Headphones (also known as earphones, earbuds, stereophones, headsets, or the slang term cans) are a pair of transducers that receive an electrical signal from a media player or receiver and use speakers placed in close proximity to the ears (hence the name earphone) to convert the signal into audible sound waves.
Headphones date from the beginnings of the history of the telephone and the radio. The weak electrical signals of the early instruments were enough to operate only headphones audibly. Beyerdynamic is considered to have officially invented headphones in the late 1930s, and was the first company to market headphones to the public. Beyerdynamic .html page Beyerdynamic .pdf page
Although modern headphones are very widely sold and used for listening to stereo, especially since the invention of the Walkman, they are fundamentally unsuited to such use. This is why they usually produce the disconcerting effect of sound coming from the middle of the listener's head, with unnaturally isolated sounds occasionally appearing predominantly in one ear, giving the impression that the other has suddenly gone deaf. This is because stereo recordings represent the position of each sound by large amplitude differences between two channels intended for reproduction through a pair of loudspeakers. When the sounds from the two speakers mix at each ear they create the phase difference which our brain uses to locate direction (at least below 2 kHz). Binaural recordings use a different microphone technique to encode direction directly as phase, with very little amplitude difference (except above 2 kHz) often using a dummy head, and can produce a surprisingly life-like spacial impression through headphones. Commercial recordings almost always use stereo recording though, because historically loudspeaker listening was more popular than headphone listening. It is possible to improve the spacial effect from stereo on headphones by using frequency-dependent cross-feed between the channels, or better still a Blumlein shuffler (custom EQ employed to augment the low-frequency content of the difference information in a stereo signal) though this is rarely done. While cross-feed can reduce the feeling of deafness in one ear, only the use of a dummy head when the actual recording is done, with artificial pinnae can convincingly take away the middle-of-the-head effect. Optimal sound can only be achieved when the dummy-head matches the listener's head, since pinnae vary greatly in size and shape.
Headphones are normally detachable, using a jack plug. Typical products to which they are attached include the walkman, mobile phone, CD player, Minidisc player, digital audio player (MP3 player), and personal computer. Headphones can also be used with full-size stereo components. Some headphone units are self-contained, incorporating a radio receiver. Other headphones are cordless, using radio (for example analogue FM, digital Bluetooth, Wi-Fi) or infrared signals to receive signals from a base unit.
Headphones may be used to prevent other people from hearing the sound either for privacy or to prevent disturbance, as in listening in a public library. They can also provide a level of sound quality that could only be matched by speakers costing a great deal more. This is especially true in the bass (low frequency) region, where loudspeaker-listening room interactions normally cause resonant modes so that even with the best speakers a listener in a given place hears some bass notes too loudly and others too softly. Good headphones, with a good seal to the ear can have an extremely flat low-frequency response down to 20 Hz within 3dB (though claims such as 'frequency response 4 Hz to 20 kHz' and are just marketing hype based on the fact that the headphone has some output at 4 Hz, however small). Headphones of the 'closed back' type are also used to exclude external sounds, particularly in sound recording studios and in noisy environments. Headphones can also be useful for videogames that use 3D positional audio, allowing players to better judge the position of an offscreen sound (such as the footsteps of an opponent).
The two common connectors are 1/4" and 3.5 mm plug. Headphones designed for home stereo systems and recording studios use the older 1/4" connector. Sony introduced the 3.5mm connector in 1979, adapting the older monophonic 3.5mm connector for use with its Walkman personal stereo. Advantages of the smaller connector include lower bulk, weight and cost. This smaller connector is more prevalent today due to the popularity of portable music devices, although aftermarket headphones sometimes include an adapter for compatibility with the larger connector.
During the 1990s, they became the most common type bundled with personal music devices. For example, the distinctive white headphones included with the iPod are earbuds.
There are two main types of canalphones — universal and custom. Universal canalphones provide one or more stock sizes of cushions to fit various ear canals (which are commonly made out of silicone rubber, elastomer, or foam). Custom canalphones are fitted to individuals. Castings of the ear canals are made, usually by an audiologist. The manufacturer uses the castings to create custom-molded silicone rubber or elastomer plugs that provide greater comfort and sound isolation. Because of the individualized labor involved, custom canalphones are far more expensive.
Typically electrostatic headphones are more expensive than dynamic, and are relatively rare. In addition, a special amplifier is required to amplify the signal to oscillate the membrane, which often requires electrical potentials in the range of 100 to 1000 Volts.
Examples of electrostatic headphones are the Koss ESP/950, Stax SR-007 Omega II, and the Sennheiser HE90 "Orpheus".
Examples of open headphones: AKG K-501, Grado RS-1, Sennheiser HD-650.
Examples of closed headphones: AKG K271S, Audio Technica ATH-A900, Sennheiser HD-280 Pro, Sony MDR-V6, Koss Pro/4AA.
In recent years, interest has once again focused on protecting hearing, and companies have responded. Sony's AVLS feature corrects differences in track volumes as they are being played, and Apple's Sound Check normalizes the peak volumes of selected tracks in iTunes. Also, one may manipulate the volume tags, or replay gain, of MP3s; this method must be manually done by the user using 3rd-party software, but is regarded to provide better consistency than the above options. Also of note, the French government has imposed a limit on all music players sold in the country: they may not be capable of producing more than 100 dbA (the threshold of hearing damage during extended listening is 80 dB, and the threshold of pain, or of immediate hearing loss, is 130 dB). Many decry this as an infringement on personal choice, and use 3rd-party options to reverse the software volume caps placed on such devices. Others welcome the government's pro-health stance.
Other risks arise from the reduced awareness of external sounds — some jurisdictions regulate the use of headphones while driving vehicles, usually limiting the use of earphones to a single ear. Also, most European countries have imposed high penalties since 2002 on drivers not using a headset while operating a mobile phone in a car, to ensure that drivers keep their hands on the vehicle's controls.
Canalphones (which sit directly in the ear canal, much as earplugs do) are generally believed to be safer than open-air headphones for use in noisy environments. The reason for this is that much of the external noise which is usually heard while using earphones/headphones is blocked out by canalphones, therefore allowing the user to listen at lower volumes without having to turn up the listening device (possibly to unsafe levels) to compete with background noise (a passive counterpart to active noise cancellers, which use circuitry and destructive wave interference to attenuate sound). Manufacturers of canalphones quote that their products reach an isolation level of -30-40 dB, while noise cancellers isolate by a degree of -15-20 dB. Closed and noise-cancelling headphones can have a similar effect, although sound attenuation of the latter is usually limited in frequency range and amplitude: closed headphones do not isolate low frequency sounds very well, and noise cancellers do not attempt to attenuate high-pitched sounds.
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