Joust is a classic arcade game by Williams Electronics that was produced in 1982.
The game's incredibly simple controls are a factor in its wide appeal. A joystick moves left and right, and a "Flap" button flaps the mount's wings once. Pressing "Flap" in rapid succession will cause a gain in altitude until gravity drags the player downward.
A wave is cleared when the player destroys all enemy knights and eggs. If too much time elapses on a particular wave before this occurs, the dreaded pterodactyl will appear from one side of the screen and fly around until it collides with the player, destroying him; until the player finishes the wave; or until the player destroys the pterodactyl by hitting it directly in the mouth with his lance, a difficult task.
Two players can play Joust, and each player will get points for destroying the enemy knights, and also for destroying his human opponent. Cooperative play is possible by agreement between the players, but they will still kill each other if they are to collide.
A lava troll inhabits the lava pit at the bottom of the screen; if any player or enemy knight flies too close to the lava, the troll's hand will emerge and tug the mount downward toward the lava. Players can get out of the troll's grip by hammering on the "Flap" button.
Early ROM revisions of the game contained situation which a skilled player could exploit to accumulate an infinite number of points on certain waves, with low risk. The player would attempt to maneuver one of the enemy knights too close to the lava, such that the lava troll would grip it - not low enough to the lava so the troll would succeed in pulling it in, and not high enough so the enemy knight could escape the troll's grip. By doing so, the knight could never attack the player and distract him from performing the trick, and the wave would also never end. Then the player would stand in the middle of the platform in the center of the screen. The pterodactyl would appear from one side below the player and charge right at him; if the player simply stood in the middle of the platform, facing the pterodactyl, the player's lance would strike the pterodactyl in the mouth, killing it. A new pterodactyl would immediately appear from the other side of the screen, and could be killed in the same manner. This could be repeated indefinitely.
There is no backstory. The design is inspired by medieval jousting. However, the game never explains why the player is left virtually stranded in the lava pit, the identity of the enemy knights, or the nature of the creatures present.
The Atari 2600 port is extremely simplified, due to its hardware limitations. The Game Boy port, packaged with Defender as Arcade Classic No. 4, is not very close to the original either. The somewhat better Game Boy Color port is also packaged with Defender, as Arcade Hits. The Atari ST port is a near-perfect conversion of the game.
In July 2000, Midway licensed Joust, along with other Williams Electronics games, to Shockwave for use in an online applet to demonstrate the power of the shockwave web content platform, entitled Shockwave Arcade Collection. The conversion was created by Digital Eclipse. It is currently freely available to be played within the Shockwave Web applet.
Digital Eclipse went on to port Joust, grouped with five other Midway games including Robotron and Defender, as Arcade Greatest Hits: Midway Collection 1 for the Sony PlayStation, Sega Saturn, IBM PC and Nintendo 64, and with four other games as Midway Arcade Classics for Palm OS. An Arcade Greatest Hits: Midway Collection 2 disc was later released for the PlayStation that included Joust 2.
By far, the most accurate and well-documented Joust port is in Midway Arcade Treasures, a compilation of arcade games available for the Nintendo GameCube, PlayStation 2 and Xbox consoles, as well as a Windows XP version. Midway Arcade Treasures features concept sketches, advertisements, and an interview with John Newcomer. It also includes Joust 2.
Joust was made available for download over Microsoft's Xbox Live Arcade service as of the launch of the Xbox 360.
Atari (1983)
Image:ST_Joust.png|Joust on the Atari ST
Atari/Rugby Circle (1986)
Image:A7800_Joust.png|Joust on the Atari 7800
Atari (1987)
Image:GB_Joust.png|Defender / Joust on the Game Boy
Nintendo (1995)
Image:NES_Joust.png|Joust on the NES
Atari/HAL (1987)
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