Forza Motorsport is a racing simulator video game developed by Microsoft Game Studios for the Xbox gaming system. Since its release it has been heralded as one of the most realistic racing simulators for any of the popular gaming consoles. It was shipped to stores on May 3, 2005.
Many people were confused when Forza was first announced because Microsoft already had a flagship racing game in the form of Project Gotham Racing. The primary difference between the two is that Forza aims to be a very accurate simulation whereas PGR has much more of an arcade feel. Forza is circuit-based while PGR is mainly city-based (although some of the tracks in Forza are present).
Forza is also notable for its ability to model damage to cars, from both a cosmetic standpoint and from a performance standpoint. This changes the way the game is played, in contrast to the Gran Turismo series, as collisions with barriers and other cars will alter the car's handling and acceleration. More noticeably, spoilers and bumpers can be knocked off cars, paint can be scraped off and windows can be shattered. Microsoft did not, however, get permission from car manufacturers to depict cars rolling over.
Though Microsoft may not have intended it, the community surrounding the game has allowed the decal feature to take on another level of complexity. Through the use of various open-source tools written and made available on the Internet, a user can edit the "decals.bin" file that ships with the game, and insert their own custom decal and vinyls, allowing almost infinite customizability. However, this requires the user to own an Xbox that has either been mod-chipped or softmodded, along with the game being copied onto another media, preferably the Xbox's own internal hard drive.
After Microsoft's Press Conference at this year's E3 expo, a CG, non game-play trailer was shown proving that a sequel is in fact in the works. Forza franchise’s lead game designer Dan Greenawalt has been quoted the they have a "commitment to creating motorsports mastery under a strenuous Holiday 2006 release deadline." showing a hopeful launch window on Q4 06 (Team Xbox) Dan has stated that "(Forza 2) have a dedicated graphical framerate of around 60fps, without combining the physics frequency in with this figure. Expect a physics refresh in the several hundreds, which, when combined with a high graphical framerate, equates to a very complex and smooth running experience." This can be compared with other racing simulators like GT4, which ran at 60fps/60physic refreshes per second, or Forza 1 30fps/ 240 physic refreshes per second.
2005 computer and video games | Racing simulators | Xbox games
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"Forza Motorsport".
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