The F-Zero series (abbreviated from Formula Zero (Gravity)), was first published on November 21, 1990 by Nintendo and developed by Nintendo EAD. The games are primarily set on a futuristic Earth, although some circuits have been set on different planets. The gameplay concept gives little focus to "car combat" but instead consists of high-speed racing at speeds that can exceed 2000 km/h. The series has been known for its graphical capabilities, inspiring pilots and settings, difficult gameplay, and stirring original music.
There are currently over 40 pilots available in the later games of the series, each with a unique story and reason for entering the F-Zero Grand Prix. Some of the characters are superheroes, supervillians, cyborgs, mutants, and the like, which makes the series akin to something out of an American comic book.
Boost - The Boost rating takes into account the duration of a vehicle's boost and how great a speed increase it provides. A machine with a high rating can travel at higher than normal speeds for an higher extended period of time.
Grip - Grip determines how well a machine negotiates turns. A higher Grip rating means that the players vehicle will steadfast turns. A machine with a low rating will drift around more, especially through tight corners.
Weight - Weight affects a vehicle's acceleration, grip, cornering ability, max speed, and the amount of damage it sustains in a collision. A lighter vehicle is superior in the first three categories, while a heavier vehicle has the advantage in the latter two.
| Game Title | Year Released | System |
|---|---|---|
| F-Zero | November 21 1990 – Japan August 1991 – America 1992 – Europe | Famicom Disk System – Japan Super Nintendo Entertainment System – America, Europe |
| F-Zero X | July 14 1998 – Japan September 30 1998 – America November 6 1998 – Europe | Nintendo 64 |
| Maximum Velocity | March 21 2001 – Japan June 10 2001 – North America June 22 2001 – Europe | Game Boy Advance |
| F-Zero GX | July 25 2003– Japan August 29 2003 – America October 31 2003 – Europe | Nintendo GameCube |
| F-Zero AX | 2003– Japan November 2003 – America 2003 – Europe | Arcade |
| GP Legend (video game) – Japan GP Legend (video game) – America, Europe | November 28 2003 – Japan June 4 2004 – Europe September 21 2004 – North America | Game Boy Advance |
| F-Zero Climax – Japan | 2004 – Japan | Game Boy Advance |
Other Games include (not part of the main series):
| Game Title | Year Released | System |
|---|---|---|
| BS F-Zero Grand Prix – Japan | 1996 – Japan | Satellaview – Japan |
| BS F-Zero 2 Grand Prix – Japan | 1997 – Japan | Satellaview – Japan |
| Zero Racers – Japan, America, Europe | Cancelled | Nintendo Virtual Boy |
| F-Zero X Expansion Kit | April 21 2000 – Japan | Nintendo 64DD |
The BS F-Zero series of games were released for the Super Famicom's satellite-based expansion, Satellaview, in the mid 1990s in Japan. The first game in this BS series was known as BS F-Zero Grand Prix, it was a modified version of the first F-Zero game. A year later, it was then followed by BS F-Zero 2 Grand Prix, it was more of an update than a sequel, as a result, it contains only one league with five tracks.
After a hiatus to the rest of the world, the series made the transition to 3D with the second (official and international) installment, F-Zero X on the Nintendo 64. Fans were expecting a repeat from the previous game, a racer that pushed the console to its max. Nintendo set out to do just that with F-Zero X, unfortunately with twenty-four machines on one circuit meant that the N64 had to do plenty of work, leaving little processor power left over for track graphics, texturing and music. The result is a game that looks rather bland, with little texture detail, simple car models and courses and a mono soundtrack. F-Zero X simply tried to do too much at once. A 64DD expansion known as F-Zero X Expansion Kit was released in Japan only and was the last add-on disk. The Expansion Kit added three new machines, the ability to create original machines, new background musics (including an F-zero style arrangement of Mario Kart 64's background music for "Rainbow Road", presumably to go with the track of the same name that appeared in F-Zero X and shared it's course design with it's Mario Kart incarnation) and a course editor.
The next game, Maximum Velocity, was the first incarnation of the series for Nintendo's Game Boy handheld. This is the first F-Zero title with 3 save slots and to feature customizable controls.
The next F-Zero title, for the GameCube, surprised many fans with the revelation that the new game, F-Zero GX would be developed by Sega's Amusement Vision team (known for the Super Monkey Ball game series) and to feature a story mode for the first time ever. This game, initially known as F-Zero GC, retained the core gameplay of the previous games. The only arcade edition of the F-Zero franchise was called F-Zero AX. It was released alongside of its Nintendo GameCube counterpart in the latter part of 2003.
GP Legend (video game) (its Japanese name is F-Zero: Falcon Densetsu, which roughly means Legend of Falcon), is the second game featuring a story mode, however this one is based on the anime series of the same name. This results as the main character not being Captain Falcon, but a new character named Rick Wheeler. The third GBA incarnation was released only in Japan. F-Zero Climax featured a track editor and new characters/machines.
The creators of the series have repeatedly dropped hints as to the order of the series, but over time most of these "revelations" have been overridden by newer materials, games, and statements.
Much of the ambiguity of the chronology of the F-Zero series is due to the fact there is an lack of information of when and where exactly the huge accident took place. How far it happened after the first F-Zero game and the exact year it happened before F-Zero X with relation to F-Zero GX. Evidence that can be considered contradictory to the claim the huge accident happended four year ago prior to F-Zero GX is Mighty Gazelle's pilot profile in F-Zero X. While it states that he was injured in a "freak accident" three years ago, the beginning of the F-Zero X instruction manual states that the huge accident happened several years ago. “F-Zero X manual.” World of Video gamesSite. Retrieved July 1, 2006.
This concludes that the manual is inferring that Mighty Gazelle's accident and the accident that suspended the Grand Prix are two seperate events. However in F-Zero GX, Mighty Gazelle's pilot profile states that he took the worst damage in the huge accident that suspended the Grand Prix four years ago. This also concludes that the Amusement Vision division of Sega, cause confusion to arise as a result of combining these two events into one.
To make the timeline even more complicated to produce is the fact that F-Zero Maximum Velocity takes place twenty-five years after a F-Zero game not specified. However, Maximum Velocity can be considered a reboot continuity since it still states how dangerous the sport is and ignores the safety revisions done in F-Zero X. Basically, if one was to map out a timeline, it's currently impossible to know where the huge accident, F-Zero X and GX takes place compared to the first F-Zero game and Maximum Velocity.
The general rule of thumb is that the games are the final authority. The information in the instruction manuals is also canon, unless contradicted by the games, anime or mistranslated. Manuals are marketing and technical material, and thus are not always subject to the scrutiny of the creators of the game. Information from other official sources, such as Nintendo Power magazine and its Official Strategy Guides, may also be acceptable, though this is not acknowleged by all fans. Here is a list of the Nintendo-published games in order of release, with the known information regarding their place in the timeline:
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