Magic is one of the two principal forms of attack in Square Enix's (formerly Square Co., Ltd.) Final Fantasy series of computer role-playing games. Although the specific features of the magic system vary significantly from game to game, many concepts have remained consistent throughout the course of the series. This article is meant to serve as a basic overview of Final Fantasy magic and the most commonly recurring Final Fantasy magic spells. For specific details about the magic system of a particular Final Fantasy title, please see the article on that particular game.
In addition to the above categories of magic, where the character casts the spell directly, some titles include Summon Magic, where the character calls another entity to perform the actual magic. Summon Magic can serve in either offensive or defensive capacity.
Starting with Final Fantasy V, two new categories of magic (Blue Magic and Time/Space Magic) were introduced. Blue Magic is a special class of magic, since its spells are normally learned when receiving certain attacks from enemy monsters. The Time/Space Magic category incorporates a number of status-inducing spells that were previously classified as offensive or defensive, such as Slow, Haste, and Stop. Prior to this, Slow and Stop were classified as Black Magic, while Haste was classified as White Magic. Some subsequent titles retained the Time/Space Magic category, while others did not. Monsters and characters may have resistance and/or a vulnerability to certain elements, which can result in extra damage, reduced damage, no effect, or absorption of the damage, which causes a negative effect. The magic resistance of the target tends to reduce the effect of all magic spells, while the magic power of the caster tends to increase the effect. Certain characters can have an affinity to casting certain elemental spells, such that a Fire-based character can cast a stronger Fire-based attack than an Ice-based character of the same magic level.
The offensive / defensive distinctions between Black and White Magic are not always clear. For example, the White Magic spell Holy deals a large amount of Holy elemental damage to a target, and the White Magic spell Cure (which is normally a restorative spell) will inflict damage on an undead target. Furthermore, as mentioned above, an elemental spell cast against an enemy that absorbs that element will actually cure the target rather than harm it.
The three suffixes are as follows: (Eng/Jpn)
For example, the name of the second level version of Thunder is named Thundara and the third is Thundaga. Likewise, the second and third levels of Fire become Fira and Firaga, respectively. The fourth level suffix (-ja) is infrequently used; few games in the series feature magic spells with four power levels, the Cure spell being the only example in more recent titles. Other examples are the Dia and Heal spells. In the few times they are used, elemental spells such as Thundaja are extremely powerful.
The one exception to this rule is Final Fantasy II, which used a vastly different magic system from other games in the series. Spell names in Final Fantasy II were given in katakana, and rather than appending one of the above suffixes to signify a more powerful version of a spell, a simple numerical modifier was added to the end of the name. Each spell in Final Fantasy II could be raised to level 16.
In early English language localizations of the Final Fantasy series, translators decided not to use the above suffixes, using a simple numerical modifier instead. In other words, Firaga would become Fire 3. Starting with Final Fantasy VIII, however, this practice was dropped.
Spells can target individuals or groups. In some cases, targeting a group requires a higher level of a spell; in other cases, the target can be for an individual or an entire group. However, when targeting a group, the strength and/or duration of the spell is often less than when targeting an individual.
In Final Fantasy X, the (-ja) spells are only used by the "Dark Aeons", optional bosses that are highly overpowered versions of the common Aeons.
In Final Fantasy XI, spells are numbered (e.g., Thunder, Thunder II, Cure, Cure II) and there are three suffixes:
Armor can have elemental properties, generally protecting the wearer from certain elemental attacks. Armor also may have three levels, with varying effects: for the first level, the armor will lessen the effect of an elemental attack; for the second, the armor will eliminate the effect of the attack; for the third, the armor will absorb the attack, healing the wearer. Also, a character can wear a mixture of elemental armor, such as body armor that absorbs Fire, and a helmet that absorbs Thunder.
Some weapons can deal elemental attacks a certain percentage of the time, and/or inflict status effects. In early games in the series, weapons with elemental attack attributes could be accessed from the item list in battle and used to cast certain magic spells. Certain weapons (e.g. Healing Rod) can have restorative powers, although these same weapons would inflict damage on undead targets.
The following sections serve as a rough guide of the more prominent spells in the Final Fantasy series. Not every spell from the series is included. For more detailed information on the various spells in the Final Fantasy series, see the magic and summon magic lists at the Final Fantasy Wiki.
Other notable spells from this category include Reflect (a spell that — when used on a target — will redirect most subsequent spells to their caster), Scan (a spell that offers various statistic- and schematic-related information about a target, including weaknesses) and Holy (one of the few offensive spells in this category, and one of the more powerful offensive spells in the Final Fantasy series; in English localizations of Final Fantasy, Final Fantasy IV and Final Fantasy VI, it was called "Fade," "White" and "Pearl," respectively).
As with White Magic, Black Magic has a group of commonly associated spells, among which a set of element-based offensive spells — and their respective enhancements — figure prominently. These include Fire, Ice, Thunder, Water, Aero and Quake. The Black Magic category is also frequently associated with various spells that inflict status-altering abnormalities, such as Poison (a spell that causes HP to drop at a set rate; it is sometimes grouped with or replaced by Bio, which usually does much more damage), Toad (a spell that changes its target into a frog), Zombie (a spell usually utilized to render a target susceptible to damage from curative spells) and Stone (often renamed "Petrify," this spell turns a target to stone).
