EA Sports is a brand name used by Electronic Arts since 1993 to distribute games based on sports. Formerly a gimmick inside Electronic Arts sports games, that tried to mimic real-life sports networks, calling themselves "EA Sports Network" (EASN) with pictures or endorsements of real commentators such as Ron Barr and John Madden, it soon grew up to become a sub-label on its own, releasing games such as FIFA, NHL, Madden NFL, and NCAA Football. EA Sports' early motto, If it's in the game, it's in the game, but today the motto is just It's in the game. reflects the aim of the early games to portray reality as best as the technology would allow. Unlike other companies, EA Sports has no special ties to a single platform, all games are released for the best-selling active platforms, sometimes long after most other companies abandon them (FIFA 98, Madden NFL 98, NBA Live 98, and NHL 98 were released for the Sega Mega Drive/Sega Genesis and the Super Nintendo throughout 1997; and Madden NFL 2005 and FIFA 2005 had PlayStation releases in 2004).
The first titles were released for both Sega's 16-bit console, the Mega Drive/Sega Genesis, and Nintendo's SNES (among other platforms, but only regularly for these two). In fact, some attribute the success of Sega's console partly on the strength of the sports catalog provided by EA Sports. On the other hand, the lack of them on the next Sega console, the Saturn is believed to be one of the reasons it failed on the American market.
A new sublabel also appeared, dubbed EA Sports BIG, which specialized on extreme sports or unconventional takes on sports, such as Def Jam Vendetta, NFL Street, NBA Street, SSX, FIFA Street and Freekstyle.
There are other series, including F1 Championship (discontinued after Sony acquired the exclusive license for the Formula 1 championship), Superbike and others with a limited distribution such as AFL.
"While it is rare for NASCAR to enter into an exclusive licensing arrangement, Electronic Arts has truly stood out in the longstanding efforts to support the entire NASCAR industry," said Blake Davidson, managing director, licensed products for NASCAR. "Additionally, EA is a sophisticated marketer, and their creative advertising and promotional efforts will help NASCAR continue to attract young fans, which is an important part of our overall growth strategy." Many loyal fans of the NASCAR Racing Series games by Papyrus (which by that time was a division of NBC Universal minority owner Vivendi, with NBC holding broadcast rights) resent EA for that and currently boycott all EA games. More recently, just a month after purchasing the license of the UEFA Champions League (previously owned by Eidos) in November 2004, EA announced an exclusive deal (rumoured to be worth around Dollar|US $" target="_blank" >*1B) with the NFL and the NFL Players Association (Players Inc.) making them the sole provider of licensed NFL video games until 2010, which effectively removes the competition from the market, who will not be allowed to feature real NFL players or teams in their games. It is considered that one of the main reasons behind the deal is related with Take Two's aggressive pricing with their ESPN-licensed series, which were retailed at budget price, about half the price of a regular EA Sports game. It is believed that the same move was attempted in late 2004 on the NBA, but it was refused and afterwards EA executives denied making any offer to the basketball association. However, their "exclusive spree" continued on January 2005 when a deal with the Arena Football League (AFL) was announced, but with less impact on the market, as the license was previously vacant. A new deal was done just days after the AFL deal, when former SEGA/Take Two partners ESPN signed a 15-year deal with EA Sports. In 2005, EA also completed an exclusivity deal with the NCAA, allowing EA to produce the only officially licensed college football game. However, the exclusive rights to NCAA basketball was not included in this deal allowing 2K Sports to continue their College Hoops 2K series.
The only real loss of these deals was of the MLB series, which went for five years (starting in 2006) to Take Two Interactive. EA Sports responded by using its exclusivity deal with the NCAA to continue its MVP Baseball series in 2006, featuring collegiate baseball teams instead of professionals. MVP 06 NCAA Baseball was the first college baseball video game produced for a console.
EA's policy of buying all FA licenses to make its game more authentic is frowned upon by gaming publications (such as Games TM) and gaming websites because they consider Pro Evolution Soccer to be a superior franchise, however the latter is limited because of failure to acquire licenses. The FIFA Football franchise has lost much respect from the gaming community for poorly recieved games (the differences between sequels recently has been minimal) but continues to sell well.
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