Kingdom of Loathing (KoL) is a satirical browser game created by Asymmetric Publications (Zack "Jick" Johnson and Josh "Mr. Skullhead" Nite). It is notable for the usage of simple hand-drawn stick figure graphics and surreal gameplay.
The game is an RPG, where users fight monsters for experience (stats), for meat (which is the currency), and for items. This is done through a turn-based system, where users get at least 40 "adventures", or turns, a day. The number of adventures can be greatly increased by food and booze, as well as certain items.
In a system that is sometimes referred to as turn or tick based gameplay, a player is supplied with a number of adventures each day at a time called "rollover", which currently starts at 11:30PM EDT (GMT -4) and usually lasts about 30 minutes. 40 adventures are allotted to each player each day, and certain items increase that number when they are either placed at the player's campsite or equipped by the character. Adventures can also be acquired through food and booze; however, only a limited amount of each can be be consumed each day. Although a player can essentially have an unlimited number of unused adventures at one time, the number is reduced to 200 at rollover.
In addition to the items found while adventuring, players can use "meat paste" to combine items. They can also cook food, mix cocktails ("cocktailcrafting"), smith weapons ("meatsmithing"), and make jewelry ("jewelrycrafting"). Some items can only be created by players with a certain skill, which makes them rarer and more valuable (for instance, Saucerors have access to a skill which allows the creation of the most powerful potions in the game).
The game also includes a chat system, available after completing a test to prove one's basic knowledge of English grammar and spelling. There are many channels, including one for people in the player's clan, a trade channel for buying and selling various goods, a channel for players who have ascended, and even one for discussion in haiku. Most of the chat channels are moderated; those who violate the chat rules are banned, with ban duration increasing for successive bans.
In addition to the chat, players can communicate with each other using in-game messages and the official forums. Other forms of communication are also encouraged, such as meeting outside of the game, and fan-based Internet radio stations.
Players may join a clan, a group of players who can share items (through the clan stash), or save up meat to buy special equipment (through the clan coffer). Often members of a clan will work together to accomplish a goal, such as acquiring "bags of goodies" through the in-game clan warfare system.
Most of the power in the Kingdom of Loathing is held by the Council of Loathing (ruling in King Ralph's absence), which gives players up to 14 quests that increase in difficulty as the player levels up. You can also unlock up to 15 miscellaneous quests (with ascension). As much as they care about their king, it seems that they are in no particular hurry to aid his rescue. In fact, they tell the player this at one point, saying "we would continue to have absolute power throughout the land" if the player does not free the king, and that there is "Seriously, no rush."
The land is filled with monsters, which range from drunken half-orc hobos and "sk8 gnomes", to skullbats and furry giants. Although there are theories that these monsters were created by the Naughty Sorceress, they continue to attack even after she has been defeated because they "just really hate you".
A large amount of content is only available to players who have ascended, both new areas (which depend on the chosen zodiac sign), and new items (either as rewards for ascending, or from combinations of permanent skills).
During the beta-testing phase, some serious bugs were found and exploited, resulting in a severe influx of duplicate items and meat into the economy on a day now known to players as "Black Sunday." In order to revive the economy without upsetting the player base, a number of "meat sinks" - expensive "must have" items - were instituted to slowly leech meat from the economy. Despite massive amounts of currency leaving the game (according to Jick, one-fifth to one-tenth percent per day), some of the richest players were reluctant to part with their meat and still hoard billions. Most would say, however, that the problem has essentially been fixed.
On Wednesday the 26th of October 2005, Jick accidentally deleted several data tables during rollover, causing all users' alternate ascension inventories (at Hagnk's) to be reverted back to their previous state as of September 6. It took 48 hours for Jick to fix this because he had to use the full backup from September. After he fixed this problem, he apologized to everybody and gave them a special item called "petrified time". He also added "temporal rifts" that sent players backwards and forwards in time. This date has come to be known as "White Wednesday". Jick has promised to try to get people their items that they lost back, and he seems to be making good on his promise thus far.
