In fluid dynamics, drag is the force that resists the movement of a solid object through a fluid (a liquid or gas). Drag is made up of friction forces, which act in a direction parallel to the object's surface (primarily along its sides, as friction forces at the front and back cancel themselves out), plus pressure forces, which act in a direction perpendicular to the object's surface (primarily at the front and back, as pressure forces at the sides cancel themselves out).
For a solid object moving through a fluid or gas, the drag is the sum of all the aerodynamic or hydrodynamic forces in the direction of the external fluid flow. (Forces perpendicular to this direction are considered lift). It therefore acts to oppose the motion of the object, and in a powered vehicle it is overcome by thrust.
In astrodynamics, depending on the situation, atmospheric drag can be regarded as inefficiency requiring expense of additional energy during launch of the space object or as a bonus simplifying return from orbit.
Types of drag are generally divided into three categories: parasitic drag, lift-induced drag and wave drag. Parasitic drag includes form drag, skin friction and interference drag. Lift-induced drag is only relevant when wings or a lifting body are present, and is therefore usually discussed only in the aviation perspective of drag. Beyond these two kinds of drag there is a third kind of drag, called wave drag, that occurs when the solid object is moving through the fluid at or near the speed of sound in that fluid. The overall drag of an object is characterized by a dimensionless number called the drag coefficient, and is calculated using the drag equation. Assuming a constant drag coefficient, drag will vary as the square of velocity. Thus, the resultant power needed to overcome this drag will vary as the cube of velocity. The standard equation for drag is one half the coefficient of drag multiplied by the fluid density, the cross sectional area of your specified item, and the square of the velocity
Wind resistance is a layman's term used to describe drag. Its use is often vague, and is usually used in a relative sense (e.g. A badminton shuttlecock has more wind resistance than a squash ball).
Fluid mechanics is one of the most complicated subjects in physics, and so people have found many approximations to avoid such complexities. The drag equation and viscous resistance equation below are two of such approximations. In general, the force of drag experienced by an object moving through a fluid can be expressed by:
Generally, the value of decreases as n becomes larger.
The Drag equation approximates the force experienced by an object moving through a fluid at relatively large velocity. The equation is attributed to Lord Rayleigh, who originally used in place of (L being some length). The force on a moving object due to a fluid is:
where
The reference area A is related to, but not exactly equal to, the area of the projection of the object on a plane perpendicular to the direction of motion (ie cross-sectional area). Sometimes different reference areas are given for the same object in which case a drag coefficient corresponding to each of these different areas must be given. The reference for a wing would be the plane area rather than the frontal area.
The equation is based on an idealized situation where all of the fluid impinges on the reference area and comes to a complete stop, building up stagnation pressure over the whole area. No real object exactly corresponds to this behavior. Cd is the ratio of drag for any real object to that of the ideal object. In practice a rough unstreamlined body (a bluff body) will have a Cd around 1, more or less. Smoother objects can have much lower values of Cd. The equation is precise, it is the Cd (drag coefficient) that can vary and is found by experiment.
Of particular importance is the v² dependence on velocity, meaning that fluid drag increases with the square of velocity. When velocity is doubled, for example, not only does the fluid strike with twice the velocity, but twice the mass of fluid strikes per second. Therefore the change of momentum per second is multiplied by four. Force is equivalent to the change of momentum divided by time. This is in contrast with solid-on-solid friction, which generally has very little velocity dependence .
The power required to overcome the aerodynamic drag is given by:
Note that the power needed to push an object through a fluid increases as the cube of the velocity. A car cruising on a highway at 50 mph (80 km/h) may require only 10 horsepower (7 kW) to overcome air drag, but that same car at 100 mph (160 km/h) requires 80 hp (60 kW). With a doubling of speed the drag (force) quadruples per the formula. Since power is the rate of doing work, exerting four times the force at twice the speed requires eight times the power.
It should be emphasized here that the drag equation is an approximation, and does not neccessarily give a close approximation in every instance. Thus one should be careful when making assumptions using these equations.
The velocity as a function of time for an object falling through a non-dense medium is roughly given by a function involving a hyperbolic tangent:
In other words, velocity asymptotically approaches a maximum value called the Terminal velocity:
Aerodynamics | Equations | Fluid dynamics | Force
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"Drag (physics)".
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