face the power-hungry Vaati. The re-forged sword is known as the White Sword until Link powers it up with all four elements; it then becomes the Four Sword.
In the upcoming Twilight Princess, scheduled for release in late 2006 for both Nintendo GameCube and Wii, Link is a young rancher (age 16) leading a fairly normal life, until two of his friends are kidnapped by monsters. Link’s rescue mission leads him into the Twilight Realm, a dark place that changes him into a wolf. When he is a wolf, a strange creature named Midna with an object attached to her head rides on his back. In his attempt to save a young boy, Link discovers an even greater evil that only he can stop.
Starting at age 16, Link will age throughout the game. Though it is yet kept under wraps how it will exactly unfold, we will see Link as a child, as an adolescent and as an adult.*
(This Link is the hero from The Wind Waker.)
Phantom Hourglass, recently revealed by Nintendo, is said to be shooting for a release in late 2006. It seems to revive the idea of a fairy companion as in Ocarina of Time. A sequel to The Wind Waker, it involves Link’s quest to reunite with Tetra after both are lost at sea in a mysterious fog.
Link, as voiced by Jonathan Potts, was featured in a set of cartoons which aired from 1989-1990 as a part of DiC’s The Super Mario Bros. Super Show. Based loosely on the first game, the series presented Link as a rude, lovesick teenager, an image many find at odds with his silent persona from the video games. Constantly pursuing Zelda and pursued by the fairy princess Spryte, this Link was known to beg kisses from Zelda, and, famously, to burst out “Well excuuuuuse me, Princess!” when fed up with Zelda’s attitude.
Thirteen episodes were produced before the cancellation of The Super Mario Bros. Super Show. The complete series was released October 18, 2005 on a three disc deluxe DVD set.
A slightly altered version of this Link (and Zelda) appeared in a few episodes during the second season of The Game Master.
Stories from several Zelda games have also been converted to manga format in Japan. These official publications greatly expand parts of each game’s backstory. See The Legend of Zelda series manga.
Although it features Zelda characters, this game was not produced by Nintendo, with supervision from Nintendo, or even for a Nintendo system. It has earned disfavorable reviews, particularly from Zelda fans, who do not consider it part of the Zelda series.
There were two other Legend of Zelda games released for the CD-i; The Wand of Gamelon and Zelda’s Adventure. However, in both games Princess Zelda was the protagonist, as in both games the plot involves Link’s kidnapping.
Link (the adult version from Ocarina of Time) is one of eight characters available at the beginning of Nintendo’s 1999 fighting game, Super Smash Bros. No special information is disclosed about Link in this game. Link sports his traditional green Kokiri tunic (the player can also choose from a few alternate tunic colors inspired by Link’s Ocarina of Time tunics, including the red Goron Tunic and blue Zora Tunic, a purplish white color inspired by the effect of the Blue Ring from the original Legend of Zelda) and the Gameshark Tunic (black) representing Shadow Link. He also has some of his usual arsenal from the Legend of Zelda series at his disposal, including bombs, his boomerang and a hookshot.
Link is also one of the 14 playable characters available from the start in Super Smash Bros. Melee, the 2001 sequel to Super Smash Bros. In Super Smash Bros. Melee, he has his bow in addition to the equipment he brought with him to the original Super Smash Bros. While his swordplay is formidable, Link is at his best when utilizing all his tools and weapons in conjunction with his bladework, rather akin to his motif in the LoZ series. Link is one of the most versatile and flexible close range fighters in the game, but in both games he suffers from somewhat poor jumping ability, and he is fairly slow on the attack. These disadvantages are balanced by his better-than-average smash attacks and high priority, while his poor jumping ability is often outweighed by the fact that he is a very heavy character, ensuring that Link rarely flies far from the level. In Melee, he is given the ability to use his hookshot to latch onto the ledge of the arena, giving him a slight edge should his jump not be enough. Link also has a neutral guard, when not moving, or if ducking down Link can repel many attacks without using the L or R buttons to protect himself by using his own shield (he brings it up when he ducks, although the shield can still block attacks while he is standing). With his shield Link can even repel a fully charged energy blast from Samus Aran.
Also playable in the game, as a secret unlockable character, is Young Link, the youthful Link from most of the games in the series. Modeled after the Ocarina of Time/Majora’s Mask version of the hero, Young Link is more agile but weaker than the older Link. His spin attack is markedly different; the older Link’s technique will send an opponent flying with the first hit, while Young Link’s will draw the other combatant in close for more hits. His weapons are also slightly altered: his hookshot has a shorter range, and his Kokiri Sword and bombs also inflict less damage than adult Link’s Master Sword and bombs, although the explosions have a larger radius and can hit an opponent multiple times. Young Link’s quiver is stocked with fire arrows rather than traditional arrows. Young Link also has a different standing animation, as a result, he will occasionally lower his shield, which he uses to block attacks while standing. He also jumps considerably higher than adult Link. According to Young Link’s trophy description, he is considered to be the “true” Link. It is known that Mr. Miyamoto originally thought of Link as an adolescent child adventurer, rather than a young man portrayed in Ocarina of Time and Twilight Princess.
On May 10 2006, at an after-hours press conference during E³, Link became one of the first confirmed fighters in the Wii installment of the franchise, Super Smash Bros. Brawl. His appearance seems to be influenced by his character model from Twilight Princess.
Link is also notable in this game for being the only character with true projectile attacks (his trusty bow and arrow, boomerang, and bomb) - only Spawn, the Xbox exclusive character, can do the same. Link is also given an unique fighting style on par with any of the “regular” characters, and even has several moves from previous Legend of Zelda games, for instance, a dashing sword attack inspired by the A Link to the Past's Pegasus Boots, the Up-thrust and Down-thrust jumping attacks from The Adventure of Link, a backflip/jump sword attack nearly identical to attacks used in Ocarina of Time and Majora’s Mask, and the Spin Attack. He has a total of four costumes, although they differ only in tunic color (green, red, blue, and a very light lavender), which, as it happens, is more than any other standard character has in any version of the game. Besides his Master Sword and Hylian shield, Link is able to wield several weapons from his past, including the Cane of Byrna from A Link to the Past and the Magic Sword and Shield from The Legend of Zelda. Link’s ultimate weapon comes in the form of the Great Fairy’s Sword from Majora’s Mask, and his joke weapon is the Bug Catching Net from A Link to the Past.
Although the GameCube had the smallest market share, the GCN version of Soul Calibur II was more popular than its PlayStation 2 and Xbox counterparts (copies sold through December 2003: 500,685 vs. 447,138 and 320,991, respectively); many attribute this to Link’s inclusion as a GameCube-exclusive character
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Link (Zelda) | Charaktere, Völker und Orte aus The Legend of Zelda | Link | Link | リンク (ゲームキャラクター) | Link (Zelda) | Link (pelihahmo) | Link
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