Dragon Quest (Japanese: ドラゴンクエスト), known as Dragon Warrior in North America until the 2005 release of Dragon Quest VIII, is a series of role playing games created by Enix, now Square Enix. Installments of the series have appeared on the MSX, Famicom (NES), Super Famicom (Super Nintendo), Game Boy Color, Game Boy Advance, Nintendo DS, PlayStation, and PlayStation 2 video game consoles, as well as on several models of mobile phone. Installments of the series are slated to appear on the PlayStation 3 and Wii. As of 2006, the Dragon Quest series has sold over 40 million units worldwide, as stated by Square Enix in the E3 conference. It is Square Enix's second most successful franchise.
Dragon Quest's North American name change was necessitated due to a trademark conflict with the role-playing game DragonQuest, which was published by veteran wargame publisher SPI in the 1980s until the company's bankruptcy in 1982 and purchase by TSR, which then published it as an alternate line to Dungeons & Dragons until 1987. In 2003, Square Enix registered the Dragon Quest trademark in the US, signalling the end of the Dragon Warrior name.
The series is extremely popular in Japan. Following the release of Dragon Quest III in 1988, the Japanese Diet requested that Enix only release new installments of the Dragon Quest series on Sundays or holidays, to prevent children from skipping school to wait in line for the latest Dragon Quest title.
The Dragon Quest series stories are divided into trilogies. The first three games of the series tell the story of the legendary hero known as Roto (also known as Erdrick in the American version). Dragon Quest IV-VI are based around a castle in the sky called Zenithia. Dragon Quest VII and Dragon Quest VIII starts a new trilogy. If a Dragon Quest IX title ever sees release, it will most likely be connected to the two previous games.
The official mascot of the Dragon Quest series is the Slime. A Slime is a small blob with a face, shaped like an onion or Hershey's Kiss. It has appeared in every Dragon Quest game and it is usually one of the first monsters the player encounters (usually the Blue Slime). There are several varieties of Slimes in the Slime family, including the King Slime which is formed by a group of Slimes merging into one. The Slime's popularity has netted it a spinoff, Slime MoriMori Dragon Quest. They also make a significant showing in the Japanese manga and two-episode anime Dragon Half.
The games themselves feature a number of religious overtones: saving the game and reviving characters is always preformed by clergy in churches. Bishops are often seen wandering around the overworld of Dragon Warrior Monsters and have the ability to heal. In Dragon Warrior VII, the Demon Lord, otherwise known as the Devil (known as Orgodemir in the game), is the final boss, and there is also a sidequest to fight God himself.
Dragon Quest is such a cultural phenomenon in Japan that there are live-action ballets, musical concerts, and audio CDs based on the Dragon Quest universe. The London Philharmonic Orchestra has performed for several Dragon Quest music albums.
The first four Dragon Warrior titles suffered from substantial censorship in their North American localizations, largely in keeping with Nintendo of America's content guidelines at the time, which placed severe restrictions on religious iconography and mature content. Both graphics and text were edited, replacing coffins with ghosts, crucifixes with five-point stars, and "Priest" with "Healer," to name but a few. However, the graphics, sound and menus of the first two games were given an upgrade for their American release.
Dragon Quest VIII has been the second Dragon Quest game to be released in Europe (the first being Dragon Warrior Monsters published by Eidos), marketed as Dragon Quest: The Journey of the Cursed King.
Still, the series is one of Square-Enix's flagship titles, and as of this year, they are planning to release at least four titles outside Japan.
When the player's party dies in battle, they will lose half of their gold and the leader of the party warps back to the nearest church. The leader then needs to pay a priest to revive his/her party members. More recent games in the series have banks in many towns that allow the player to store his or her money; this will prevent it from being lost when the party dies.
To save a game's progress, most of the time the player must go to a town's church (also known as House of Healing in later US NES versions, due to censorship) and talk to a priest/nun. In early versions of Dragon Quest, a player must visit a king in order to save his or her game (this does not include the first two Dragon Quest titles for the Famicom, which used a long password system).
These items appeared in most of the Dragon Quest games:
Note: Some English item names have changed slightly as the series has progressed.
Anime series | fantasy anime | Dragon Quest/Dragon Warrior | Computer and video role-playing games
Dragon Quest | Dragon Quest | Dragon Quest | ドラゴンクエストシリーズ | Dragon Quest | ดราก้อนเควสต์ | 勇者鬥惡龍
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