Enter the Matrix is the first video game based on the Matrix series. It was developed by Shiny Entertainment and published by Atari and WB Interactive for the PlayStation 2, Xbox, and GameCube game systems, and for the PC. It reportedly cost over $30 million to create, one of the most expensive games ever developed. It sold one million copies in its first eighteen days of release, and 2.5 million over the first six weeks. Enter The Matrix was simultaneously produced with The Matrix Reloaded and The Matrix Revolutions.
The player learns that Neo is not the only target of Persephone's predilection toward trading kisses for esoteric information; Niobe and Ghost are both put into positions where they must submit to her whims in order to gain critical information that she offers them in return for their favors. Significant also to the continuity of the Matrix universe is the first appearance of actress Mary Alice in the role of the Oracle. (Gloria Foster, the original actress, died of complications related to diabetes during the editing of The Matrix Reloaded). The game includes a film sequence specifically explaining her change of appearance, as a result of an attack on her by the Merovingian, a malevolent character introduced in The Matrix Reloaded, who also appears in the game. Another film sequence reveals that the Merovingian's attack was facilitated by a sacrificial trade with the compassionate program Rama-Kandra. Allowed to occur by the Oracle, the Merovingian acquired the deletion codes for the Oracle's external "shell," and in exchange, he gave Rama-Kandra's daughter Sati her freedom and safety in the Matrix, despite her lack of purpose in the machine world.
Sparks — The operator. He gives players tips and information throughout the game.
Agent Smith — A program who can absorb human bodies to make copies of himself. He chases the player through an abandoned skyscraper, and later, Chinatown.
Agent Jackson— An agent who appears frequently during the game. He is defeated multiple times by means of blowing up his helicopter, and knocking him out of a plane.
Agent Johnson — Another agent with frequent appearances in the game. He was the leader of the upgraded Agent trio in the films.
Agent Thompson — The least-featured Agent in the game, who only appears in cinematics, and the only opportunity to fight him occurs at the end of Niobe's missions at the power plant.
Seraph — A martial arts master who protects the Oracle; he fights Niobe or Ghost once during the events of the game.
Morpheus — One of the members of the rebel group Niobe and Ghost are part of.
Trinity — Another rebel, she has a close friendship with Ghost.
Neo — One of the more important rebels. He is "the One."
Axel — A rebel you must rescue from Agent Jackson at the airport, in a plane, and finally after a car chase.
The Keymaker — An old man who guides players through certain portions of the game.
The Trainman — An old man who carries multiple wristwatches on his arms.
The Merovingian (A.K.A. "The Frenchman") — A man who has a chateau in the mountains. He has the Keymaker imprisoned. The Merovingian's henchmen are early Matrix programs, and are rumored to be "vampires" and "werewolves."
Persephone — Wife of the Merovingian. Often betrays him out of catty spite.
Cain and Abel — Two henchmen of the Merovingian. They are encountered by the player in the chateau dungeon.
Vlad — He is the black-clad, pale-skinned leader of the Merovingian's vampires. During the game, he captures Niobe, and locks her in the chateau 's attic. Vlad decides not to take Niobe to the Merovingian, for reasons unknown. Niobe breaks free of her ropes and fights Vlad, who is in the next room. After a lengthy fight, Vlad knocks Niobe to the ground and leaves, saying he has better things to do. Vlad and Niobe later fight a second time in Persephone's bedroom. The only difference this time is that Niobe wins, killing Vlad by stabbing him through the heart with a wooden stake.
Cujo — He is the menacing leader of the Merovingian's werewolves. Aside from that, he guards the chateau 's dungeon. The player encounters Cujo in a pit in the dungeon. In the end, Cujo dies from impalement upon a wooden stake.
The Twins — Employees of the Merovingian, who are encountered as the player leaves the chateau. The Twins chase the players down a long tunnel, before they are finally evaded.
As is the case with many games, cheat codes are known to make the game unstable, but can be easily deactivated to fix problems caused by their use. In some cases, the programmers have included anti-cheating mechanisms to prevent their use at certain parts of the game. The mechanism manifests itself as a bomb placed at the beginning of a level that will explode — and kill — your character.
Also, a mode in which the player can use a sword to attack is achieved through a process of hacking. You can also unlock concept art, and have conversations with multiple characters in the hacking engine.
Steven Poole, in his column in Edge, described Enter the Matrix as "Max Payne with celebrity scriptwriters," and said that the films' fluid fight choreography could not be matched by the game's control system, and that the game's centred view, while practical, was not as interesting as the "kinetic montage" of camera angles used in the movies' action scenes. He also expressed other concerns:
"The most worrying new precedent that Enter the Matrix sets, though, with its massively hyped synergy and narrative overlap with Reloaded, is that it seems the film itself has been deliberately made to suffer, to donate some of its lifeblood so that its vampiric brood can feed on it. In Reloaded, Niobe and her crew go to blow up the nuclear power plant, a feat of security bypassing which would presumably require something like a lobby scene squared. Instead, we see nothing until they are already in the control room. Why? Because that's what you get to do in the game instead. The film's sense of rhythm and victory over threat is compromised just so we can bash buttons on our consoles at home. It's as though James Cameron had cut footage out of Aliens so that it could be rendered in blocky 2D graphics in the 1987 Spectrum/C64 tie-in game released by Electric Dreams — which remains, actually, a superior film-to-game conversion."Poole, Steven. "Films and videogames: not good bedfellows". Edge issue 125 (July 2003), pp. 24.
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