, also known as Final Fantasy Online, is a massively multiplayer online role-playing game set in the Final Fantasy series. It debuted in Japan on the Sony PlayStation 2 on May 16, 2002 and was released for Microsoft Windows-based personal computers on November 5 of the same year.
On October 29, 2003, Final Fantasy XI was released in North America on the personal computer along with the first expansion Rise of the Zilart, with a PlayStation 2 release on March 23, 2004. It is now available on the Xbox 360. Final Fantasy XI is the first cross platform MMORPG, as PC and both 'rival' console versions connect to the same servers; and one of the first modern multinational MMORPGs, as gamers worldwide play in the same virtual world.
A fee of $12.95 USD is charged monthly for the first content ID, and $1.00 USD monthly for any additional content ID thereafter.
The second expansion to the game, Chains of Promathia, was released in Japan on September 16, 2004, and a bundled version of the game complete with the two expansion packs was released in Europe. Five days later, on September 21, 2004, the expansion was released in North America for $30 USD. In addition, the US version of the full game plus the two expansions was released as a single DVD-ROM called "The Vana'diel Collection" on August 16, 2005.
A third expansion, Treasures of Aht Urhgan, was released on April 18, 2006. The game was also released on Xbox 360 on the same day bundled with all three of the expansions released to date.
Recently a sequel of Final Fantasy XI was revealed in a report by Nikkei.net . The game is scheduled to be released for the PlayStation 3, Xbox 360 and Windows Vista, though the official name and release date have not yet been announced.
There are currently 32 servers available for play, and one server used by Square-Enix for testing. These worlds are named after summoned creatures from earlier Final Fantasy games (Ifrit, Diabolos, Asura, etc.). PC, PS2, and Xbox 360 players from across all nationalities play together on all servers.
A player is allocated to a random world when they create their first character. Subsequent characters will be assigned to the same server unless the player has obtained a world pass to another server. A world pass (a 10-digit passcode), when given to a player, will allow the player access to a particular world. Once on a world, a player may not move to another world, except during World Migration which only happens when there is an imbalance in server population.
The four main cities in Vana'diel are Bastok, San d'Oria, Windurst, and Jeuno. The expansion "Treasures of Aht Urhgan" (released in Spring 2006) added the large Aht Urhgan Whitegate/Al Zahbi city area. The rest of Vana'diel is made up of a number of outdoor, dungeon, and minor town areas that have a complex topology. While most areas are accessible by walking, various modes of transportation facilitate movement. Each area in FFXI is quite large and much of the game play consists of getting from point A to point B.
See Also: Vana'diel
The following two races are featured in the main Final Fantasy storyline and its expansions.
Advantages of controlling a region include:
One of Final Fantasy XI's most dynamic features is the flexibility of its job system, adapted from previous Final Fantasy titles. Players are able to change their jobs in their residence freely and without penalty, allowing the player to experiment with a variety of play styles before settling on a single one. Each job has unique abilities, which must be activated by the player in order to come into effect, last a limited time, and have a "cooldown" period before they can be used again; traits, which are passive abilities that are always in effect; and a special "2-hour" ability that performs some extraordinary function and has an extraordinary 2-hour-long cooldown period to go with it.
As of April 2006, a player may choose from 18 different jobs. In homage to the six job classes available in the original Final Fantasy, the initial jobs available to a player are White Mage, Red Mage, Black Mage, Warrior, Thief, and Monk. Upon achieving level 30 in any of these jobs, a player may opt to complete quests to unlock the jobs of Paladin, Dark Knight, Beastmaster, Ranger, Bard, and Summoner. Introduced in the Rise of the Zilart expansion pack were the Samurai, Ninja, and Dragoon job classes, which can also only be unlocked after a character reaches level 30. In the new expansion of Final Fantasy XI, Treasures of Aht Urhgan, three new jobs were made available in the game: Blue Mage, Corsair, and Puppetmaster.
At the time of the release of Treasures of Aht Urhgan, no Genkai 5 quests existed for any of the three new jobs that were added. Breaking the tradition of a fight with a particular NPC in Jeuno, the Genkai 5 quests for these jobs, which will be added in late July, 2006, involve battles with relevant NPCs in the Aht Urhgan areas.
On reaching level 75, a character may continue to earn experience points for two reasons: to get a buffer for experience points ('XP') so that XP losses due to deaths do not cause the character to delevel, and to earn merit points which may be traded in to permanently raise specific statistics and gain other enhancements in the merit system.
If a player's job is level 75, and has capped EXP (43,999/44,000), they will automatically go from "Normal EXP" to "Merit" without changing in their mog house.
