The line is a line of battery-powered handheld game consoles sold by Nintendo. It is one of the world's best-selling game system line, with the orignal Game Boy sold 70 million units, while the Game Boy Color sold 50 million units, and the Game Boy Advance had managed to sold 75 million units as of 2006.
When Gunpei designed the original Game Boy, he knew that, to be successful, the system needed to be small, light, inexpensive, and durable, as well as have a varied, recognizable library of games upon its release. By following this simple mantra, the Game Boy line managed to gain a vast following despite technically superior alternatives which would have color graphics instead.
Game Boy continues its success to this day and many at Nintendo have dedicated the handheld in Yokoi's memory. Game Boy celebrated its 15th anniversary in 2004, which nearly coincided with the 20-year anniversary to the original Nintendo Entertainment System (NES). To celebrate, Nintendo released the Classic NES Series and a NES-themed color scheme for the Game Boy Advance SP.
Nintendo president Satoru Iwata had this to say on the rumored demise of the Game Boy brand: "No, it's not true after all. What we are repeatedly saying is that for whichever platform, we are always conducting research and development for the new system, be it the Game Boy, or new console or whatever. And what we just told the reporter was that in thinking about the current situation where we are enjoying great sales with the DS and that we are now trying to launch the Wii, it's unthinkable for us to launch any new platform for the handheld system, including the new version of the GBA... Perhaps they misunderstood a part of this story, but as far as the handheld market is concerned *
The original Game Boy was released on April 21, 1989 in Japan and in August 1989 in the United States with an MSRP of US$100. Based around a Z80 processor, it has a black and green reflective LCD screen, an eight-way directional pad, two action buttons, and Start and Select buttons. It plays games from ROM-based media contained in small plastic detachable units called cartridges (sometimes abbreviated as carts or GamePaks).
The killer game that pushed the Game Boy into the upper reaches of success was Tetris. Tetris was widely popular, and on the handheld format could be played anywhere. It came packaged with the Game Boy, and broadened its reach; adults and kids alike were buying Game Boys in order to play Tetris. Releasing Tetris on the Game Boy was selected as #4 on GameSpy's 25 Smartest Moments in Gaming: Tetris Makes Game Boy a Must-Have.
The original Game Boy was the first cartridge-based system that supported more than four players at one time (via the link port). In fact, it has been shown that the system could support 16 simultaneous players at once. However, this feature was only supported in Faceball 2000.
The Game Boy Light used to be the rarest Game Boy variant outside of Japan at one time, but due to the Internet and online auction sites, the console has become widely available and sells in Akihabara nowadays for around about three thousand yen (approximately $25-26 US Dollars) for the normal model and slightly more for the limited editions.
Released in November 1998, the Game Boy Color (also referred to as GBC) added a color screen to a form factor slightly larger than the Game Boy Pocket. It also has double the processor speed, twice as much memory, and an infrared communications port. Technologically, it was likened to the 8-bit NES video game console from the 1980s.
A major draw of the Game Boy Color is its backward compatibility (that is, a Game Boy Color is able to read older Game Boy cartridges and even play them in selectable color). This feature works for almost every game: the most notable exception being the Galaga/Galaxian game for the original Game Boy in which some of the sound effects were missing or garbled. This backwards compatibility became a major feature of the Game Boy line, since it allowed each new launch to begin with a significantly larger library than any of its competitors.
On June 11, 2001, Nintendo released a significant upgrade to the Game Boy line. The Game Boy Advance (also referred to as GBA) featured a 32 bit 16.8 MHz ARM. It included a Z80 processor for backward-compatibility support, and sported a larger, 9 screen. It was technically likened to the SNES and showed its power with successful ports of Super Mario Advance 2 and Super Mario Advance 3. It has also been accompanied alongside new titles such as Mario Kart Super Circuit and Maximum Velocity. It also introduced the L and R shoulder buttons to the Game Boy. It is, however, more powerful than the SNES, as can be seen from several successful 3D games that were made for it that featured much better graphics than any of the SNES games. A drawback of the Game Boy Advance is that the unit has no backlit screen, although it was a color screen, which made seeing the screen in some lighting conditions difficult.
Launched on March 21, 2003, the Game Boy Advance SP resolved several problems with the original model. It features a new smaller clamshell design with a flip-up screen (protecting the screen, an issue with the original), an internal light, and a rechargeable battery, but was otherwise unchanged. Owners of the original Game Boy Advance received a special limited offer to trade their old models into Nintendo and merely pay the difference on the Advance SP. Contrary to very popular belief, SP does not stand for Special Project, but simply Special. * It is possible that it once officially stood for Special Project. In mid September 2005, Nintendo released a new model that featured a new and improved backlit screen. As of this writing, the Game Boy Advance SP is the last Game Boy handheld to offer backward compatibility with all Game Boy games.
