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Koronis Rift was one of two games in Lucasfilm Games' second wave (December, 1985). The other was The Eidolon. Both took advantage of the fractal technology developed for Rescue on Fractalus!, further enhancing it. In Koronis Rift, the Atari 800's additional colors (over those of the Commodore 64) allowed the programmers to gradually fade in the background rather than suddenly popping it in as in Rescue's. Noah Falstein was the project leader and designer for this game.

The game was supplied on a flippy disk. One side had the Atari version, the other side had the Commodore 64 version. The Atari version required computers with the GTIA chip installed in order to display properly.

A port was also available for the CoCo 3.

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1985 computer and video games | Atari 8-bit family games | Commodore 64 games | ZX Spectrum games | Epyx games | LucasArts games

 

This article is licensed under the GNU Free Documentation License. It uses material from the "Koronis Rift".

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