Though there are thousands of players, any one player can still achieve a sense of individual heroism by completing quests and missions. Cutscenes and conversations with NPCs place you as an important character who participates with the plot as it progresses. From the player's first steps in their starting city to important tasks completed for certain characters, the player is treated as if he or she is the first to interact with such characters, giving the impression of such events taking place in the present moment.
Other players do not view NPC interaction, despite being in the same area, so NPCs are never "busy" talking to multiple players at once. However, some NPCs may turn to face a player's character and stay in that position until another player's character interacts with that specific NPC. Some cutscenes do include other players, such as party members participating in a quest or mission.
Quests provide some story and interaction with NPCs, while missions give a more linear and developed plot. Later missions include a dramatic backstory, and even a final boss that can be defeated, though gameplay still continues. This is a significant difference from many other MMORPGs.
There are eight major plots in the game:
The newest plots are often not available in their entirety at first, and are unlocked gradually over time. For example, both the Zilart and Dynamis storylines are unlocked when the player reaches "Rank 6" in either the San d'Oria storyline, Bastok storyline, or Windurst storyline. Ranks are gained by completing missions for any of the three main cities.
The Dynamis storylines are also unique in that you do not progress by completing traditional missions, instead by conquering certain Dynamis zones. These zones can be entered by up to 64 people at once and have their own set of rules for loot gathering and monster claiming. There are also two distinct Dynamis storylines. The first of which consists of special versions of Windurst Walls, Bastok Mines, Southern San d'Oria, Ru'Lude Gardens (in Jeuno), Beaucedine Glacier, and Xarcabard. The Beaucedine Glacier zone is unlocked upon successful completion of the Windurst, Bastok, Jeuno, and San d'Oria zones, and the Xarcabard zone is unlocked upon completion of the Beaucedine Glacier zone.
The second Dynamis storyline (also the newer of the two) is separate from the first and can only be accessed through installation of the Chains of Promathia expansion pack and the completion of the Chains of Promathia storyline through chapter four. It consists of Dynamis zones of Qufim Island, the Valkurm Dunes, the Buburimu Peninsula, and the Tavnazian Safehold. Dynamis-Tavnazia is unlocked by completing the former three zones. As a rule, the newer dynamis zones are meant to be conquered by fewer players: Qufim, Valkurm, and Buburimu hold a maximum of 36 players while Tavnazia can only hold 18.
The plots for the three main cities, at least in the missions, are relatively similar, and some of the missions are the same for all factions. The missions rapidly increase in difficulty, so don't be fooled by the relative simplicity of the first few.
Financial Situation : Since Final Fantasy XI has been 'live' for a few years, the game economy has expanded as more players acquire more gil and items. As time passes, there will be more game currency in any given server economy. This has lead to a natural inflation of item prices, both of general consumables (food, potions, etc.) and transferable assets (armor, weapons, accessories, and the like). Hard figures are unknown, but it would not be far-fetched to assume that some (if not many) servers may have a GDP of well over a trillion Gil. However, because there are servers that have been online for far longer than others, the Purchasing power parity of players on World X may differ greatly from that of players on World Y. The massive difference in Purchasing Power Parity between servers has been a source of consternation for many players, most obviously ones situated on servers with high inflation rates. The laissez faire nature of the economy means there are few price control measures that Square Enix can enact to curb what many players see as rampant inflation. As is detailed below, many players are content to blame inflation problems on "gil sellers" while not taking into account that inflation is inevitable whenever more and more currency is introduced into an economy, or supply cannot meet demand. Furthermore, as trans-server trade of gil or game items is not possible, inflation, and what is effectively a Consumer Price Index, will continue to rise; regardless of the effect of Gil selling, or real-money transfers (RMT), for in-game currency and items. However, the above explanation does not satisfy many members of the Final Fantasy XI community. Especially those players who are of the opinion that the impact of RMT actions are far more severe than may be described here; a valid theory which holds significant sway in many circles, and perhaps with a predominant majority of FFXI players. Without an 'official' study of the economies of the various Vana'diel worlds, it would be foolish to proclaim one theory over another with absolute certainty. Until such a study is accomplished in a relatively objective manner, there will continue to be much discussion regarding the situation of the Final Fantasy XI economy and how its players are influenced by it. A simplified method of describing the reasons behind often high prices due to inflation is available by blaming it on human nature, be it from a "gilseller" or a casual player - almost everyone appears to display no small amount of greed, especially when selling the rarer items dropped by rarer monsters or received as quest rewards.
