IBM PC compatible is a class of computers which make up the vast majority of small computers (microcomputers) on the market today. They are based on the IBM PC design originated by International Business Machines (IBM).They use the Intel x86 architecture (or an architecture made to emulate it). Such computers used to be referred to as PC clones, though from the early 1990's on this has been contracted to simply PC.
At least the original clones of the IBM PC were created without IBM's participation, or approval. As the market evolved however, IBM derived a considerable income stream from licence fees that companies who cloned the PC paid for licences to use IBM patents incorporated in the PC design, to the extent that IBM's focused changed from discouraging PC clones, to maximising its revenue from licence sales.
Most modern x86 server-class machines are essentially more robust versions of the modern desktop IBM PC compatible.
The origins of this platform came with the decision by IBM in 1980 to market a personal computer as quickly as possible in response to Apple Computer's rapid success in the burgeoning market for low-cost single-user computers—what later came to be known as the "personal computer market." On 12 August 1981, the first IBM-PC went on sale. There were several operating systems available for it but the best remembered is DOS (the cheapest). IBM licensed DOS from Microsoft; IBM's version was called PC-DOS and was sold as an "add-on" to the IBM PC. In a crucial concession almost unnoticed by either party at the time, IBM's agreement also allowed Microsoft to sell its version, MS-DOS, for non-IBM platforms. Also, in creating the platform, IBM used only one proprietary component: The BIOS.
Columbia copied the IBM PC and produced the first 'compatible' (i.e., more or less compatible to the IBM PC standard) PC in 1982. Compaq Computer Corp. produced its first IBM PC compatible a few months later in 1982—the Compaq Portable. The Compaq was not only the first "sewing machine-sized" portable PC but, even more important, was the first essentially 100% PC-compatible computer. The company could not directly copy the BIOS as a result of the court decision in Apple v. Franklin, but it could reverse-engineer the IBM BIOS and then write its own BIOS using clean room design. Compaq became a very successful PC manufacturer, but was bought out by Hewlett-Packard in 2002.
Microsoft's intention, and the mindset of the industry from 1981 to as late as the mid-1980s, was that application writers would write to the APIs in MS-DOS, and in some cases to the firmware BIOS, and that these components would form what would now be called a hardware abstraction layer. Each computer would have its own Original Equipment Manufacturer (OEM) version of MS-DOS, customized to its hardware. Any piece of software written for MS-DOS would run on any MS-DOS computer, regardless of variations in hardware design.
This expectation seemed reasonable, in the light of the computer marketplace as it existed then. At that time, Microsoft was primarily focused on computer languages, such as BASIC. The established model for small system operating software was CP/M from Digital Research, which was in use both at the hobbyist level and at the more professional end of the microcomputer spectrum. To achieve this spectrum of use, the OS had to operate across a range of machines that had widely varying hardware, though all based on the 8080 architecture. Microsoft's competing OS was initially targeted to run on a similar varied spectrum of hardware, though all based on the 8086 architecture.
During this time MS-DOS was sold only as an OEM product. There was no Microsoft-branded MS-DOS, MS-DOS could not be purchased directly from Microsoft, and the manual's cover had the corporate color and logo of the PC vendor. Bugs were to be reported to the OEM, not to Microsoft. However, in the case of the clones, it soon became clear that the OEM versions of MS-DOS were virtually identical, except perhaps for the provision of a few utility programs.
MS-DOS provided adequate support for character-oriented applications, such as those that could have been implemented on a minicomputer and a Digital VT100 terminal. Had the bulk of commercially important software fallen within these bounds, hardware compatibility might not have mattered. However, very early in the development of the PC, its applications evolved beyond the simple terminal applications that MS-DOS supported directly. Spreadsheets, WYSIWYG Word processors, presentation software and remote communication software established new markets that exploited the PC's strengths, but required capabilities beyond what MS-DOS provided.
