The Kilrathi are a race of warlike, feline extraterrestrials in the popular computer game series Wing Commander by Origin Systems.
They loosely resemble the Kzin from Larry Niven's Known Space universe. The Kilrathi are native of the planet Kilrah with their society is depicted as an empire. Physically they are bipeds who strongly resemble big cats: they have leonine manes, but also have markings which distinguish their clan of origin. So far they appeared in every Wing Commander game to date, as well as in the Wing Commander movie. In the first Wing Commander game, the Kilrathi were primarily a hated faceless enemy, but in the Freedom Flight spin-off novel and Wing Commander II game a more complex side of them was revealed: one of the notable characters in the game is ex-lord Ralgha nar Hhallas, the Kilrathi captain who defected his ship to the Terran Confederation in order to deliver an offer of allegiance from the rebel Kilrathi colony of Ghorah Khar.
From that point Kilrathi history is an extended chronicle of brutal civil wars where technological discoveries played a key role in dictating which factions would rise and which would meet their demise. The advent of space-faring technology simply enlarged the sphere of expansion of the Kilrathi and transformed dozens of planets into battlegrounds. Such intra-species conflicts lasted until about two centuries before the period where the Wing Commander games take place; by then the Kilrathi were divided into two, huge empires who battled to the death to establish who would rule over the whole species. The leader of the winning side was acclaimed as the first Emperor of the Kilrathi after centuries of bloody wars. At this point it was only obvious that such a power hungry race would direct its desire for conquest towards other species living in the nearby regions of space. The Kilrathi conquered many worlds without difficulty as no one of their enemies had the force or the technology to compete with them.
A Kilrathi's future, both as a warrior and a citizen, is determined by his or her social status from birth: only the nobles have a right to rule or command and the common Kilrathi simply follow their leadership. The Kilra'hra clans swear allegiance to one of the noble clans and throughout the generations this servitude is passed on. Kilra'hra obey their masters in everything and are not allowed to do literally anything without permission. It is not surprising that one of the most important concepts of the Kilrathi culture is that of honour: each Kilrathi must act so that he does not dishonour his race, his master and his own clan. It is not uncommon for an individual who has fallen into disgrace to commit Zu'kara (ritual throat-slashing suicide): such failures could range from dishonourable behaviour in combat to unintentionally insulting a superior.
The source for the belligerence and expansionist behaviour, which are associated to the Kilrathi, has recently received an interesting new explanation. This is based on some hypothesis developed by research conducted during the Confederation clashes against the race codenamed "Nephilim". The "Tome of Sivar", an ancient Kilrathi relic, contains the so called "Prophecy" whose writing is attributed to the prophetess Kt'lan: it foretells the coming of a dark age for the Kilrathi (Kn'thrak), marked by the invasion from an unknown civilization (which is supposedly the Nephilim). According to Kilrathi lore, the Prophecy could be connected with an encounter between this alien civilization and the Kilrathi themselves during their ancient history. The invaders deemed the Kilrathi unworthy of fighting until they had risen to conquer the other races in their sector of galaxy. It is thus possible that the aliens have purposely or inadvertently forged the Kilrathi lust for conquest by triggering their sense of honour.
| Kilrathi Rank | Equivalent |
|---|---|
| Least claw | crewman |
| Third claw | senior crewman |
| Second claw | petty officer |
| First claw | chief petty officer |
| Fourth fang | 2nd lieutenant |
| Third fang | 1st lieutenant |
| Second fang | captain |
| First fang | major |
| Shintahr | commander |
| Kal shintar | colonel |
| Kalahn | brigadier |
| Khantahr | major general |
| Kal Khantahr | lieutenant general |
| Kalralahr | Admiral |
According to the Kilrathi themselves, the destruction of their homeworld caused by the Temblor bomb, with the subsequent death of billions of their species, is considered as a huge form of "Pukcal" through which the entire race expiated the dishonour of fighting with duplicity at the "Battle of Earth" in 2668. Because of this belief Christopher Blair (the man responsible for delivering the Temblor bomb on Kilrah) sees a limited form of worshipping from the Kilrathi: his representation has been observed on the walls of a chapel aboard a Kilrathi vessel. Such a circumstance is probably related to a typical Kilrathi behaviour which tends to idolize or sometimes demonize those enemies who proved their superiors in battle.
Any other cultural aspect that in human civilization is usually related to art or aesthetics is mostly devoid of such concepts for the Kilrathi. Everything is built, produced or decorated according to strict rules of functionality. Kilrathi designers never developed an appreciation for order and symmetry and therefore their designs are frequently asymmetric and discordant by human standards. The imagery used is iconic and bold, oriented almost entirely towards glorifying previous battles and intimidating foes. For example dressings and warrior uniforms look unrefined, a peculiar mix of functionality and ornament, high-tech and primitive. Favourite colours for textile fabrics are reds, blacks and maroons and the decorations are almost exclusively symbols and insignia identifying the warrior's clan and family. Metallic textures and elements of personal armour (used mostly by nobles) lean toward gold, copper and blood-red colors. Architecture is driven by these same principles of functionality and is adapted to the Kilrathi's peculiar taste for death and destruction. Kilrathi buildings bear evident resemblances to the primitive caves their ancestors used as lairs, since pillars and protrusions are often found rising from unlikely locations. Exposed machinery is common and ceilings are rarely enclosed, leaving cables and ductwork exposed. Details such as the dark lighting, high temperatures and low humidity favoured by the Kilrathi complete the description of their constructions. Decorations are minimal and mostly rapresented by trophies of war such as pieces of captured or destroyed starships or eerie displays of skulls of victims.
In spite of such primitive principles, Kilrathi technology is very advanced or at least on a par with human technology. While their starships and fighters lack whatever could be considered as aesthetically appreciable to human observers, these vehicles are extremely efficient war machines, designed to be lethal. Kilrathi vessels are built with asymmetrical elements, protruding angles, weapons and engines placed in plain sight and often incorporate fang or claw-like curves and points, making them resemble ominous-looking blades or other melee weapons. This last detail is thought to be as much an expression of the Kilrathi visual taste as a form of psychological warfare aimed at intimidating their adversaries. Decorations are limited to ship markings indicating the clan responsible for the ship's construction. In combat the Kilrathi are strongly biased toward smaller numbers of powerful heavy fighters coupled with swarms of swift but inferior light fighters. The Thrak'hra lords pilot the heavy crafts while the lowborn Kilra'hra are assigned to fight in the light crafts. Despite this division, many Kilra'hra aces have emerged, some of whom have won acclaim with the nobility. Ace pilots are also authorized to fly customized fighters mounting different energy weapons or loadouts and can decorate their ships with personal markings.
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"Kilrathi".
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