A third Game Boy Advance design, the Game Boy Micro is four inches wide, two inches tall, and less than an inch deep and weighs 2.8 ounces. By far the smallest Game Boy created, it is approximately the same dimensions as an original NES controller pad. Its screen is slightly smaller than the SP and GBA screens while maintaining the same resolution (240 × 160 pixels). The Game Boy Micro is not backwards compatible with Game Boy or Game Boy Color games and only plays Game Boy Advance games. It was first released in Japan September 13, 2005, then it was released September 19, 2005 in North America and lastly, Europe, on November 4, 2005.
Designed by Gunpei Yokoi, these LCD games are considered to be the predecessor to the Game Boy. There were 58 different games released from 1980-1991. The games also included an alarm clock (thus why it is called "Watch"). The horizontal orientation was later used for the Game Boy Advance and Game Boy Micro and the clam shell design of other games was used for the Nintendo DS. Numerous Game & Watch games have been re-released through the Game & Watch Gallery series.
The Nintendo DS launched on November 21, 2004 in North America and December 2, 2004 in Japan, making it unusual as a Nintendo device to launch in North America before Japan. In fact, its unusual design and touch-screen control distinguish it from the Game Boy line. Nintendo refers to it as their third pillar; their home consoles, such as the Nintendo GameCube, being the first, and their Game Boy line of portable-gaming devices being the second. It has been technologically likened to the Nintendo 64 video game console.
The Nintendo DS can be considered a part of the portable family due to structural similarities to Game Boy and its ability to play Game Boy Advance cartridges (but not Game Boy Color or original Game Boy cartridges). Although, the company denies its part of the Game Boy family, it has led to speculation that the DS will either replace or be assimilated into the Game Boy line. This is not the first dual screen gaming device either. Some of the Game & Watch games had 2 screens (side by side or top/bottom).
On January 26, 2006, Nintendo unveiled the Nintendo DS Lite, a redesigned version of the DS. It is smaller than the current DS model—133 × 73.9 × 21.5mm against 148.7 × 84.7 × 27.9. It is also lighter, at 218g against 295g. It originally cost 16,800 yen ($145), compared with the current model's price of 15,000 yen ($130). The DS Lite launched in three main colors; Crystal White (basic white), Ice Blue (light/baby blue) and Enamel Navy (dark navy blue, almost black). * It became available in the U.S. on June 11, 2006 in Crystal White (marketed in North America as "Polar White") only, and in Europe on June 23, 2006 in Crystal White and Black.
The Pokemon mini was the smallest Cartridge-based handheld console since the ill-fated Microvision by Milton-Bradley. It is heavily dedicated to Pokémon and has the thinnest target audience in the history of Nintendo handheld market.
The Game Boy Camera and Printer are accessories for the Game Boy handheld gaming console and were released in 1998. The camera can take basic black & white, often grainy, digital images using the 4-color palette of the Game Boy system. The printer utilized heat-sensitive paper to "burn" any saved images, making a hard copy. Both items were marketed by Nintendo as light-hearted entertainment devices, in all three major video game regions of the world: Japan, North America, and Europe. The N64 magazine (published by Future) dedicated a monthly section to the device. The Game Boy Printer was subsequently used in a few Game Boy Color games, such as Super Mario Bros. Deluxe, Link's Awakening DX, Pokémon Gold and Silver, and Donkey Kong Country.
It was never Nintendo's intention to transform the GB system into a PDA; any such claims are untrue. However, a commercial advertising the products showed a young kid using the devices, with an adult using a laptop looking over in astonishment. The commercial indicates that Nintendo was at least referencing and/or parodying adult-geared portable systems.
There are also several mini-games along with the camera. A picture of the user's head is inserted into several mini-games.
Recently, the EyeToy accessory for the PlayStation 2 has vastly expanded upon the idea of using the image of the player in the game and as part of the game. Nintendo reportedly had plans to release a successor to the Game Boy Camera called the Gameeye for the Game Boy Advance, which took color photos and featured connectivity with the Nintendo GameCube, but the Gameeye never saw release.
The Super Game Boy is a plug-in cartridge for the Super Nintendo Entertainment System that allows Game Boy games to be played on a television screen. It was released in 1994. The black-and-white games can be colorized by mapping colors to each of the four shades of gray. There were also special "Super Game Boy" label games that contained custom palettes and borders and would only show up when played on a Super Game Boy. A 1998 follow-up, the Super Game Boy 2 (primarily released in Japan, though some sold through QVC's shopping channel in the U.S.), included more boarders, diffrent music for the credits and a link port for multiplayer support.
