Ghost in the Shell (Japanese: 攻殻機動隊, Kōkaku Kidōtai, i.e. Mobile Armoured Riot Police), is a Japanese science fiction manga created by Masamune Shirow. A sequel, Man/Machine Interface appeared in 2002.
Two anime films have been adapted from it, as well as two seasons of an anime TV series.
Ghost in the Shell is an existentialist search for meaning set in the 21st century. Superficially, it is a futuristic spy thriller dealing with the exploits of Motoko Kusanagi, a member of the covert operations section of the Japanese National Public Safety Commission, Section 9, which specializes in fighting technology-related crime. Although supposedly equal to all other members, Kusanagi fills the leadership role in the team, and is usually referred to as "Major" due to her past rank in the armed forces. She is capable of superhuman feats, and cybernetically specialized for her job; her body is almost completely mechanized, save her brain and a single spinal cord segment.
The setting of Ghost in the Shell is cyberpunk or postcyberpunk, similar to that of William Gibson's Sprawl trilogy and other post/cyberpunk works. However, Shirow's work is focused more tightly on the ethical and philosophical ramifications of the widespread merging of humanity and technology. The development of artificial intelligence and an omnipresent computer network set the stage for a reevaluation of human identity and uniqueness. More so than the films, the manga tackles these questions head on: Kusanagi and her colleagues face external threats and also suffer internal conflict over their own natures.
The overarching story of the manga is of the hunt for a cyber-criminal, the Puppeteer (known as the Puppet Master in the film), whose real identity is unknown. The Puppeteer commits a large number of crimes through a single modus operandi: "ghost hacking", that is, breaking into and taking control of human minds. As the agents of Section 9 start to unravel the mystery of the Puppeteer, it becomes clear that it is no ordinary criminal, but a unique autonomous artificial intelligence project (Top Secret Project 2501) created by another government agency, the Ministry of Foreign Affairs (MFA), also known as Section 6. The Puppeteer escapes Section 6 servers in pursuit of his evolution through merging with Kusanagi. Kusanagi, although initially skeptical, finally agrees to allow the Puppeteer to merge with her own consciousness, sharing her body, in what is no doubt intended to raise even more questions about the nature of human identity in a world where human consciousness is no longer unique.
The manga is notable for the proliferation of footnotes and commentary by Shirow himself on both the technology and the socio-political background of the setting (in the complete, English language graphic novel edition, these take up more than 30 pages).
The concept of the ghost was borrowed by Masamune Shirow from an essay on structuralism, "The Ghost in the Machine" by Arthur Koestler. The title The Ghost in the Machine itself was originally used by a British philosopher, Gilbert Ryle to mock the paradox of conventional Cartesian dualism and Dualism in general. Koestler, like Ryle, denies Cartesian dualism and locates the origin of human mind in the physical condition of the brain. He argues that the human brain has grown and built upon earlier, more primitive brain structures, the "ghost in the machine", which at times overpower higher logical functions, and are responsible for hate, anger and other such destructive impulses. Shirow denies dualism similarly in his work, but defines the "ghost" more broadly, not only as a physical trait, but as a phase or phenomenon that appears in a system at a certain level of complexity. The brain itself is only part of the whole neural network; if, for example, an organ is removed from a body, the autonomic nerve of the organ and consequently its "ghost" will vanish unless the stimulus of the existence of the organ is perfectly re-produced by a mechanical substitution (this isn't necessarily true, think of pain in phantom limbs). This can be compared, by analogy, to a person with innate hearing disability being unable to understand the concept of "hearing" unless taught.
In Ghost in the Shell, Kusanagi completely reproduces the stimulus of all of her organs in order to maintain her "ghost". If a technical error arises during the transfer of a "ghost" from one body to another, the transfer normally results in failure, since the "ghost" tends to deteriorate due to either the difference of system at the material level or the deficiency of the transferring protocol. The Puppeteer manages not to deteriorate its "ghost" when merging with Kusanagi because his system is the body of information itself, thereby avoiding a deterioration due to the deficiency at material level.
The Ancient Greeks had a similar paradox, called the Ship of Theseus. Hegel's concept of Geist may also be related.
Tachikoma (Tachikoma's are second generation AI tanks, preceded by the Fuchikomas and succeeded by the hybrid Uchikoma) are artificially intelligent mini-tanks (walkers) employed by Section 9. Because of the demands of field duty, these robots are constructed with extremely flexible, adaptable AIs that lack many of the safeguards present in other artificially intelligent robots. While this enables them to behave unpredictably and flexibly, it also presents difficulties for the members of Section 9, who must monitor the Tachikoma closely for signs of undesirable emotional development.