Thus from very early in the development of the MS-DOS software environment many significant pieces of popular commercial software wrote directly to the hardware, for a variety of reasons:
At first, other than Compaq's models, few "compatibles" really lived up to their claim. "95% compatibility" was seen as excellent. Reviewers and users developed suites of programs to test compatibility, generally including Lotus 1-2-3 and Microsoft Flight Simulator, the two most popular "stress tests." Gradually vendors discovered not only how to emulate the IBM BIOS, but the places where they needed to use identical hardware chips to perform key functions within the system. Eventually, the Phoenix BIOS and similar commercially-available products permitted computer makers to build essentially 100%-compatible clones without having to reverse-engineer the IBM PC BIOS themselves.
Meanwhile, IBM damaged its own franchise by failing to appreciate the importance of "IBM compatibility", when they introduced products such as the IBM Portable (essentially a Compaq Portable knockoff), and later the PCjr, which had significant incompatibilities with the mainline PCs. By the mid-to-late 1980s buyers began to regard PCs as commodity items, and became skeptical as to whether the security blanket of the IBM name warranted the price differential. Meanwhile the incompatible Xeroxes and Digitals and Wangs were left in the dust. Nobody cared that they ran MS-DOS; the issue was that they did not run off-the-shelf software written for IBM compatibles. The developing body of MS-DOS software had begun the process of shaping the hardware to a de-facto standard defined by its capability to run MS-DOS *and* support the applications that required direct access to the hardware.
Dell and Hewlett-Packard hold the largest shares of the PC market in North America. They are also successful overseas, with Acer, Lenovo, and Toshiba also notable. Worldwide though a huge number of PC's are "white box" systems assembled by a myriad of local systems builders. Despite advances in computer technology, all current IBM PC compatibles remain very much compatible with the original IBM PC computers, although most of the components implement the compatibility in special backward compatibility modes used only during a system boot.
The games that were available for the dawn of the PC used the real strength of the machine, 16-bit processing at a faster clock speed, to overcome the lack of multimedia capabilities. One of the most impressive titles for the machine, available less than a year after launch, was Microsoft Flight Simulator. Although Flight Simulator was available for other platforms, it ran at a faster framerate and with more detail on the PC.
As the technology of the PC advanced, more advanced games were developed. As early as 1988, VGA cards were available for PC clones. These offered 256-colour graphics out of a palette of 262144. Also in 1988, sound cards such as the Adlib and Creative Music System (precursor to the Sound Blaster) were available. These developments brought the PC up to a sufficient level such that it could support arcade games ported to the platform as well as other home computers of the time. Another advantage was that many consumers opted to equip their PCs with a hard drive, whilst relatively few home computer platforms were so equipped. This allowed PC games to be more ambitious in their use of resources, and made playing games faster and more convenient.
By 1990, the PC had comparable hardware to competing entertainment platforms of the time, such as the Commodore Amiga, but was still was not taken "seriously" as a games machine. This could have been caused by the higher price, or that the hardware was very awkward to program for, and required the development of different drivers for all the multimedia hardware options available to the consumer. As before, the PC's main strength -- raw processing power -- was used as leverage, and this led to impressive 3D or pseudo-3D titles such as Wing Commander, Ultima Underworld, Stunts, and of course Doom. Doom in particular had the most wide-spread success, with awareness crossing over into mainstream media.
Graphics cards suffered from their own incompatibilities. Once graphics cards advanced to SVGA level, the standard for accessing them was no longer clear. At the time, PC programming involved using a memory model that had 64 kB memory segments. The most common VGA graphics mode's screen memory fit into a single memory segment. SVGA modes required more memory, so accessing the full screen memory was tricky. Each manufacturer developed their own ways of accessing the screen-memory, even going so far as to not number the modes consistently. An attempt at creating a standard called VESA was made, but not all manufacturers adhered to it.
Due to the wide number of third-party adapters for the PC and no standard for interfacing with them, programming the PC could be difficult. When developing for the PC, a large test-suite of various hardware combinations was needed to make sure the software was compatible with as many PC configurations as possible. Even the PC itself had no clear application interface to the flat memory model the 386 and higher could provide in protected mode. Eventually, some new memory-model APIs were developed, VCPI and DPMI, the latter becoming the most popular.
