The Knowledge Machine is a concept of Seymour Papert, which is intended to enable children to explore any situation and engage them completely. Although Papert never clearly defined the Knowledge Machine, one interpretation is a virtual reality device that allows the user to slip into any situation and have a simulated experience of that situation.
This article is licensed under the GNU Free Documentation License.
It uses material from the
"Knowledge Machine".
Home Page • arts • business • computers • games • health • hospitals • home • kids & teens • news • physicians • recreation• reference • regional • science • shopping • society • sports • world