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A line drawing algorithm is a graphical algorithm for approximating a line segment on discrete graphical media. On discrete media, such as pixel-based displays and printers, line drawing requires such an approximation (in nontrivial cases).

On continuous media, by contrast, no algorithm is necessary to draw a line. For example, oscilloscopes use natural phenomena to draw lines and curves.

A naïve line-drawing algorithm


dx = x2 - x1 dy = y2 - y1 for x from x1 to x2 { y = y1 + (dy) * (x - x1)/(dx) plot(x, y) } It is assumed here that the points have already been ordered so that x_2 > x_1. This algorithm works just fine when dx >= dy, but it is quite slow on a digital computer, as it requires floating-point calculations. If dx < dy, the line becomes quite sparse, and in the limiting case of dx = 0, only a single point is plotted!

List of line drawing algorithms


The following is a partial list of line drawing algorithms:

Geometric algorithms

Algorithme de tracé de segment | Algoritmo di rasterizzazione di linea | Алгоритам за исцртавање линија

 

This article is licensed under the GNU Free Documentation License. It uses material from the "Line drawing algorithm".

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