Karateka is a 1984 computer game by Jordan Mechner, the creator of Prince of Persia. Karateka was Mechner's first hit game, and was designed while he was attending Yale University. The game was renowned at the time for its realistic animations, given the limitations of graphics at that time. In the United States, Karateka was published by Brøderbund.
Mechner adeptly used character gestures and musical cues to evoke the game's immersive atmosphere. The animations nearly match the quality of the ones seen in Mechner's Prince of Persia many years later.
Combat consists of side views of the two combatants, very much like as with a platform game. The hero and the foe fight it out, trading various punches and kicks. Both the hero and enemy can throw three punches and kicks, each at a different height. In the original Apple II version, the height of the blows are controlled with either the joystick, where the type of blow, punch or kick, is specified with one of the two joystick buttons; or the keyboard, where each height of punch of kick had its own key.
The player only has one life, but in lieu of lives, the player has health points. Receiving blows from the enemy lowers these points, but they can be recovered by resting (not attacking or being struck). The enemy's health points are also visible to the player. When all health points are exhausted, the hero or foe is defeated (it is never made clear whether the vanquished adversary is killed or merely knocked unconscious).
Typical of games from this era, and because the game was so short, Karateka did not have a "save game" feature.
At one point, the hero must fight Akuma's trained eagle before facing Akuma himself.
One notorious point of the game is a section where there is a spiked gate. If you simply run or walk through it, it will fall down and impale you. The solution is to walk exactly in front of the gate, then kick, so that it falls down a few pixels in front of you. Then you have to RUN (not walk) into the rising gate, ignoring the damage, until you can finally pass. You can also pass it via walking forward then quickly backward.
At the successful conclusion of the game, the hero is reunited with Mariko as he frees her from her prison cell. He must then drop his fighting stance and run into her arms. The game concludes with a musical tribute and description of the player's success.
Amusingly, if the hero approaches Mariko in fighting stance, she kicks him in the head, killing him in one blow. There were apparently a significant number of players who never figured out how to avoid this fate.
The Apple II version came on one apparently single-sided disk. As an easter egg, a second version of the game was placed on the flip side of the disk. If one put the disk into the drive upside-down, the game played identically to the first side, except that the game was displayed vertically flipped. According to Mechner, this was done as a joke, causing naive users to call tech support and ask why the game was upside-down. Invariably, they would receive the reply, "take the disk out, insert it right-side up, and reboot".
1984 computer and video games | Appaloosa Interactive games | Apple II games | Atari 7800 games | Atari 8-bit family games | Atari ST games | Brøderbund games | Commodore 64 games | DOS games | NES games | Scrolling fighter games | ZX Spectrum games
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"Karateka (computer game)".
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