The second generation of video game consoles lasted from 1976 until 1984.
The Fairchild VES was the world's first cartridge-based video game console. It was released by Fairchild Semiconductor in August 1976. When Atari released their VCS the next year, Fairchild quickly re-named it to the Fairchild Channel F.
In 1977, Atari released its cartridge-based console called the Video Computer System (VCS), later called Atari 2600. Nine games were designed and released for the holiday season. It would quickly become by far the most popular of all the early consoles.
In 1978 Magnavox released its cartridge-based console, the Odyssey 2, in the United States and Canada. Philips Electronics released this same game console as the Philips G7000 in many European countries. Although it never became as popular as Atari, it managed to sell several million units through 1983.
In 1979, Activision was created by disgruntled former Atari programmers. It was the first third-party developer of video games. Many new developers would follow their lead in succeeding years.
The next major entry was Intellivision, introduced by Mattel in 1980. Though chronologically coming long before the "16-bit era", the Intellivision had a unique processor with instructions that were 10 bits wide (allowing more instruction variety and potential speed), and registers 16 bits wide. The system, which featured graphics superior to the older Atari 2600, rocketed to popularity.
Unique among home systems of the time was the Vectrex, the only one to feature vector graphics.
1982 saw the introduction of the Colecovision, an even more powerful machine. Its sales also took off, but the presence of three major consoles in the marketplace and a glut of poor quality games began to overcrowd retail shelves and erode consumers' interest in video games. Within a year this overcrowded market would crash. The popularity of early consoles was strongly influenced by their ports of arcade games. The 2600 was the first with Space Invaders, and the Colecovision had Donkey Kong.
Early cartridges were 2 KB ROMs for Atari 2600 and 4 KB for Intellivision. This upper limit grew steadily from 1978 to 1983, up to 16 KB for Atari 2600 and Intellivision, 32 KB for Colecovision. Bank switching, a technique that allowed two different parts of the program to use the same memory addresses was required for the larger cartridges to work.
In the game consoles, high RAM prices at the time limited the RAM (memory) capacity of the systems to a tiny amount, often less than a Kilobyte. Although the cartridge size limit grew steadily, the RAM limit was part of the console itself and all games had to work within its constraints.
By 1982 a glut of games from new third-party developers less well-prepared than Activision began to appear, and began to overflow the shelf capacity of toy stores.
In part because of these oversupplies, the video game industry crashed, starting from Christmas of 1982 and stretching through all of 1983. See the main article: Video game crash of 1983.
The Epoch Game Pocket Computer was released in Japan in 1984. The Game Pocket Computer featured an LCD screen with 75 X 64 resolution, and could produce graphics at about the same level as early Atari 2600 games. The system sold poorly, and as a result only 5 games were made for it.
History of computer and video games
Histoire des consoles de jeu vidéo (deuxième génération) | Geschiedenis van de spelcomputer (tweede generatiesysteem) | Второе поколение игровых систем
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"History of video game consoles (second generation)".
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