Fallout is a computer role-playing game produced by Tim Cain and published by Interplay in 1997. Although set in the late 22nd century, its story and artwork are heavily influenced by the post-World War II nuclear paranoia of the 1950s. The game is sometimes considered to be an unofficial sequel to Wasteland, but it could not use that title as Electronic Arts held the rights to it, and, except for minor references, the games are set in separate universes.
The background story of Fallout involves a "what-if" scenario in which the United States tries to devise fusion power resulting in a hegemonic United States that relies less on petroleum. However, this is not achieved until 2077, shortly after an oil drilling conflict off the Pacific Coast pits the United States in a war against China and possibly a third superpower called the European Commonwealth whose involvement is unknown. The war was thought to be nearing an end for many months until a number of long held territories and independent states were annexed, including Canada and Alaska. The war drags on for many years and finally ends when a nuclear exchange results in the post-apocalyptic world the game takes place in—although it is said in Fallout 2 that nobody knew who launched the first missile. In Fallout 2, the skynet computer states that the war may have started because computers with Artificial Intelligence (AI) may have grown bored. Another highly advanced computer in the Brotherhood of Steel's San Francisco base also claims that prototype AI projects could have started the war.
The protagonist of Fallout is an inhabitant of one of the government-contracted fallout shelters known as Vaults. The game takes place in 2161 in southern California and begins in Vault 13, the protagonist's home. Vault 13's Water Chip, which controls the water recycling and pumping machinery for the vault, has malfunctioned and the protagonist is tasked with finding a new one. A portable, computerised notebook ("PIP-Boy") keeps track of mapmaking, instructions, and various book-keeping aspects.
The initial time limit to return the chip is 150 days. This can be increased by 70 days by going to the town called the Hub and paying to send a water caravan to Vault 13. Upon returning the chip, the player will be told of a greater threat and will be sent out on two additional quests. A mutant known as "The Master" (previously known as Richard Grey) has begun using a pre-war, genetically engineered virus to create a race of "Super-Mutants".
The player can defeat either The Master or destroy the Super Mutant base first. When both are rendered harmless, a cut-scene ensues in which the player automatically returns to Vault 13. There he is told that he has changed too much and his return would negatively influence the citizens of the Vault. Thus he is rewarded with exile into the desert.
If the player has not completed all of his or her tasks within 500 days, the mutants will find Vault 13, overrun it, and cause the game to end. This time limit will shortened to 400 days if the player had sent a water caravan. The v1.1 patch deleted this limit but kept the water caravan option. A cinematic cut-scene of mutants overrunning the vault can be seen after the limit but the same cinematic can be seen if you agree to be turned into a mutant at the military base (thus ending the game).
There are many references to post-apocalyptic science fiction, such as Mad Max or the infamous post-apocalyptic musical and detective movie Radioactive Dreams. One of the first available armors is a one-sleeved leather jacket that resembles the jacket worn by Mel Gibson in Mad Max 2: The Road Warrior. A player wearing this jacket can get a dog, named "Dogmeat" for Mad Max’s dog, to join the party in Junktown (in Fallout 2 if the player character damages Dogmeat an NPC with the curious name of Mel will show up to defend the dog). Like Fallout 2, many of the references to other material can be found in random encounters, which include a vanishing Tardis à la Doctor Who complete with sound effect, and a massive footprint that resembles Godzilla's, referring to the short animation "Bambi Meets Godzilla". Another reference comes in the form of a quotation; in the Old Town district of The Hub, an insane man named Uncle Slappy wanders in perpetual circles calling out non-sequiturs, one of which is "Let's play Global Thermo-Nuclear War!", a reference to a similar line in the 1983 film WarGames. The game also refers to other pieces of fiction, including Robin Hood.
It made #4 on the list of top games of all time produced by PCGamer in 2001. It made #55 on the list of the top 100 games ever by IGN (IGN's List), and is usually placed in similar lists. It also won the award of RPG of the year from Gamespot.
Fallout draws much from 50s pulp magazines, science fiction and superhero comic books. For example, computers use vacuum tubes instead of transistors; energy weapons exist and resemble those used by Flash Gordon. The Vault Dweller's main style of dress is a blue jumpsuit with a yellow line going down the center of the chest and along the belt area, though the main character's appearance changes while wearing armor. The number on the back might differ from the Vault the dweller represents, but it's usually "13", or in other cases, missing.
Fallout's menu interfaces are designed to resemble advertisements and toys of the same period; For example, the characters sheet cards and perks available, look like those of the board game Monopoly. The lack of this retro stylization was one of the things the Fallout spin-offs were criticized for, as retro-futurism is a hallmark of the Fallout series.
The Fallout games are famous for their Easter eggs. While the first game mostly had references to the 1950s and 1960s pop-culture (Doctor Who, Godzilla), in Fallout 2 there are many references to Star Trek, The Hitchhiker's Guide to the Galaxy and Monty Python; Some fans of the first game argued that there are too many Easter eggs in the sequel and that they distract from the immersiveness of the game world.
In Fallout, your character meets an NPC named Tycho, who mentions that he is a Desert Ranger and, under the right conditions, will talk of his grandfather, who told him about Fat Freddy, a character from Las Vegas in Wasteland, implying that his grandfather was one of the PCs in Wasteland, who were named the Desert Rangers. Although the time frame of Wasteland is completely different from Fallout, and Fallout game designers deny that Fallout 1 or 2 takes place in the same universe as Wasteland, this is one of many references to the events and the style of Wasteland in the Fallout series, which is why Fallout is sometimes regarded as the spiritual successor to Wasteland. (Cassidy also says that he was named after a kick ass comic book character, a reference to the Irish vampire Cassidy in the comic book Preacher)
The game begins with two introductory cut-scenes, which can be escaped by the player.
The first is a slow pull-back from a functioning television set, while the song "Maybe" by the Ink Spots plays. The news story shown on the screen depicts US repression in Canada by showing an armored trooper shooting a kneeling man in the head and then waving to the camera. Behind a pair of armored troopers, a futuristically modified US flag is shown to wave. These scenes are offset by nearly-silent commercials for the "Mr. Handy" domestic chores robot and the "Corvega" sports car, which appear in the game. As the camera continues to pull back, the surrounding scene is a damaged room in a demolished city, and the television cuts out.
The second is a slide-show that begins with the line "War. War never changes." It has some description of the storyline. The important thing about it is that Fallout is not based on the Cold War and the Soviets are not the villains.
Fallout | Post-apocalyptic fiction | DOS games | Computer and video role-playing games | Windows games | Cult computer and video games | 1997 computer and video games
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