DVONN is a two-player strategy board game in which the objective is to accumulate pieces in stacks. It was released in 2001 by Kris Burm as the fourth game of the GIPF project.
Many beginner players place their pieces at the start of the game without a clear objective. However, placement is as major a factor in winning as the movement phase.
Pieces should be placed with three main goals in mind: spaces by Dvonn pieces, spaces by the side, and general density. The first objective is to place pieces by DVONN pieces, thereby keeping them safe from potential separation. Keeping at least three pieces by each Dvonn piece helps defend them from potential attack. Next, pieces that are surrounded cannot move; therefore, having pieces along the side to start the game is valuable. Such pieces should also be in position to free other pieces on the inside. Finally, lumping groups of one's own pieces together is usually poor strategy. It is desirable to capture on every move, prevent a capture, or at least take a DVONN piece; keeping all of one's pieces together often makes this difficult. Spreading pieces out across the board also increases the chance of maintaining a short (and therefore highly mobile) stack into endgame, where it may be moved into position for a crucial capture.
It may also be possible to string a line of one's own pieces across the board up and down. Play almost always separates along this line; pieces on one side of a string that has no DVONN piece are usually doomed.
Capturing pieces that could capture a DVONN piece can be important, as a moving DVONN piece controlled by the opponent can isolate a large group of pieces. However, mobility is the most important aspect of DVONN; one needs to keep one's options open. Building a tall stack early in the movement phase is a mistake.
Taking a DVONN piece is especially desirable if it is possible to move it toward one's own pieces and away from one's opponent's. However, every capture counts, so big captures and maintaining mobility is more important than just taking Dvonn pieces.
After move 70 (about 20 moves into the movement phase) the board clears and settles. It becomes much more important to look ahead to see how every move affects the overall situation. Tall stacks are very hard to move, so they should be formed next to (or on) DVONN pieces and out of line of potential captures.