Meanwhile, consumers were overwhelmed by the many different combinations of hardware on offer. To give the consumer some idea of what sort of PC would be needed to run a given piece of software, the Multimedia PC standard (or MPC) was set in 1990. It meant that a PC that met the minimum MPC standard could be considered an MPC. Software that could run on a minimalistic MPC-compliant PC would be guaranteed to run on any MPC. The MPC level 2 and MPC level 3 standards were later set, but the term "MPC compliant" never caught on. After MPC level 3 in 1996, no further MPC standards were set.
It is probably the lack of success of these early versions of Windows that threw IBM and Microsoft together to produce their version of the future with OS/2 in 1987 (it was launched with IBM's PS/2). At the launch Bill Gates is quoted as saying "DOS is dead." OS/2 had been written from scratch by Microsoft and IBM (with IBM taking the lion's share) and was vastly superior to the DOS based Microsoft Windows.
But OS/2 had a problem (amongst many, it turned out); it was written for the 80286 processor. The 80386 had been launched the year before and, according to Intel Chairman Gordon Moore, Intel had told IBM that the 386 would be ready in time for OS/2 shipping, Moore says IBM didn't believe him and carried on writing OS/2 for the 286. When the 386 was launched in September 1986 it left OS/2 seriously underpowered.
Then, making things worse, IBM and Microsoft didn't deliver OS/2's various 'extra bits' (namely Presentation Manager - the Windows like front end for OS/2). Despite Microsoft and IBM saying "DOS was dead" users wholeheartedly stuck with it.
Thus by 1990 the market — and the technology on the PC platform — was ready for something new. Microsoft was still working with IBM when it launched Windows 3.0 and — according to Gates — it sold twice as many copies as Microsoft had expected. Windows 3.0 sat 'on top' of DOS; thus users would load DOS on their machine and then load Windows. This allowed users to swap between DOS and Windows rather than picking just one environment, making the gradual move to Windows possible.
Windows 3.0 resembled Apple Computer's System 7 (Microsoft went as far as hiring Apple employees in its Windows design team) and revolutionised the way users 'used' their PCs. In the past, users had typed in commands into the MS-DOS interface (a Command line interface or CLI) where now they had a Graphical User Interface GUI which used a mouse to point to small pictures of tasks icons to 'make things happen'. Windows 3.0 was followed by Windows 3.1 in 1991 and eventually Microsoft, realising that users wanted to network their PCs, included standard network protocols into a newer 3.11 version.
With the two companies still working together in the early 1990's the success of Windows 3.0 — and the relative failure of OS/2 — caused some friction. According to Gates, IBM said to Microsoft that it should drop Windows and work solely on OS/2. Microsoft declined and eventually the two split; Microsoft took its code for OS/2 3.0 — codenamed OS/2 NT (for New Technology) with it. OS/2 NT would mutate into Windows NT and eventually into Windows 2000 and XP.
Windows NT was launched in 1993. It was a parallel development to Windows for DOS, aimed at the server market it was supposed to be a fully professional system that wouldn't rely on DOS. At this time take up was very small, the system was power hungry and had few applications.
Development of the traditional Windows platform continued, adding more features, standardised protocols and building on hardware support, and in 1995 Windows 95 was born. Before Windows 95, games and gaming were a totally MS DOS experience. Users had to tolerate rebooting into DOS, fiddling with memory (see the 640k barrier) and reconfiguring their PC every time they wanted to load a game. Windows 95 provided a system called DirectX which allowed programmers access to a standard API to perform video and sound card calls from Windows, revolutionising the games arena. For the first time, a PC programmer could benefit from Windows 95's memory management capabilities and extended functionality, and have API access to the graphics and sound cards - of which there were many versions and drivers. 3D graphics were possible from within Windows, (for those with 3Dfx cards) and now Network Multiplayer 3D graphics games were in the realms of possibility to almost every programmer.
