Freeform role-playing games, also called freeforms, are a type of role-playing game which employ minimal or no rules; occupying a middle-ground between traditional role-playing games and improvisational theatre.
Freeform games may use any setting, but unlike most other roleplaying games do not frequently use established settings written by games publishers. Instead, organisers either invent their own or adapt characters and situations from mythology, literature or popular culture.
The most common form of freeform game is the Theatre-style live action role-playing game (LARP). Such freeforms have sprung up around the world independently, though some sources suggest the genre originated in Iceland. They are particularly popular in Australia, where rules-based LARP games have only become common during the last decade. Some Australian conventions run specific competitions for small-scale freeforms that challenge the players or the normal conventions of roleplaying in ways not possible with other types of games. Such freeforms may experiment with different narrative styles, contemporary social issues or unusual themes, and can be very realistic. Such games are often restricted to mature players.
Australian gamers also frequently use a "multiform" style of gaming, a hybrid of standard tabletop RPG and freeform which may also incorporate elements of LARP. In a multiform game, players sit at the table for social or strategic roleplaying and may even use standard tabletop rules, but will stand to act out more physical aspects of the game, often without use of the normal rules. This style of gaming is frequently used at Australian conventions and many tabletop games employ it without being specifically labelled as multiforms, though it is not often used in home games.
Similarly, "freeform" can refer to online forum- and email-based role-playing games which lack rules or which lack statistics by which to judge a character's abilities. As with freeform MUSHes, those running the game rely instead upon the players' writing talents and use of description to determine outcomes -- if a GM is used to control the game at all. Some online freeform games closely resemble collaborative fiction, while others have much more structured rule sets.
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