Indiana Jones and the Fate of Atlantis (also erroneously called Indiana Jones 4) is a graphical adventure game, originally released in 1992 and published by LucasArts. It was the seventh game to use the SCUMM adventure game engine.
The game's plot was quite sophisticated, based on writings by Plato. Using the lead character from the well-known Indiana Jones film series but based on an original story, it concerned Indy who was asked by Marcus Brody and a certain Mr. Smith to find a particular strange idol from the College museum. When Indy returns, inside the statue they find a small metal bead and Smith, to their surprise, steals the statue. It is revealed his real name is Klaus Kerner and he is an agent of the Third Reich and his next target is Sophia Hapgood.
Sophia Hapgood, an ex-colleague of Indy, now presents herself as a psychic, giving seminars about Atlantis and communicating with the Atlantean god-king Nur-ab-sal. Kerner was after her medallion, which she and Indy found in Iceland and which helped her communicate with Nur-ab-sal. A race begins between Jones and the Nazis to find the mythical lost continent of Atlantis which may contain technology vital to the future of the world, since Kerner discovered that the metal bead found in the statue was Orichalcum, a legendary metal that holds far more energy than Uranium, without any harmful radiation. The element would be utilized to give extreme power to machines and create massive bombs. Kerner finds this out after bringing the bead and statue to his mad scientist boss, Dr. Hans Ubermann.
On some point, the team must find The Hermocrates, the lost dialogue of Plato discussing Atlantis further than his previous works (Timaeus and Critias). Indy visits places that are connected to the Atlantis literature, like a Mayan pyramid, the Azores, Thera and Crete, and the plot attempts to tie together many of the existing theories concerning Atlantis (which in reality are independent and don't necessarily co-exist).
The middle part of the game has three alternative paths. At the end, they all merge and Indy and Sophia meet again. Atlantis is found in the Aegean sea, and as expected, it is depicted in ruins but in a strange alien-like manner.
It is also significant for breaking with the LucasArts adventure game tradition of not allowing the player to die (though it was also possible to die at some points in The Graphic Adventure, Maniac Mansion and Zak McKracken). After the player's death, a short "what happened next" plot summary and a score appear. To the player's advantage, the game conveniently alerts the player of impending danger so that he or she can play more cautiously.
The project was led by Hal Barwood; Barwood wrote the story and designed the game together with Noah Falstein. The music was composed by Michael Land, Clint Bajakian, and Peter McConnell, based heavily upon the works of John Williams.
The game was re-released on CD-ROM with a full voiceover soundtrack in 1993, with the characters voiced in a very dramatic manner by a low-budget cast of (previously?) unknowns.
LucasArts also released two 3D action titles using the Indiana Jones license: Indiana Jones and the Infernal Machine and Indiana Jones and the Emperor's Tomb, with a third currently in development.
1992 computer and video games | Adventure games | Cancelled Sega CD games | Amiga games | Mac OS games | Atlantis | Comics based on computer and video games | DOS games | LucasArts games | ScummVM supported games
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