Released in 1999, the Transfer Pak was a device that fit onto the Nintendo 64 controller. However, unlike the Super Game Boy, it was typically only used for the transfer of Game Boy Color data to their N64 equivalents. However, Pokémon Stadium and Pokémon Stadium 2 allowed players to play Pokémon Red, Blue, and Yellow (on both Stadiums) and Gold, Silver, and later Crystal (Only on Stadium 2) on the television screen similarly to the Super Game Boy. Also, players can transfer their characters from both Mario Golf & Mario Tennis for GBC to their N64 versions and play them in 3-D, earning more exp. points. Then they could transfer the exp. back to the GBC versions to upgrade their character in an instant. The Perfect Dark games could connect in a similar fashion for upgrades and unlockables in both versions. Perfect Dark was also planned to use the Game Boy Camera peripheral, but that idea was scrapped.
Released in June 2003 as the spiritual successor to the Super Game Boy, the Game Boy Player allows Game Boy, Game Boy Color, and Game Boy Advance games to be played on the Nintendo GameCube. It also has a link port so players can use multiplayer and e-Reader functions. Essentially a GBA designed to output to a television, it uses the same colorization hardware and methods as that system.
The Wireless Adapter allows players to play wirelessly without a link cable. As of 2005, fewer than twenty games support this feature. The feature's greatest usefulness is most evident in Pokémon FireRed, LeafGreen, and Emerald, where up to sixteen Wireless Adapter-connected players can convene in a "Union Room" of sorts.
A peripheral released for the Game Boy Advance and SP in 2002 that unlocks special content for certain games. Content includes mini-games, different worlds, or full and complete NES games. The content is added or unlocked by purchasing e-Reader cards and swiping them in. The e-Reader is considered to be a general failure; although still selling in Japan, it was not released in Europe, and was discontinued in North America in early 2004.
Model 1 - for original Game Boy only.
Model 2 - for Game Boy Pocket and Game Boy Color, some had a matching unit that attatched to the plug allowing comatibility with the original Game Boy.
Model 3 - for Game Boy Advance and Game Boy Advance SP. Has a purple plug on one end, a brown plug on the other with a connector in the middle. The cables can "piggy back" on one another for four player action.
Model 4 - for Game Boy Micro
It is estimated that it will offer over 15 hours of MP3 playback and 4 hours of MPEG-4 playback from a fully-charged GBA SP. The adaptor launched in Japan in February 2005 for approximately 5,000 yen ($47.47). Nintendo originally planned to release the adaptor in the U.S. by the end of 2005, but it appears their plans have changed, as Nintendo has not delivered an announcement of a U.S. release with specific dates as of June 2006.
Model 1 - Gray: For cheat codes only
Model 2 - Black: Same as above, though the storage interface has some problems. Also has an option of cleaning the RAM of a game (i.e. erasing all of a game's data)
Model 3 - Clear: The best model for Game Boy and Game Boy Color games. Codes can be uploaded to the Model 3 version from the website using a cable which connected to the parallel port of a computer to the Game Boy's link cable port. Another feature is the "Snapshot" feature which takes a data snapsot of a game. Players can then load the snapshot later on and continue where they left off. Only one snapshot can be stored at a time.
Each video game is contained in a small plastic cartridge (or "Game Pak" as they are officially refered to as). Game Boy and GBC cartridges measure 5.8 cm by 6.5 cm. The software contained within provides the data, logic, and rules of the game, accepts input from the console controls or buttons, and outputs the results to the screen display and speaker. If the developer wishes, they can include either a small battery or a flash chip within the cartridge, which allows game data to be saved; this allows the game to be continued at a later time.
The Game Pak is inserted into the console cart slot. If the Game Pak is pulled out while the power is on, the Game Boy will exhibit undefined behavior. This will freeze the game and may cause weird occurrences, such as rows of zeros appearing on the screen and the sound remaining at the same pitch as was emitted the instant the game was pulled out. Pulling a Game Pak out of the Game Boy while the power is on may cause saved data or hardware to be damaged. This applies to almost all video game consoles using cartridges.
The original Game Boy power switch was designed to prevent the player from being able to remove the cart while powered on. Cartridges intended only for Game Boy Color (and not for the original Game Boy) use the space intended for the locking mechanism to prevent insertion into the original Game Boy. Even if this is bypassed by using a Game Boy Pocket, Game Boy Light, or Super Game Boy, the game will not run, and an image on the screen will inform the user that the game is only meant for Game Boy Color systems.
Excluding game specific variations, there are four types of cartridges used on Game Boy systems:
Thousands of games are available for the Game Boy, which can be attributed in part to its sales in the amounts of millions, a well-documented design, and a typically short development cycle.
The Nintendo DS is able to play the large library of Game Boy Advance games. However, it cannot play multiplayer GBA games or link to the Nintendo GameCube, and it is not backward-compatible at all with the original Game Boy or the Game Boy Color due to the lack of a Z80 processor.
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