Economic Controls : While Square Enix has developed Final Fantasy XI's economy to be quite a "hands-off" player-driven economy, there are still a few methods of economic control that they can exercise (if that is their wish). One economic and inflation control measure that is in place are "gilsinks". By having player characters spend Gil on services, most commonly transportation, or items provided by Non-Player Characters, game currency is removed from the economy as no player profits off these expenditures. However, in the instance of item purchases, the vast majority of players will purchase items from NPCs for the purpose of crafting low-cost items into a high-cost product in a value-added process. Thus, the profit the crafters will reap negates the investment lost in the gilsinking action of purchasing from an NPC. Until the game developers make finished products like weapons, armor, and specific consumables more available and competitively priced with items that can be crafted in a value-added process by PCs the system of gilsinks will remain an ineffective measure to curb inflation. A form of taxation also occurs when players are charged a fee for selling items in the Auction House. The fee is highest in the central city of Jeuno, where even individual merchant gil transactions through Bazaar are taxed.
The objective of Ballista is to score points by throwing a "Petra" into a "Rook". Participants may find "Petras" by using the Ballista-Only "Quarry" command. Once a "Petra" is found, the participant may score only after attaining "Gate Breach" Status. "Gate Breach" may be attained by killing an opposing team member, or be within the vicinity when an opposing team member is killed.
After attaining the 'Gate Breach" Status, participants have 3 minutes to throw the "Petra" into a "Rook" in order to score points. A maximum of 5 Petras may be scored for each period of "Gate Breach" status. Points may also be awarded for taking out opposing team members.
Brenner, a new from of Conflict introduced into the community on February 20th, 2006, is a game similar to Capture the Flag. The objective is to steal the other team's "Flammen", and place it within your own team's "Flammen-Brenner". Depending on the rules set by the MC (players can change a set amount of rules for a small fee), each team can have either two, four, or eight Flammen-Brenner.
Each Flammen-Brenner has a set amount of hit points, and when brought to 0, the person who dealt the finishing blow will be given the Flammen. The player who receives the Flammen must run back to an empty Flammen-Brenner on their team's side to fill it with the Flammen. If one team has all Flammen, a 3-minute countdown to victory will commence.
Surrounding each Flammen-Brenner is an NPC combatant known as a Posten. These will use powerful magic as compared to the level cap within the battle. They serve no important role in the battle besides damaging enemies and protecting their Flammen-Brenner, and can be knocked-out for a limited time.
Job system — One of the controversial problems within Final Fantasy is related to job selection, popularity and power. As there are only six slots available to form a party the preferred makeup has evolved over time relating the perceived effectiveness and power of certain jobs in a party situation. For example, Paladins and Ninjas are usually considered for the job of tank, while Monks and Dark Knights are brought aboard to deal out damage. Because there are currently 18 different jobs available with varying degrees of usefulness, certain jobs seem to be favored over others.
The ability to select any job as a subjob to compliment the player's main job has flaws that are criticised as well. While it is extremely helpful to be able to add spells and abilities to your arsenal via your subjob many professions have limited usefulness when utilized in this manner and as such are almost never selected for the role.
In response to some of these problems and imbalances, SquareEnix has changed the nature and abilities of these jobs over the years through updates to the game. While some changes have been seen to be beneficial to some jobs, a likely downside or “Nerf” is experienced by others, whether it was intended or not. Some examples include;
Exploits — As with most Computer and video games, some players are likely to seek easy alternatives in ways to play the game. Final Fantasy XI has some of these exploits in effect including:
Real-money trade — Like most MMORPGs, Final Fantasy XI has a "real" economy interaction, where some players will agree to trade in-game items and money for real-world currency. Players who sell in-game items and money are frequently referred to as "gilsellers" or "gilfarmers" and are generally regarded as being disruptive to the game world, as their methods of gaining gil and items often impede the progress of legitimate players. Square Enix has stated that RMT is officially a violation of the Terms of Service for Final Fantasy XI. In early 2006 SquareEnix permanently banned hundreds of accounts, removing billions of Gil from circulation.
Final Fantasy XI | Fantasy computer and video games | Massively multiplayer online role-playing games | 2002 computer and video games | 2003 computer and video games | 2004 computer and video games | 2005 computer and video games | 2006 computer and video games | PlayStation 2 games | Windows games | Xbox 360 games | Computer and video games with special editions
Final Fantasy XI | Final Fantasy XI | Final Fantasy XI | ファイナルファンタジーXI | Final Fantasy XI | Final Fantasy XI | 最终幻想XI
This article is licensed under the GNU Free Documentation License.
It uses material from the
"Final Fantasy XI".
Home Page • arts • business • computers • games • health • hospitals • home • kids & teens • news • physicians • recreation• reference • regional • science • shopping • society • sports • world