Another event, which occurred soon after "White Wednesday" called "The Gray Plague" caused the players' font to slowly gray out when infected with the plague. The cause was traced to a certain item, which if put into use would infect the user with the plague. A cure was instilled, which involved a mini-quest used to obtain an item, which, when brought to an in-game market, would be transformed into a cure-administering treatment.
Jick also offers a gift as a reward for a donation of exactly $10 Canadian sent via Mail: an in-game item called a Mr. Eh?. The Mr. Eh? is a slightly weaker Canadian version of the Mr. Accessory, and cannot be similarly traded for other in-game items. The reason for the weaker effect is that Canadian dollars are worth less than American dollars. Jick has stated that if the Canadian dollar became worth more than the American, then the Mr. Eh? would be stronger. Ironically, the Mr. Eh? is worth more in-game, due to it being harder to acquire.
Many of the regular KoL users have an obsession with proper grammar, spelling and punctuation, and will vehemently correct those who misspell words or use leet in chat (which contributes to the irony of the game's motto, "An Adventurer is You!"). A possible reason for this is the community's strong belief in the policy of noblesse oblige.
There have been several player-based projects that revolve around the game. Successful projects include the official KoL fansite KoL Coldfront; Visual KoL, which now runs a growing KoL-specific Wiki; The Player-Made Music Site, a sizable collection of music created by players of the game that features both parodies and original songs about the game as well as non-game-related pieces by or involving players (as well as links to many band and artist sites); and KoL Trance, which has a large amounts of information and various KoL comics.
Radio KoL was founded in June 2004 by Kingdom of Loathing players SeveredToe and Artsychick (all DJs are known by their KoL character names.) As their project gained popularity, they hired other players inari and EyeSpeculum to be DJs for the station. These four, especially EyeSpeculum, were known to pull insanely long shifts of up to 48 hours in desperate attempts to keep music playing at all hours, but by August 2004 there were enough DJs to take the station live 24/7. During the 2004 holiday season, Radio KoL climbed to the top of the station rankings of its current host, Fast-Serv.
Radio KoL does not have a fixed musical style; it is entirely DJ-dependent. The unifying theme of the station is its connection to Kingdom of Loathing. There is a high degree of interaction between DJs and players within the KoL chat system, from which the station frequently takes requests, and for which the DJs regularly hold contests. The prizes for these contests are typically items or currency within the game, including unique game items created for Radio KoL.
Radio KoL sustains itself solely through donations, with profit going directly back into the station (for reasons such as the increase in listener slots from 110 to 200 in October 2004, and the addition of an 80-person 64kb stereo server in July 2005).
In March 2005 the founders SeveredToe and Artsychick hosted the first official Radio KoL party, Arkanstock 2005, at their home in Arkadelphia, Arkansas. The weekend-long event involved approximately two dozen tents pitched on their property, karaoke, a tattoo artist for KoL- and Radio KoL-themed tattoos, and many party attendees trying their hand at DJing for the station (often more than one at a time). The success of the party, originally planned as a one-time event, has spawned plans for more Radio KoL parties and meets across the globe, as well as Arkanstock 2006.
In late July of 2005, controversy led to SeveredToe and Artsychick handing over leadership of Radio KoL to DJs Fusilliban and Haplo, who then handed it over to the administration team of EyeSpeculum (who remains in charge of the servers) and Amplitude (the station manager). Jick and Skullhead remained a part of Radio KoL but were otherwise uninvolved in the change.
SeveredToe and Artsychick opted to create a second, unofficial radio station for the KOL community called WKOL: We Know Our Listeners, which lasted until June 2006.
2003 computer and video games | Massively multiplayer online role-playing games | Browser-based games | Entertainment websites | Fictional countries | Satirical computer and video games | Fantasy computer and video games
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"Kingdom of Loathing".
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