E.T. the Extra-Terrestrial is a video game developed by Howard Scott Warshaw based on the film of the same name and released by Atari for the Atari 2600 video game system in 1982. It is widely considered a paradigm of marketing greed: a poorly produced, rushed game that Atari thought would sell well based purely on brand loyalty to the names of Atari and E.T.Quote: "*he most important consideration in E.T.'s development cycle wasn't the quality of the game...All that mattered was that all-important shipping date. Confident that consumers would rush to buy something that combined two golden names -- Atari and E.T. -- the company pushed the game out the door and fulfilled its orders."
Instead, the game fared horribly and cost Atari millions of US dollars. E.T. is seen by many as the death knell for Atari and is widely regarded as one of the worst video games ever produced as well as one of the biggest commercial failures in video gaming history. The game's great failure became a major contributing factor of the video game crash of 1983. Hundreds of thousands of excess cartridges had to be crushed and dumped in a landfill in Alamogordo, New Mexico.
E.T. is also given a limited supply of energy and starts the game with 9999 points. Any action, including movement, depletes the energy. E.T. can use Reese's Pieces at an "eat candy" spot and press the button to replenish energy. If E.T. reaches zero energy he will turn white and die. Three times per game, Elliot will then appear to revive E.T by "merging" with him, letting the player continue with 1500 points. Locating and reviving a wilted flower adds an extra revival from Elliot. If E.T. dies more times than Eilliot can revive him, the game ends.
Four of the six screens are riddled with wells of varying size that E.T. falls into if he gets too close, causing him to lose some energy. In order to get out, the player must levitate E.T. by pressing the controller button and tilting the joystick forward. Since phone pieces and wilted flowers are found at the bottom of wells, this often leads to the majority of the game consisting of players intentionally falling into wells in order to complete the round.
Once E.T. has all three phone pieces, the player may press the controller button at a "call ship zone." This causes a timer to appear and count down the time E.T. has to arrive at the landing zone. In most cases, E.T. cannot call his ship when a human is present (lower dificulty levels will allow it). Once the player finds the landing zone they may press the controller button again to call the ship. If no humans are present when the timer has run out, the ship will appear and pick E.T. up. This will end that round of play. The player is then given bonus points based on how many Reese's Pieces he has left and may continue playing for another round. Aside from bonus points earned, all rounds are functionally identical and do not increase in difficulty with play.
E.T. is also notable for being the first video game to "credit" a graphics artist, with the initials of E.T.'s artist, Jerome Domurat, being hidden as an Easter egg. Howard Scott Warshaw also had his initials hidden as an easter egg, but by this point, programmers having their names hidden as easter eggs had become somewhat commonplace and thus is not as notable.
With a rushed game in hand, Atari anticipated enormous sales based on the popularity of the film and produced too many copies of the game with no test marketing. While the game did sell well (it ranks as the eighth best selling Atari cartridge of all time), it was only able to sell approximately 1.5 million of its 4 million cartridge stock. It is an often stated bit of misinformation that more copies of E.T. were produced than Atari 2600 consoles owned; in reality, company research by Atari showed that about 10 million consoles were owned in May 1982 (the actual game that produced more games than consoles available was Pac-Man with 12 million copies).Kent, The Ultimate History of Video Games, p. 236. Even with this being false, the massive amount of unsold merchandise coupled with the expensive movie license caused E.T. to be a massive financial failure for Atari.
This game was one of many bad decisions that led to the bankruptcy of Atari, which posted a $536 million loss in 1983, and was divided and sold in 1984. It is also seen as one of two major video game releases (along with the Atari 2600 version of Pac-Man) that sparked the video game crash of 1983.
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E.T. has been almost universally panned by critics and gamers. The most common complaint is the tedious repetitiveness of falling into holes coupled with the additional hassle of it being too easy to fall back into a hole once out. Other complaints include the frustration of losing phone pieces to the FBI agent, poor graphics, and the story given in the manual being inane, a departure from the serious tone of the movie.
"What do I do now? The only one I can trust is that nice little alien-- Ellleeott. He gives me those tasty energy pills (What did he call them? Reeessseess Peeesssesss?)"Ironically, the title screen is often described as being the "best part of the game".Quote:' "The sad thing is… the story was probably the best part of the game (well, besides the title screen)."
― Excerpt from E.T. the Extra-Terrestrials manual
But the fact is E.T. was a tough technical challenge that I feel I met reasonably well. I made that game start-to-finish in five weeks. No one has ever come close to matching that kind of output on the VCS. It could definitely be a better game ;), but it's not too bad for five weeks.
That said, I also realize that consumers don't (and shouldn't) care about development time. All they should care about is the playing experience. I feel E.T. is a complete and OK game. Some people like it. It certainly isn't the worst game or even the least polished, but I actually like having the distinction of it being the worst game. Between that and Yar's, I have the greatest range of anyone ever on the machine :)
― Howard Scott Warshaw
Starting on September 27, a layer of cement was poured on top of the crushed materials, a rare occurrence in waste disposal. An anonymous workman's stated reason for the concrete was: "There are dead animals down there. We wouldn't want any children to get hurt digging in the dump."McQuiddy, "City cementing ban on dumping."
Eventually, however, the city began to protest the large amount of dumping Atari was doing; a sentiment summed up by commissioner Guy Gallaway with "we don't want to be an industrial waste dump for El Paso,"McQuiddy, "City to Atari." and local manager Jack Keating ordered the dumping to be ended. Due to Atari's unpopular dumping, an Emergency Management Act was later passed and created the Emergency Management Task Force to limit the future flexibility of the garbage contractor to secure outside business for the landfill for monetary purposes. Mayor Henry Pacelli commented that, "we do not want to see something like this happen again."McQuiddy, "City cementing ban on dumping."
The first reason is that the E.T. cartridges were irrevocably written in non-rewriteable EPROM cartridges with flawed game designs. This means that the cartridges could not be reused for other games.
The second reason is that it was likely done as an inventory maneuver in order to get a tax write-off. By throwing all of their excess merchandise away, they were able to avoid paying taxes on them. If they had kept them in storage, they would have had to pay taxes on millions of useless games. It was because of Atari's floundering financial situation that they could not afford to wait for the games to be sold even at liquidated prices and got rid of the games as quickly as possible. Additional considerations such as storage costs for keeping the dead weight also must be taken into consideration.
All totaled, the entire process couldn't have taken more than tens of thousands of dollars, virtually nothing for a (short lived) billion-dollar company, and likely saved them even more. But it was still not enough to save them from their inevitable collapse during the following year.
1982 computer and video games | Atari games Atari 2600 games | Computer and video game flops | Computer and video games based on licensed properties
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"E.T. the Extra-Terrestrial (Atari 2600)".
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