This magic class also often — but not consistently — includes three of the most powerful offensive spells featured in the series: Flare (a typically non-elemental spell, though it appeared as Fire-based in Final Fantasy VII and Final Fantasy XI), Meteor (a spell in which a single large meteor or a cluster of smaller meteors are hurled at a target) and Ultima (a non-elemental spell that — in most of its appearances — appears as the most powerful offensive spell accessible to the player). Flare was translated as Nuke in the initial US releases of Final Fantasy and Final Fantasy IV, along with a corresponding change to Bahamut's summon ability in the latter game.
Time/Space Magic was not identified as a separate classification until Final Fantasy V, and has appeared only semi-regularly since then. Because of this, many spells associated with the classification are also associated with either White or Black Magic. As with White Magic and Black Magic, various Time/Space Magic spells have enhanced levels, to which may be applied the "-ra," "-ga" and "-ja" suffixes.
In several of the Final Fantasy titles (namely Final Fantasy III, Final Fantasy V, Final Fantasy VII, Final Fantasy XI, Final Fantasy Tactics and Final Fantasy Tactics Advance), Summon Magic has little to no role in the storylines, appearing only in the command list for the Summoner job class or as attacks provided by various Summon materia. However, summons have served as a key plot element in the rest of the series.
Summon Magic took on a more central role in the plot of Final Fantasy IV, where one of the main characters, Rydia, was the last surviving child of Mist, an isolated mountain village of Summoners. Later, she would discover an underground kingdom of summon monsters presided over by Leviathan and Queen Asura, and make allies of them. The missing King of summoned monsters named Bahamut resides on the Moon in a secret cavern watching over his people.
In Final Fantasy VI, summoned monsters (called "Espers" in the North American localization) play an even larger role in the storyline. They are described as humans that were transformed in the magical crossfire between three goddesses, and who then created their own world, sealing the gate between it and the human world. One of the game's main characters, Terra Branford, is the daughter of an Esper and a human woman. As a result, Terra has various magical powers and can transform into an Esper-like form. Also, with some notable exceptions, they are how spells are learned.
In Final Fantasy VIII, Summon Magic is not featured as prominently in the main story, but has a significant impact on one of the story's major subplots. During the game, it is revealed that the powers of Guardian Forces (Final Fantasy VIII
Final Fantasy IX was similar to Final Fantasy IV in that only two party members (Princess Garnet Til Alexandros XVII and Eiko Carol) — the sole survivors of a village of Summoners — were capable of using Summon Magic. Here called "Eidolons," summons are featured quite prominently, being utilized by the game's villains to render destruction around the world. Because of the importance of Eidolons to the game's story, Final Fantasy IX also featured several of its summoned creatures in pre-rendered CGI sequences.
In Final Fantasy X, Aeons (summons) and their use play a key role in the workings of the planet Spira, specifically in regard to the Yevon religion, which psychologically controls the world. (For more information, please see Spira.)
In Final Fantasy XI, Avatars (Summons) are controlled by people with the main or subjob of summoner. They learn new magic and physical attacks as the summoner progresses in level. They are obtained by fighting them either solo or in a group in their Protocrystal. Their Overdrive is achieved by the summoner activating the ability Astral Flow, and at the cost of the Summoner's FULL mp gauge, (Granted they have at least 2x their lvl in mp), the avatars can access their full power.
In Final Fantasy XII, Summon Magic appears once more with creatures known as Espers, as in Final Fantasy VI. Espers must be defeated in order to acquire them, and once defeated, one character will be selected to perform a pact with the said Esper, thus becoming the only character to use it. Espers are controlled by A.I. and cannot be controlled by the player.
Summon Magic also appears in the anime series, Unlimited. It is the central means of combat for one of the main characters, Kaze, who makes use of Summon Magic through his Magun ("Magic Gun") by mixing three types of sandy material (called "Soil") that represent qualities of the summon. When he then fires the Magun, the summon associated with that Soil is called into action.
Among the more prominent summon spells featured in the series are Bahamut (a dragon that is typically the penultimate summon in his controllable appearances); Shiva (a blue-skinned woman who casts Ice spells); Ifrit (a demonic Fire elemental); Ramuh (an elderly man who casts Thunder spells); Odin (an armored, horse-mounted warrior modeled after the Odin of Norse mythology); Leviathan (a serpentine Water elemental); Carbuncle (a reptilian or squirrel like creature bearing a ruby on its forehead, and who casts Reflect on the entire party); and Phoenix (a Fire elemental represented by a bird with crimson feathers, modeled after the legendary phoenix).
Final Fantasy magic | Magia en Final Fantasy | ファイナルファンタジーの魔法形態
This article is licensed under the GNU Free Documentation License.
It uses material from the
"Final Fantasy magic".
Home Page • arts • business • computers • games • health • hospitals • home • kids & teens • news • physicians • recreation• reference • regional • science • shopping • society • sports • world