Europa is a strategy-based map for Warcraft III. The game feautures 12 countries (or groups) in the 1200's-1459 and they are as follows: England, France, Hungary, The Northern Italian City-States, the Byzantine Empire (in older Europa maps this country was Egypt), the Almohads, the Seljuk Turks, The Kingdom of Castile-Leon, The Kingdom of Sweden, Polish-Lithuanian Union, Kievan Rus', and the Holy Roman Empire. The countries are listed in descending order as the color-coded players apply in game.
Note: some information of this article may not apply to the version of Europa you are comparing this article to, it is in the process of being revised for Europa on Warcraft 3 (Europa Revolutionized) by BlinkBoy.
History
The map was originally created by Llk, under the name Diplomacy. The map eventually evolved and was renamed
Europa. The map underwent various changes by different authors, until the most well-known version made by BlinkBoy was released. (version number?)
Gameplay
The goal of the game is to control cities on the map. A player wins the game by controlling 100 cities until the next tax income.
Most people on Warcraft 3's Battle.net play the map with 12 players, as any open slots provide an unfair advantage for nearby human players.
Players in the game that have been defeated, losing all cities and troop production buildings, can continue to observe the match, despite having lost.
Income/Resources
Cities
- There are two models for the cities in Europa. They are the Human Castle and the Human Arcane Observatory from Human melee and Human campaigns respectivly.
- To capture a city one must reduce the city to 1/4 of its health points. Usually this amount is 500 health points out of 2000.
- Every tax income a person will receive 100 gold and 10 wood for each city they control.
- Once a player controls a large number of cities they will have an empire tax where they will have to pay a sum of 200 gold for owning that many cities. If a player controls an even bigger amount of cities they will receive a grand empire tax where they will pay a sum of 400 gold.
Resource Management
- Players can trade resources for equal amounts at the market, specifically in ratios of 100, 250, and 500 of lumber to gold, and vice-versa.
- Players may spend gold and wood to construct buildings, upgrade town halls and towers, train an army and more.
- Players may lend or give money to an ally if they need or require it.
- If a person surrended to an empire they must pay a default tax they pay to the empire they surrendered to. The default tax amount is 30% of your income but the person you surrended to can make it more or less or no taxation at all.
Kings and Heroes
- Every country starts out with a king. It is after the paladin model on Warcraft 3. The king has 4 skills: Evasion, Fame, Critical Blow, and Combat Skills. A king starts out with a crown in his inventory in regards to the country he rules. If a king gets another crown from a different king, he recieves an item stat bonus.
- If your king dies, his crown will drop to the ground. Also, all units you own will receive a 10% handicap on their health, meaning that they will have 90% of their original health.
- Also if you give a crown that was from another country to a special unit as named in the Help Log, you will obtain a secondary hero. Each secondary hero is unique to their country. This process cannot be done again and you cannot obtain a third hero.
- It should be noted that secondary heroes possess noticably much greater health
Countries
England
England is isolated from all other player countries at the beginning by land, but not boat. Players normally expand to Scotland, Ireland, and
Iceland. English players possess two special units, the
Longbowman, one of the most effective archers in the game, and English Militia, which are cheap and weak and available when you have a Tier-1 base. They also possess the ability Rush and are able to upgrade and obtain pillage. Also if England captures
Scotland and
Ireland it's name becomes
Great Britain.
France
Its special units are the Frankish
Knight and the Frankish
Crossbowman. It has the only special-unit crossbowman in the game. France usually expands into Northeastern France,
Calais, and the small strip of hostile territory west of it. It is also common for players of France to take
Switzerland.
Hungary
Hungary's two special units are the Hungarian Knight and the Hungarian Infantry. Both units are merely upgraded versions of basic troops. Hungary usually invades the Byzantine Empire unless they are allied.
Italian States
Italy has 2 revered special units: the
Italian Pikeman and the Italian
Priest. Italy has the only special unit priest in the game, healing 3x more health than normal healer units. The Italian Pikeman are the strongest pikeman in the game and usually defeat an army of cavalry unless highly upgraded. Italy usually expands into the
Mediterranean Sea, southern Italy or Switzerland, occasionaly invading France, Hungary or the Holy Roman Empire.
Byzantine Empire
The Byzantine Empire starts with the largest army in the game. The army is split in half with half in Turkey and half in the
Balkans area. The Byzantine Empire's units are the
Cataphract (a variation of the knight) and the
Hoplite. Players usually expands into Hungary, Kievan Russia or the
Seljuk Empire.
Seljuk Turks
The Seljuk Turks are centered in
Arabia, with their capital in
Babylonia. It has 2 special units - the Turkish
Janissary and the Spahi. The player either invades the Byzantine Empire or expand into North
Africa or north of Arabia. Also, if the player captures the area the Byzantine Empire controls in Turkey, their name changes to the
Ottoman Empire.
