Gunpei Yokoi, also seen as Gumpei Yokoi (横井 軍平 Yokoi Gunpei, first name means "plain army" in Japanese. Born in Kyoto, Japan, over his lifetime (September 10, 1941 - October 4, 1997) he became one of the most important figures in the history of the video game company Nintendo.
In 1970, Hiroshi Yamauchi, president of Nintendo at the time, came to Yokoi and asked him to develop something for the Christmas rush. Yokoi responded the next day, presenting the Ultra Hand, an expanding arm toy that Yokoi had designed for his own amusement. The Ultra Hand was a huge success, selling 1.2 million units. Yokoi would also develop many other toys during Nintendo's toy era, including the Ten Billion Barrel puzzle, a baseball throwing machine called the Ultra Machine and a Love Tester. Another invention of his, in collaboration with Masayuki Uemoura from Sharp, were the Nintendo Beam Gun Games, the precursor to the NES Zapper.
The Game & Watch series saw 59 titles between 1980 and 1986. Many popular arcade games were translated into Game & Watch titles, including Donkey Kong and Super Mario Bros., which Yokoi helped to create alongside Shigeru Miyamoto. Many of these Game & Watch titles were put onto large compilations for the Game Boy series of handhelds, and included classic as well as reinvented versions of Ball, Flagman, Oil Panic, and Fire among other titles. These are known as the Game & Watch Gallery series.
Before Miyamoto got his own R&D department in 1984, Gunpei Yokoi helped to produce many of his famous arcade games like Donkey Kong, Donkey Kong Jr., and the original Mario Bros.. In 1985, Yokoi and his R&D department were responsible for Kid Icarus, as well as the first title in one of Nintendo's longest running series, Metroid. Later in 1986, a part of Yokoi's R&D1 group branched off to form Intelligent Systems, and Yokoi later produced Battle Clash, Panel de Pon (scored by Masaya Kuzume), and Seisen no Keifu (scored by Yuka Tsujiyoko) along-side them.
R&D1 was also responsible for the Robotic Operating Buddy (R.O.B.) accessory for the Famicom.
The remaining members of R&D1 remained with Yokoi, and they began developing what would become one of Nintendo's most profitable products, the Game Boy.
One of the Game Boy's longest traditions has been to provide the user with an affordable product with a decent battery life. Even though higher-ups at Nintendo wanted a full-color screen version of the Game Boy (because other competitors like the Game Gear and Atari Lynx were full-color handhelds), Yokoi refused to release a color version until technology permitted a color handheld that would last a significant period under the power of a few batteries. Indeed, Yokoi's standard of high quality saw the Game Boy, with a superior game library and long battery life, dominate the handheld market while the color screen Game Gear and Atari Lynx failed due to high battery consumption.
Yokoi and Nintendo even played a joke on fans who demanded a color Game Boy by revealing a line of Game Boys which had been painted various colors on the outside. The screen was still colorless; the change was merely cosmetic. In 1996, the Game Boy Pocket updated the monochrome screen with a true black-and-white one and slimmer profile. Finally, in 1998, the Game Boy Color was released, a full-color version of the Game Boy. Keeping with Yokoi's standards (he had already died by then), the Game Boy Color required 2 AA (compared to 4 AA for the original) batteries and had approximately the same battery consumption rate.
Many games for the Game Boy were developed by Yokoi and R&D1. Due to its success, they were assigned to develop exclusively for the Game Boy. Some of them include the Super Mario Land series, Return of Samus, and the puzzler Dr. Mario.
(Information unconfirmed, following is an alternate version taken from http://www.virtual-boy.org/gunpei%20yokoi.htm)
Gunpei Yokoi, a 56-year-old native of Kyoto, Japan, was traveling with Etsuo Kisoo, an executive from Kyoto, on the Hokuriku Expressway in Neagarimachi, Ishikawa Prefecture, when Kisoo rear-ended the car in front of them. When the two stepped out of their car to survey the damage, both Yokoi and his associate were sideswiped by another car (driven by a Mr. Iwao Tsushima, whom and his wife received slight injuries). Yokoi sustained serious injuries and was immediately transported to a nearby hospital, where he was pronounced dead two hours later. His associate was treated for a fractured rib.
1941 births | 1997 deaths | Metroid | Nintendo people | People from Kyoto Prefecture | Road accident victims | Computer and video game designers
Gunpei Yokoi | Gunpei Yokoi | Gunpei Yokoi | Gunpei Yokoi | 横井軍平 | Gunpei Yokoi | Гунпей Ёкой | Gunpei Yokoi | Gunpei Yokoi
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