The underlying statement here is that predictable behavior results in inherent weakness. Section 9, as an organization, needs heterogeneity and even organic weakness if it is to survive. "A machine where all the parts respond the same way is a brittle tool."
Tachikoma ask questions that otherwise would not have been brought to mind. Like children that are trying to understand the world, yet with superior thinking capabilities. There are Tachikoma short clips that involve them discussing complex philosophical issues and how they relate to existence. They provide more of an innocent look on the world that surrounds them.
Cyberbrain warfare is portrayed as a natural consequence of the integration of cybernetic and wireless communication technology directly into the human brain. Despite the apparent risks, even the most paranoid characters in the story find the benefits of directly networking their brains to be indispensable.
Apparently, any conduit by which information is absorbed by the brain can be exploited for ghost hacking. Shirow envisions the use of firewalls for protecting the ghost against attack, and multiple layers of encryption.
The response that humans have developed to cope with the confusion of memories is to reinforce them with external reminders. Artwork, books, clothing, personal electronics, places of employment, and even companions are carefully chosen to familiarize the landscape of one's existence. In a sense we are partly motivated in our actions by the desire to look back on them with fondness and clarity.
The need for external memory is also a philosophical hurdle for the members of Section 9. They are, after all, a watchdog group mandated with rooting out cases of cyber-brain crime. Kusanagi shuns the accumulation of trinkets (beyond the watch she wears in Stand Alone Complex). Being an expert in ghost-hacking and the workings of the cyber-brain, she considers these to be a sign of weakness that can be easily read by enemies. In an age when a detective can reconstruct a person's psyche based on study of their external memory Kusanagi has a sound position.
Batou, on the other hand, is sentimental. He keeps a pet dog, has safe houses full of books and art, and even has a favorite Tachikoma to work with. Though they may be a fatal tell of one's living habits in his line of work he still clings to such comforts.
A continuation of the first manga can be found in the second manga series entitled Man/Machine Interface.
The anime film adaptation is directed by Mamoru Oshii; fans debate the extent to which it is an oversimplification of the manga's themes, or whether it is a more serious interpretation with its own integrity. A second feature, Innocence, was also directed by Oshii and places the character of Batou in the lead role.
There is also an anime TV series, Stand Alone Complex and S.A.C. 2nd GIG.
Production I.G has also announced a 3rd Ghost in the Shell Movie coming in Summer 2006. Called Ghost in the Shell: S.A.C. - Solid State Society, it will apparently take place in the Stand Alone Complex universe [http://www.animenewsnetwork.com/article.php?id=8588
One self-titled console game has already been produced, developed by Exact and published by THQ. A second one bearing the anime TV series title Stand Alone Complex (video game) was released in November 2004, developed by SCEJ and Cavia and published by Bandai.
The Matrix, a very successful 1999 sci-fi action movie, contains imagery strongly influenced by this movie (as well as other anime). For example, the opening scene with green digits resembles the opening of Ghost in the Shell. During the opening scene in which Trinity flees the Agents, the shot of the Agent landing on the roof is almost identical to a shot of Kusanagi during the pursuit of the first 'puppet'. Also, the shot in which the first puppet is fleeing Batou in the market and a similar scene where Neo is fleeing a trio of the Agents in a real life market are linked by exploding watermelons and terrified civilians amongst crossfire (although Neo is not armed). The famous lobby shootout features Neo and Trinity taking cover behind stone pillars, just as Kusanagi does during the battle with a tank. There is also a clear relation between the conception of the Matrix and the cybernetically enhanced brains of Ghost in the Shell. (The Wachowski brothers, makers of the Matrix trilogy, acknowledged the influence of Ghost in the Shell in an interview. [http://www.warnervideo.com/matrixevents/wachowski.html) Producer Joel Silver also mentioned in an interview on the Animatrix DVD that he was shown the Ghost in the Shell movie during a pitch from the Wachowski brothers to indicate the style and look of the film they wanted for The Matrix.
Anime dubbed into English | Anime series | Cyberpunk | Ghost in the Shell | Graphic novels | Japanese films | Manga series | Science fiction comics | Japanese television series
Ghost in the Shell | Ghost in the Shell | Ghost in the Shell | Ghost in the Shell | 공각기동대 | Ghost in the Shell | Ghost in the Shell | 攻殻機動隊 | Ghost in the Shell | Ghost in the Shell | Ghost in the Shell | โกสต์อินเดอะเชลล์ | 攻殼機動隊
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