Almohads
The Almohads are a generally isolated player located at northwestern Africa. It also has some territory in Spain but that can be easily taken by Spain itself. In Africa though present-day
Morroco remains largely unopposed. It has a vast hostile territory separating it from the Seljuq Turks. Its two special units are the Moorish Raider and the Moorish Spearmen. Players usually expands into Africa although if Spain does not oppose Almohads, the player may expand into the
Iberian Peninsula. If the Almohads player takes over all of Iberia, its name changes to Islamic Invaders.
Castile-Leon
Castile-Leon is a generally strong country at start. It also has two special units: the Spanish Scout and the Spanish
Conquistador. The Spanish Scout is generally like the English Militia. However the Conquistador is a genuinely special unit. It cannot be built/trained until 1459 and if upgraded is a strong force. It is a gunman on a horse. Spain usually expands into Portugal and the Moorish territories in Spain. If that is done it may expand into the sea or into France.
If Spain takes all of the actual Spain it's name transforms to Christian Spain.
Sweden
Sweden is a generally isolated country. It remains unopposed at first. If it takes the hostile territory in
Norway and
Finland it's name transforms to
Scandinavia, which is where Sweden will most likely expand. Its special units are the Scandinavian Warrior and the Swedish Knight. The knight is a variation of a regular knight. The Scandinvaian Warrior though is a very strong variation of normal medium infantry.
Kievan Rus'
Kievan Rus' can be a formidable country to fight. It has much of the actual Russia to expand to unopposed. Its 2 special units are the
Cossack and the Russian Infantry. The Infantry is typically another copy of the English Militia or vice-versa. The Cossack, though, is a formidable knight variation, however loosing the Rally Troops ability for a Pillaging attack. If Kievan Rus' capture major Russian territories and cities (the city of
Kurgan in particular) its name transforms to
Russia.
Poland-Lithuanian Commonwealth
Poland-
Lithuania is a country bordered to the west by the Holy Roman Empire, the east by Kievan Rus' and the south by Hungary. It typically expands into other countries or the hostile territory north/northeast of it. It's special units are the
Hussar Knight and the Polish
Infantry. Both are variations of base troops, specifically Polish Infantry being stripped of most other special ablities in exchange for a Taunt ability.
Holy Roman Empire
The Holy Roman Empire is generally considered a spot to be played by people who are skilled at the game. It's special units are the Heavy German Infantry and the
Teutonic Knight. The Heavy Infantry is a slow-moving strong unit with Defend. The knight is another variation of its base-unit counterpart.
Also if an opposing country captures another player's preset capital it will be able to choose and produce one of its special units. Also there are 2 hostile capitals which offer 3 different special units combined. The Egyptian capital offers the Egyptian Infantry and the Egyptian War Elephant. The Scotland capital only offers one special unit: the Highlander.
Army
(special units excluded)
European Army: Light Infantry, Short Bowman, Medium Infantry, Composite Bowman, Pikeman, Feudal Knight and the Crossbowman.
European Navy: European Transport Vessel, Mercenary Ships, Frigate, and the Capital Ship.
Islamic Army: Axeman, Arabian Murderer, Javelineer, Islamic Warrior, Composite Bowman, Light Infantry, Pikeman.
Islamic Navy: Cargo Vessel, Mercenary Frigate, Frigate, Flag Ship.
Note for Navy: The Cargo Vessel and the European Transport Vessel act as transporters for infantry so they can sail across oceans and board coastlines.
Builders: There are 2 builders by which you construct buildings: the peasant and the military engineer. The peasant generally builds all neccesary buildings while the Military Engineer constructs walls and defenses although generally neglected.
There are two mechanical siege units. The ballista and then the catapult; an upgraded and more expensive variation of it.
There are two gunpowder units, the hand cannoneer and the mortar team.
Healers: There are many variations of this unit but they all do the same job. Some of them are the Muslim Tribal Doctor, the Italian Priest and the Christian Missionary.
The Diplomat generally serves as a spy being able to enter other countries undetected unless the countries have sentries on their towers.
The Caravan acts as a mobile source of mana that is able to restore an archer's Fire Arrow supply. Can be invaluable to an archer army.
Comparison to Real-World
The Europa map has countries placed according to what they were in the 1200's, with a major exception to the Holy Roman Empire, which at the time held most of the Italian States and large portions of France. However, the expansion and the eventual power of each country depends solely on the player and their respective allies and/or enemies.
Skills learned
People who have played this map or know what it is about will learn a few needed skills from it. They will learn the position of empires/kingdoms of the 1200's. They will learn geography of countries that have existed and still are today and past-existent countries. They will also learn to be able to develop tactics and strategies for a specific thing. Due to the nature of the map where you capture cities, people can also learn names of cities (both current and historic).