LOOM is a graphical adventure game originally released in 1990 and was both developed and published by Lucasfilm Games (now known as LucasArts). It was the fourth game to use the SCUMM adventure game engine. The project was led by Brian Moriarty, a former Infocom employee and author of the classic text adventures Wishbringer (1985), Trinity (1986) and Beyond Zork (1987).
LOOM
Some drafts, such as "Twisting", can be reversed by playing their notes backwards, while others, such as "Terror", are palindromes and can not be reversed in this manner. The player's abilities increase over the course of the game, with more and more powerful drafts. At first, only the notes C, D and E are playable, but by the end of the game F, G, A, B and C
The game can be played at three difficulty levels, each with slightly different hints. For example; the "Expert" level does not mark the distaff and is played solely by ear. In the original version, the expert player is rewarded with a graphic sequence that does not appear in the two other levels. The DOS CD version, however, shows a much shorter version of this sequence to all players.
The events of the game are preceded by a 30 minute audio drama, included with some versions of the game on audiocassette tape. It is established that the Age of the Great Guilds arose when humans once again tried to establish dominion over nature. (The world is not defined in relation to ours, but many hold that it happens in a greatly distant future, since the events of the game are said to occur in 8004.)
People banded together to form city-states of a common trade "devoted to the absolute control of knowledge, held together by stern traditions of pride, and of fear". The humble guild of Weavers established themselves as masters of woven fabric, though they eventually transcended the limits of cloth and began to weave "subtle patterns of influence into the very fabric of reality". They were persecuted for these acts of "witchcraft", and purchased an island far off the mainland coast, which they called Loom.
Lady Cygna Threadbare is introduced as a bereaved mother who begs the Elders of the Guild of Weavers to use the power of the Loom to end the suffering of the Weavers. Their numbers are failing and their seed is barren. The Elders, Atropos, Clotho and Lachesis, reprimand Cygna, telling her that it is not their place to play gods.
Cygna, despite their warnings, secretly assumes control of the Loom and plants one gray thread. She inadvertently draws an (unforeseen) infant out of the Loom, incurring the wrath of the Elders. She surrenders the child to Dame Hetchel, the old serving woman, and accepts her fate. The Elders cast the "Transcendence" draft on her, transforming her into a swan and banishing her from the pattern (the waking world, as the weavers call it). Hetchel names the child Bobbin, and cares for him as her own.
Bobbin grows up ostracized from the rest of the Guild. The Elders note that the presence of his gray thread has thrown the pattern into chaos, and the Loom foresees the very unraveling of the pattern. For these reasons, the Elders ban him from learning the ways of the Guild until a decision can be made on Bobbin's seventeenth birthday. Hetchel, however, defies the Elders and secretly teaches him a few basics of weaving. This is where the game begins.
Hetchel, who is now a cygnet, tells Bobbin that the swan (who visits him every year on his birthday) came to save the Weavers from the Third Shadow that is about to cover the world. Bobbin then moves on to find the flock. On his way, he meets other guilds and has several adventures. Eventually he encounters a Cleric who is after the Scrying Sphere of the Glassmakers, the swords of the Ironsmiths and the products of the Shepherds. The Cleric claims the Weaver's distaff to rule the world with an army of the undead, thus fulfilling the prophecies.
The DOS CD version has retouched graphics, greatly-shortened dialogue (much to the fans' dismay) and lacks a number of features found in the floppy version, such as alternate solutions to puzzles. The game is also missing close-ups during dialogues, probably because lip-sync to CD audio was difficult or impossible, yet deemed a requirement for some. These portraits are present in the game's resource file, however (with the words "Loom sucks" written on one of the faces *). The notorious dialogue edits are claimed by many people (including the designers) to be due to a lack of CD space; however, there is still plenty of room on the disc, even though the audio is stored as an ordinary CD Audio track. Most likely, all of this is due to the inexperience of the LucasFilm Games programmers with the CD format — but this is speculation.
A rather persistent and common misconception about the game is that Orson Scott Card helped make the original version, based on the fact that his name appears in the credits. Card says on his website that this is untrue, and that Moriarty put his name into the credits based on a brief conversation they had prior to the release. Card did, however, help Sara Reeder shorten the game's dialogue for the 1992 CD-ROM re-release.
Due to a licensing agreement with (now defunct) Mindscape, the DOS CD-ROM version is no longer available; until 2006, the floppy disk version could be bought from LucasArts and then patched with a download from Home of the Underdogs, an abandonware website. Unfortunately the Underdogs' patch doesn't synchronize the audio correctly.
The FM-Towns version of LOOM has redrawn 256-color colour graphics (including character portraits) and uses the original dialogue from the floppy version with no scenes cut short (in contrast to the DOS CD-ROM version). In addition it features a digital audio soundtrack with alternate versions of tracks played (and looped) after the regular versions have finished. The game unfortunately doesn't have any speech, but many still consider this the best version of LOOM.
The majority of in-game music consists of excerpts from the Swan Lake ballet by Tchaikovsky. These are played from the disc on CD versions; other versions have sequenced music. While supporting the PC speaker and AdLib, the original EGA game originally lacked built-in Roland MT-32 support. A form included in the package could be mailed to LucasFilm Games as an order for an extra game disk providing MT-32 support which was later also released as a downloadable patch. This disk also came with an additional music track that was played before the opening cutscene.
Drafts take the form of musical note sequences on the C major scale. With the exception of "transcendence", the actual note sequences of drafts change each time the game is played, and thus have to be learnt as part of the game. Bobbin is initially capable of spinning drafts with the notes C, D and E. Often, drafts can be heard by Bobbin, but he cannot repeat them as he lacks the necessary notes. As the game progresses, further notes are added in order, finally reaching C D E F G A B C.
Bobbin learns the note sequences for drafts in several different ways, for example by reading books or listening to others spin. The sequence of notes used in the draft can be played in reverse, which often provides the opposite effect of the original draft.
The great Loom on Loom Island is capable of echoing the last draft spun in its presence, with the sole exception of any drafts Bobbin spins himself, which can help the player commit the necessary notes to memory. There are quite a few drafts Bobbin can learn.
Typical for LucasArts, some later games like The Secret of Monkey Island referenced the LOOM characters and storyline. For example, inside the "Scumm Bar" in The Secret of Monkey Island, there is a character from LOOM (Bishop Mandible's assistant, Cobb) dressed as a pirate with a badge on his shirt that says "Ask me about LOOM", who will happily divulge marketing information when so asked. Later, after taking a nasty blow to the head, one of the things the player, as Guybrush Threepwood, can say is "I'm Bobbin. Are you my mother?" This is a reference to the main character of LOOM, Bobbin Threadbare.
In The Curse of Monkey Island Guybrush mentions LOOM
In The Graphic Adventure, a painting in the German castle features a beach that appears as scenery in LOOM. This is out of the ordinary since references are usually done for earlier games, not upcoming ones.
A broken record found in the fan remake Maniac Mansion Deluxe is labeled as the "LOOM Soundtrack". When the player puts it on, they can hear the introduction music of the game.
Space Quest IV features a computer store where Roger Wilco can browse many real-life game parodies. One of them is "Morian Brianarty's" BOOM, advertised as "the easiest game ever; no commands, no inventory, no puzzles, no characters, no plot" et al.
1990 computer and video games | Amiga games | Mac OS games | Atari ST games | Cult computer and video games | DOS games | Adventure games | Fantasy computer and video games | FM Towns games | LucasArts games | ScummVM supported games | TurboGrafx 16 games
Loom (Computerspiel) | Loom | Loom | Loom | האורגים (משחק מחשב) | LOOM | LOOM | Loom