F-Zero X, is a video game for the Nintendo 64. It debuted in Japan on July 14, 1998, simultaneously in Canada and the United States on September 30, 1998, and in Europe on November 6,1998. GameSpot.com. Release dates. Retrieved June 13, 2006. The game sold 56,457 copies during its first week of sale in Japan. N-sider.com. Japanese sales for the week ending March 2, 2003. Retrieved on June 13, 2006. The Expansion Kit for this game was released nearly two years later in Japan.
F-Zero X is the third in Japan (second in North America and the rest of the world) installment in Nintendo's F-Zero series. Although it failed to match the sales success of its predecessor, F-Zero, F-Zero X is the first 3D release and fully polygonal game in the series. It is one of the first console racing game that runs at 60 frames per second, which is unusually fast for a Nintendo 64 game. In order to keep the frame rate, polygon counts on the vehicles, textures and track detail is sacrificed. Furthermore, the disabled Z-buffering of the N64, is replaced by an alternative drawing scheme that results in the occasional visual glitch or car seen throughout gameplay.
One of gameplays' added enhancements is a feature only in F-Zero X, a "random track generator". Another feature is the inclusion of dash plates located at various points around the track. When you run over one of these plates, you get a speed boost that doesn't cost you any energy. F-Zero X can be used with a Rumble Pak, which allows for force feedback.
Of particular interest is that prior to each race players may adjust their vehicle's balance between maximum acceleration and maximum top speed. This adds strategy and replay value, as players with greater knowledge of the tracks can make better decisions.
Full records of Time Attack and Death Race times are stored on the game cartridge, as well as Cups won with each machine in each difficulty setting.
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The soundtrack was released on CD on January 27, 1999 in a "Guitar Arrange Edition" featuring live electric guitar arrangements of 10 of the game's music tracks.
An Expansion Kit was released in Japan on April 21, 2000 for the 64DD, a removable disk add-on that plugged into the bottom of the N64. This disk includes new cups, a couple of new machines, a track editor, and a machine editor.
The Track Editor lets people create any track the way they want it by using 64 course points to determine the track layout. People can also add course details like pit areas, dash plates, tunnels, etc. The disk can save up to 100 tracks and can put 6 of them in a specially designed 'Edit' Cup to use them in other modes like GP, VS or Time Attack.
The Car Editor lets people create a car using a set of pre-existing parts that then combine to assemble the machine. People can also change its colors, stats, and name it to save it to the disk. The created cars can be applied to any of the existing 30 racers.
F-Zero series | Nintendo 64 games | 1998 computer and video games
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"F-Zero X".
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