In computer graphics, a heightmap is a grayscale digital image used to store three-dimensional data. It can be used in bump mapping to calculate where this 3d data would create shadow in a material, in displacement mapping to displace the actual geometric position of points over the textured surface, or for terrain where the heightmap is converted into a 3d mesh.
In a heightmap, the intensity of a pixel's color represents the height displacement of the mesh's corresponding coordinate. Lossless image formats such as BMP or TGA are used to store heightmaps, but the complexities associated with loading and saving compressed images have led many programmers to use raw uncompressed image formats.
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