In modern fantasy fiction, dragons are often depicted as having many different races, each usually based on a particular color of their scales or an affinity with an element; much of this originated in the Dungeons & Dragons (D&D) role-playing game and similar sources.
D&D divides these races of dragons into three main categories : chromatic dragons, such as green and black dragons, which are evil-aligned; metallic dragons, such as gold and silver dragons, which are good; and neutral-aligned gem dragons, rare creatures that possess psionic abilities. Earlier versions of the game only had the chromatic and metallic dragons.
In addition, there are other sub-species of dragons that don't fit into the three main categories. For example, steel dragons would seem to be metallic dragons, but in the Dungeons & Dragons world they are considered to be outside of the main family of metallic dragons because of various biological differences. Also, there are other smaller categories of dragons such as the "linnorm dragons", "elemental dragons", and "lung dragons" or spirit-dragons of Oriental Adventures. There also exist the 'planar dragons', a very distinct classification. Examples of 'planar' dragons are the Tarterian Dragon or the Radiant Dragon, the Chaos Dragon, etc. Detailed information about D&D dragonkind may be found in the Draconomicon, a D&D supplement book designed especially for draconic information and aids.
The full classification is as follows:
| Type | Race | Breath Weapon | Habitat |
|---|---|---|---|
| Chromatic | Red | Fire | Mountains & Volcanoes |
| Chromatic | Blue | Lightning | Deserts |
| Chromatic | Green | Chlorine Gas | Forests |
| Chromatic | Black | Acid | Swamps and Jungles |
| Chromatic | White | Frost | Arctic |
| Chromatic | Brown | Acid | Desert |
| Chromatic | Orange | Explosive oil | Forests |
| Chromatic | Purple | Searing energy, Blinding flash, Energy blade | Plains |
| Chromatic | Yellow | Salt | Aquatic and Coastal |
| Metallic | Gold | Fire, Strength-draining Gas | Any land |
| Metallic | Silver | Frost, Paralyzation Gas | Mountains |
| Metallic | Bronze | Lightning, Repulsion Gas | Aquatic |
| Metallic | Copper | Acid, Slow Gas | Desert, hill, mountain |
| Metallic | Brass | Fire, Sleep Gas | Desert, plains |
| Gem | Amethyst | Force | Isolated mountain lakes |
| Gem | Sapphire | Wave of Piercing Sound | Underground |
| Gem | Emerald | Wave of Sonic Vibration (shockwave) | Extinct Volcanos |
| Gem | Topaz | Dehydration | Desert |
| Gem | Crystal | Light | Arctic |
| Planar | Adamantine | White-hot fire, Hold monster gas | Twin Paradises of Bytopia |
| Planar | Arboreal | Razor-sharp thorns | Olympian Glades of Arborea |
| Planar | Astral | Dismissal effect, scouring dust | Astral Plane |
| Planar | Axial | Force | Clockwork Nirvana of Mechanus |
| Planar | Battle | Sonic energy, Fear gas | Heroic Domains of Ysgard |
| Planar | Beast | Mixed cold and electricity | Wilderness of the Beastlands |
| Planar | Chaos | Random (acid, cold, electricity, fire, sound), Confusion gas | Ever-Changing Chaos of Limbo |
| Planar | Chole | Poisonous insanity vapors | Infinite Layers of the Abyss |
| Planar | Condordant | Antithetical energy | Condordant Domain of the Outlands |
| Planar | Elysian | Sonic energy, inebriation gas | Blessed Fields of Elysium |
| Planar | Ethereal | Force | Ethereal Plane |
| Planar | Gloom | Apathy gas | Gray Waste of Hades |
| Planar | Howling | Howling sound, Maddening wails | Windswept Depths of Pandemonium |
| Planar | Oceanus | Lightning, Tranquility gas | Upper Planes |
| Planar | Pyroclastic | Superheated ash & waves of sonic, Disintegrating line | Bleak Eternity of Gehenna |
| Planar | Radiant | Force, Light | Seven Mounting Heavens of Celestia |
| Planar | Rust | Acid, Rusting liquid | Infernal Battlefield of Acheron |
| Planar | Styx | Acid, Stupefying gas | Lower Planes |
| Planar | Tarterian | Force, Will-sapping gas | Tarterian Depths of Carceri |
| Faerunian | Deep | Flesh-corrosive gas | Underground |
| Faerunian | Fang | None (has a constitution-draining bite) | Mountains |
| Faerunian | Shadow | Energy-draining shadows | Underground |
| Faerunian | Song | Electrically-charged gas | Any land |
| Independent | Incarnum | Incarnum energy | Outer Planes |
| Independent | Sand | Flaywind sand | Warm Deserts |
| Independent | Sunwyrm | Sun Blast | Air |
| Epic | Force | Force | Any |
| Epic | Prismatic | Prismatic Spray | Any |
| Arcane | Hex | Poison | Forest, marshes, underground |
| Arcane | Tome | Elemental energy | Mountains |
Other dragon species that exist outside of the main dragon families include: Steel, Mercury, Pearl, Amber, Cloud, Mist, Fairy, Drakes, Landwyrms, and many more.
Various types of lesser dragons exist, including:
All D&D dragons have some innate magical abilities, but they vary from race to race. Metallic dragons are often able to shapechange into small animals or human forms, and use this ability to secretly help or watch over humans. Dragons also have some innate powers upon the element they are linked too. For example a red dragon (fire) will have some control over fires. Like all other draconic powers, they gain more as they grow older.
Dragons are inherently magical beings, but in no case should dragons be considered reptiles, despite of obvious similarities such as reproduction by laying eggs. In fact, Dragons are more akin to feline creatures than reptiles. A good example of this is the placement of the legs: Reptiles have their legs placed on the sides of their body, while most mammals have them placed underneath their body.
The number of eggs laid each time depends on the race of the dragon, but is usually low (between one and ten). Dragons can also cross-breed with virtually any other creature, creating a half-dragon. The most commonly heard of are in the humanoid races. However, if the dragon cross-breed with races with low-percentage or zero-percentage of Human blood, as dwarves and half-orcs, the half-dragon child is born as an Abomination. This rule doesn't apply to elves, who have no human-blood at all.
Dragon subraces encompass all D&D alignments, going from lawful good paladin-like gold dragons to the cruel and very greedy chaotic evil red dragons.
All dragons like to collect treasures of precious, beautiful, magical and/or shining objects. For evil-aligned dragons, this led to a very greedy attitude; for good dragons, this lust for treasure is more tempered, but they'll still appreciate gifts (but are quite insulted if offered an obvious bribe).
Being stronger, faster, smarter, and longer-lived than humans, dragons tend to consider themselves superior creatures. For good-aligned dragons, this mean they often consider humans as children and try to take care of them and educate them; for evil-aligned dragons, they consider humans as mere animals, or as toys to play with.
The longevity of dragons is evident in their often lackadaisical attitudes. Good-aligned dragons, while concerned with defeating evil, are able to see a much broader scope of the world, and although certain crises may seem extremely important to good-aligned humans, their dragon counterparts are able to see the event as an unimportant hiccup that will pass in mere centuries. Similarly, evil-aligned dragons that are crossed by belligerent adventurers may plot for dozens of generations before exacting revenge on the trespasser’s line--beware if your great great great great great great grandfather ever stole from a dragon!
Dungeons & Dragons creatures | Fictional dragons | Forgotten Realms creatures | Greyhawk creatures
This article is licensed under the GNU Free Documentation License.
It uses material from the
"Dragon (Dungeons & Dragons)".
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