Windows 95 was replaced with Windows 98 in 1998 then with Windows 98SE (Second Edition) in 1999. It was Microsoft's intention to combine its Windows NT and Windows 9x (as the various versions of Windows 95 to ME were called) operating systems and the phasing out of the Windows 9x operating systems. At first Microsoft were to finish the 9x line with Windows 98SE but when it was apparent that its NT line needed more power than the average 9x PC could deliver, the phasing out was delayed and Microsoft launched an 'interim' version of Windows: Windows ME in 2000.
In February 2000 the latest version of Windows NT was released called Windows 2000 and finally began to show signs that it could survive on the PC desktop. And in October 2001 Windows XP was launched, this was to replace all previous versions of Windows and, at time of writing (April 2006), has had two service pack updates and is not expected to be replaced by the next version of Windows — called Windows Vista — until 2007.
However, a free operating system was being developed by enthusiasts — Linux. Because they were doing it for fun, they were unafraid of taking risks. Despite the fact that Microsoft programmers were programming for a living and the programmers working on Linux were programming in their spare time, Linux became used by a great number of people in a vast number of settings. The sheer number of contributors to the Linux project allowed development effort comparable to that of the Microsoft programmers. After a couple of years, Linux had become a very powerful operating system and, because it was free, it spread widely.
By the late 1990s, Linux was being taken seriously. It was seen as an example of what could be achieved by the open source movement. While initially lacking in software and being incompatible with Windows, Linux (like Windows NT) did solve one of the main problems with Windows — stability issues. Despite this, Windows still remains the dominant desktop operating system.
On the hardware front, Intel decided to license their technology so that other manufacturers could make x86 compatible CPUs. In other cases, companies such as AMD and Cyrix produced alternative CPUs compatible with Intel's. Towards the end of the 1990s, AMD was taking a huge chunk of the CPU market for PCs and even ended up playing a significant role in directing the evolution of the 'x86 platform when its Athlon processors were released in 1999, two years before the comparable Intel Pentium 4 architecture was released.
DirectX, while solving many of the problems in programming the PCs, was only compatible with Windows. OpenGL, which was available for several platforms, was ported to Windows, and offered a means of rapidly developing cross-platform 3D applications.
The original IBM PC is long forgotten and the term 'PC compatible' is not used. The processor speed and memory are many orders of magnitude greater than they were on the original IBM PC, yet any well-behaved program for the original IBM PC that does not call the hardware directly can still run on a modern PC. Some say that the desire for backward compatibility might have hindered the development of the PC, but many believe the ability to run legacy software is what helped keep the PC alive.
The modular design makes it possible to choose every component of a PC from a variety of different manufacturers and to buy only what is needed for the tasks the computer is intended to carry out. Upgrades are easy. It is also possible to choose the operating system to run on the PC, and what software to run.
Software and compatibility amongst different PCs and hardware compatibility is no longer a major issue. There are other platforms in existence today (mostly the Apple Macintosh), but they are a minority.
Thanks to intuitive user interfaces and the information-gathering and communications capabilities of the Internet, the computer has finally escaped from the domain of computer professionals and computer hobbyists, and has become mainstream.
The design of computer cases has become more elaborate and users can modify the cases themselves (this is known as case modding), but even so, the plain beige box case design that has been around since the 80s is still common.
There is a thriving demo scene, and a huge community of people willing to write free software.
A PC can come in one of the following configurations:
The portable computer evolved into the laptop. Unlike laptops, portable computers usually do not run on batteries.
A Laptop (also known as a Notebook) is a PC that has been miniaturised so that it is easy to carry and can fit into a small space. It uses a flat-screen LCD which is folded onto the keyboard to create a slab-shaped object. Carrying a laptop around is easy, but this increased portability comes at a cost. To reduce size and mass, a special design is used with smaller components. These components are more expensive than regular components. The design is more integrated meaning that it is less expandable, although the RAM and the hard drive can be upgraded. Laptops are also battery powered, so as well as being smaller, the components need to have a low power-usage.
There were also many other OSs that however weren't well known.
Computing platforms | IBM PC compatibles | Personal computers
IBM-PC kompatible Computer | Compatible IBM PC | Compatible PC | PC | IBM PC-compatibel | PC/AT互換機 | PC (dator) | IBM PC兼容机 | Kompatibel PC IBM
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